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<blockquote data-quote="Oryan77" data-source="post: 5167875" data-attributes="member: 18701"><p>It's good to see you making a strong effort to roleplay rather than only focusing on the technical parts of the game!</p><p></p><p>Maybe others will disagree, but I find it very hard to roleplay well if other players are not roleplaying much (this is from the DMing perspective). Interaction like you are talking about just comes naturally when others are also roleplaying their characters. So if my players are roleplaying and getting into it, then it makes me more comfortable and I can interact with them a lot better.</p><p></p><p>It sounds like you are already off to a good start. You and another player have a "quirk" for your characters that gives you something to talk about. But really, try not to <em>think</em> about things to talk about...just <strong>talk</strong>! All roleplaying really is is just being yourself....except you aren't yourself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>When you are hanging out with your friends, do you think about what you will talk about before you meet up? Or do you meet up and just start talking about stuff? Roleplaying is no different really.</p><p></p><p>Ask yourself what kind of personality your goliath chef has. Is he friendly, stubborn, funny, etc etc? Just get a general idea. Then when you play, just remind yourself that you are a funny chef and when he talks, stay in character. Don't just respond as yourself, respond in the way you think the goliath would respond. If an NPC asks you if you want an ale, don't respond the way you might, "Naw.", or "Naw man, I'm cool." You should elaborate the best you can and respond the way a funny goliath chef might, "An ale? Is it watered down? This place is a dump and I ain't about to put no watered down drink in my gut!"</p><p></p><p>If the other PCs are discussing tactics for an encounter, <strong>stay</strong> in character and it might encourage them to do the same. These are great opportunities for roleplaying with fellow players. Don't just say, "I don't know man, Jake will just get his fighter killed if he does that. I think we should...." Instead, say it in character, "WHAT?!? That's the dumbest thing I've heard today! If Olgar wants to just run in like that, then fine....after the battle, I can make stew out of his carcass...I've always wondered what human meat tastes like."</p><p></p><p>Tavern encounters and marketplaces are a great time for roleplaying also. Talk to NPCs in character. Remember to ask the DM questions so you can interact more appropriately. Who's in the tavern? What are they wearing? What are they doing? How are they acting? Then, if one sounds interesting, approach that NPC and just start talking, "Any of you guys care to compete in a friendly arm wrestling match for a few gold?" And during & after the match, ask them questions, "So are you guys locals or just passing through?"</p><p></p><p>Players may not realize how much funner they can make the game if they simply force the DM to give more information. Simple interaction like this with NPCs and lots of questions about the surroundings can really spice up a game. It might have nothing to do with the adventure, but some of the funnest games are when we're just screwing around like this!</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5167875, member: 18701"] It's good to see you making a strong effort to roleplay rather than only focusing on the technical parts of the game! Maybe others will disagree, but I find it very hard to roleplay well if other players are not roleplaying much (this is from the DMing perspective). Interaction like you are talking about just comes naturally when others are also roleplaying their characters. So if my players are roleplaying and getting into it, then it makes me more comfortable and I can interact with them a lot better. It sounds like you are already off to a good start. You and another player have a "quirk" for your characters that gives you something to talk about. But really, try not to [i]think[/i] about things to talk about...just [b]talk[/b]! All roleplaying really is is just being yourself....except you aren't yourself :p When you are hanging out with your friends, do you think about what you will talk about before you meet up? Or do you meet up and just start talking about stuff? Roleplaying is no different really. Ask yourself what kind of personality your goliath chef has. Is he friendly, stubborn, funny, etc etc? Just get a general idea. Then when you play, just remind yourself that you are a funny chef and when he talks, stay in character. Don't just respond as yourself, respond in the way you think the goliath would respond. If an NPC asks you if you want an ale, don't respond the way you might, "Naw.", or "Naw man, I'm cool." You should elaborate the best you can and respond the way a funny goliath chef might, "An ale? Is it watered down? This place is a dump and I ain't about to put no watered down drink in my gut!" If the other PCs are discussing tactics for an encounter, [b]stay[/b] in character and it might encourage them to do the same. These are great opportunities for roleplaying with fellow players. Don't just say, "I don't know man, Jake will just get his fighter killed if he does that. I think we should...." Instead, say it in character, "WHAT?!? That's the dumbest thing I've heard today! If Olgar wants to just run in like that, then fine....after the battle, I can make stew out of his carcass...I've always wondered what human meat tastes like." Tavern encounters and marketplaces are a great time for roleplaying also. Talk to NPCs in character. Remember to ask the DM questions so you can interact more appropriately. Who's in the tavern? What are they wearing? What are they doing? How are they acting? Then, if one sounds interesting, approach that NPC and just start talking, "Any of you guys care to compete in a friendly arm wrestling match for a few gold?" And during & after the match, ask them questions, "So are you guys locals or just passing through?" Players may not realize how much funner they can make the game if they simply force the DM to give more information. Simple interaction like this with NPCs and lots of questions about the surroundings can really spice up a game. It might have nothing to do with the adventure, but some of the funnest games are when we're just screwing around like this! [/QUOTE]
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