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PC threatening PC. What to do?
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<blockquote data-quote="CuRoi" data-source="post: 5624361" data-attributes="member: 98032"><p>Players can't mess up the plans. They ARE the plans. The story is about THEM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p> </p><p>I think that's truly the crux of the matter, whether you want to give the players control over the campaign/plot/scenario. It does take a different DM style, but some people prefer it.</p><p> </p><p>Here's a thought, perhaps your players planned this to happen? Perhaps they felt they were not having enough say in the story and mutually decided to usurp control just to test you and see if you would let them have it? Especially since the players seem totally fine with this out of character....</p><p> </p><p>At any rate, I agree with the calls to let them have it out. The actions of the cleric, IMO, sound completely in line with a CN god of War/Strength etc (if I read your responses right.) The cleric found the paladin's leadership lacking because he was "weak" and beat him down to prove a point (without murdering him - allwoing him to surrender). </p><p> </p><p>Ahh, but the foul scoundrel hit the paladin from behind? Answer from the CN War Cleric: "So what. What sort of rules are there on a battlefield? I'll name one - never turn your back on your enemy. The only other would be, you survive or you die." Completely appropriate in my opinion.</p><p> </p><p>The paladin, as a "leader" needs to then know that to win over this group member he has to prove he is stronger. Once he has done that, he has to maintain tight control over this group member. An extremely powerful "loose cannon" sorts. He has to exert dominance - if he can't he's got no business leading this cleric or the group. </p><p> </p><p>Sounds like great RP fun to me.</p><p> </p><p>If you have to, adjust this quest they are on just a little bit to give them in character incentive to work together. Maybe some prophecy describes their gods working together to complete the quest...I know sort of cliche but that's just off the top of my head.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5624361, member: 98032"] Players can't mess up the plans. They ARE the plans. The story is about THEM. :cool: I think that's truly the crux of the matter, whether you want to give the players control over the campaign/plot/scenario. It does take a different DM style, but some people prefer it. Here's a thought, perhaps your players planned this to happen? Perhaps they felt they were not having enough say in the story and mutually decided to usurp control just to test you and see if you would let them have it? Especially since the players seem totally fine with this out of character.... At any rate, I agree with the calls to let them have it out. The actions of the cleric, IMO, sound completely in line with a CN god of War/Strength etc (if I read your responses right.) The cleric found the paladin's leadership lacking because he was "weak" and beat him down to prove a point (without murdering him - allwoing him to surrender). Ahh, but the foul scoundrel hit the paladin from behind? Answer from the CN War Cleric: "So what. What sort of rules are there on a battlefield? I'll name one - never turn your back on your enemy. The only other would be, you survive or you die." Completely appropriate in my opinion. The paladin, as a "leader" needs to then know that to win over this group member he has to prove he is stronger. Once he has done that, he has to maintain tight control over this group member. An extremely powerful "loose cannon" sorts. He has to exert dominance - if he can't he's got no business leading this cleric or the group. Sounds like great RP fun to me. If you have to, adjust this quest they are on just a little bit to give them in character incentive to work together. Maybe some prophecy describes their gods working together to complete the quest...I know sort of cliche but that's just off the top of my head. [/QUOTE]
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