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PC threatening PC. What to do?
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<blockquote data-quote="SnowleopardVK" data-source="post: 5617044" data-attributes="member: 6677945"><p>No, it's not normal for there to be that type of leader. Normally we go with the type of leadership the paladin suggested; namely that everyone makes their own decisions but the group as a whole has the same overall goal and so the players work together to reach it.</p><p></p><p>[MENTION=84896]LordPsychodin[/MENTION]: I could unwind time I know. I considered it before I even made this thread. I just don't think it would be productive however. The cleric has already said she was attacking the paladin, so even if I rewind time and forbid such an action, the other players all know what she wants to do. Making the game continue with a character who wants to kill her teammate but can't for no other reason than that the GM said she can't seemed like a bad idea. I can control time, but I can't force them to get along, not really, unless they make an effort to do so themselves.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5617044, member: 6677945"] No, it's not normal for there to be that type of leader. Normally we go with the type of leadership the paladin suggested; namely that everyone makes their own decisions but the group as a whole has the same overall goal and so the players work together to reach it. [MENTION=84896]LordPsychodin[/MENTION]: I could unwind time I know. I considered it before I even made this thread. I just don't think it would be productive however. The cleric has already said she was attacking the paladin, so even if I rewind time and forbid such an action, the other players all know what she wants to do. Making the game continue with a character who wants to kill her teammate but can't for no other reason than that the GM said she can't seemed like a bad idea. I can control time, but I can't force them to get along, not really, unless they make an effort to do so themselves. [/QUOTE]
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