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<blockquote data-quote="irdeggman" data-source="post: 2580866" data-attributes="member: 16285"><p>First off I think the DM ruled well in attempting to reward role-playing without encouraging in party combat and dissension.</p><p></p><p>Now I would rather not tell a player how to run his character - in fact dismiss this as you will, it is your character. But I do have to question how much was meta-gaming and how much was in-character roleplaying. My logic is if the character felt strongly enough over the situation that she "attacked" the ranger and "asked' her animal companion to do the same - then why the attempt at non-lethal damage that was only switched after the sorcerer intervened? Just doesn't sit well with me, but I wasn't there nor do I know the character histories/past behaviors.</p><p></p><p>Now something else I have noticed over the years is the misuse of animal companions. What I mean is that they are not the same as familiars, they do not get greater than animal intelligence and perform as a "normal animal of their type"</p><p></p><p>From the SRD:</p><p></p><p></p><p>Basically the animal companion works just like a normal animal of its kind with the exceptions listed in the PHB for an animal companion (e.g., extra HD, AC, bonus tricks {this one is important and is often overlooked}, etc.) but the animal doesn't automatically gain an increase in Intelligence (like a familiar does).</p><p></p><p>I have played in too many games where the player just has his/her animal companions perform things without bothering to follow any of the rules on teaching them tricks (which is the game mechanic to be used).</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2580866, member: 16285"] First off I think the DM ruled well in attempting to reward role-playing without encouraging in party combat and dissension. Now I would rather not tell a player how to run his character - in fact dismiss this as you will, it is your character. But I do have to question how much was meta-gaming and how much was in-character roleplaying. My logic is if the character felt strongly enough over the situation that she "attacked" the ranger and "asked' her animal companion to do the same - then why the attempt at non-lethal damage that was only switched after the sorcerer intervened? Just doesn't sit well with me, but I wasn't there nor do I know the character histories/past behaviors. Now something else I have noticed over the years is the misuse of animal companions. What I mean is that they are not the same as familiars, they do not get greater than animal intelligence and perform as a "normal animal of their type" From the SRD: Basically the animal companion works just like a normal animal of its kind with the exceptions listed in the PHB for an animal companion (e.g., extra HD, AC, bonus tricks {this one is important and is often overlooked}, etc.) but the animal doesn't automatically gain an increase in Intelligence (like a familiar does). I have played in too many games where the player just has his/her animal companions perform things without bothering to follow any of the rules on teaching them tricks (which is the game mechanic to be used). [/QUOTE]
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