Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
PC Troubles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 2288488" data-attributes="member: 12037"><p>Being the new guy can suck. You don't know his style and he doesn't know yours. I try to give new players greater leeway than older players in their own characters, but many DMs won't do this. This makes life as a DM harder, and also the life of some of the PCs too.</p><p></p><p>He might be cutting down your ideas because he knows that they won't work in his game. Say, you want to take forgery as a skill, and he doesn't usually deal with anything that that would help you with. So, it becomes a useless skill and he tries to talk you out of it. He would have to alter the campaign to make the skill worthwhile, which might disturb his and the other players' fun. This isn't to say this is a good thing for him to be doing. It's a tradeoff. If I'm way off on this, though, let me know. It might be something completely different.</p><p></p><p>As for concpets, some don't fit campaigns. He seems to be acting in a very dismissive way, however, and that isn't good. If he can't offer acceptable alternatives, compromises for the character, or explainations on why something doesn't fit, he isn't doing a good job of incorporating you into the campaign. I would probably start to wonder why I was coming if the DM wasn't making an effort to work me into the game. I would definatly take some time out of game to talk campaign concept with him and ask what has been happening before your arrival. That would offer insight into where you can fit in. If he isn't willing to help... well... time to find another group, I guess.</p><p></p><p>Also, talk to the other players. Ask them about their characters and what they've accomplished. Find out what makes a successful character in his game, and model that somewhat. If he likes brash, go for brash, if careful and plodding is the way to victory, take that as a sign. Other players can often offer valuable insights into the campaign more than the DM can. Looking at the chessboard from above and all that.</p><p></p><p>I don't see making a new character as helping the situation, unless its fairly generic. When you start to go into detail, you might again find the same problem that you were having with the first.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2288488, member: 12037"] Being the new guy can suck. You don't know his style and he doesn't know yours. I try to give new players greater leeway than older players in their own characters, but many DMs won't do this. This makes life as a DM harder, and also the life of some of the PCs too. He might be cutting down your ideas because he knows that they won't work in his game. Say, you want to take forgery as a skill, and he doesn't usually deal with anything that that would help you with. So, it becomes a useless skill and he tries to talk you out of it. He would have to alter the campaign to make the skill worthwhile, which might disturb his and the other players' fun. This isn't to say this is a good thing for him to be doing. It's a tradeoff. If I'm way off on this, though, let me know. It might be something completely different. As for concpets, some don't fit campaigns. He seems to be acting in a very dismissive way, however, and that isn't good. If he can't offer acceptable alternatives, compromises for the character, or explainations on why something doesn't fit, he isn't doing a good job of incorporating you into the campaign. I would probably start to wonder why I was coming if the DM wasn't making an effort to work me into the game. I would definatly take some time out of game to talk campaign concept with him and ask what has been happening before your arrival. That would offer insight into where you can fit in. If he isn't willing to help... well... time to find another group, I guess. Also, talk to the other players. Ask them about their characters and what they've accomplished. Find out what makes a successful character in his game, and model that somewhat. If he likes brash, go for brash, if careful and plodding is the way to victory, take that as a sign. Other players can often offer valuable insights into the campaign more than the DM can. Looking at the chessboard from above and all that. I don't see making a new character as helping the situation, unless its fairly generic. When you start to go into detail, you might again find the same problem that you were having with the first. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PC Troubles
Top