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PC wants to become undead
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<blockquote data-quote="jgsugden" data-source="post: 8179419" data-attributes="member: 2629"><p>I'd tell the player that it sounds like a fun story idea, but let them know that being an undead usually means losing the part of you that has free will. You become slave to the forces that drive you as an undead. At some point, you'd transfer the PC to an NPC status and take it over. However, it would not be right after the change if I were running the game... it would be the first time the PC tried to do something against their new undead nature. I'd give them a DC 18 Charisma save to retain their identitify. Every time they did somethig against their undead nature, the DC would rise by 1 and the first time they failed - NPC.</p><p></p><p>As for how they'd change - the books provide rules. They might not give you everything you need to know, but it will give you most of it. </p><p></p><p>In this edition, a lich needs to be 17th level as a wizard or warlock to have access to the imprisonment spell to sustain itself. If it doesn't... demilich. The MM details the path to be followed and the darkness that will overtake their obsessed minds.</p><p></p><p>The vampire section of the MM has a snippet on PCs becoming vampires. They also describe how the mind changes and things that used to be important are twisted. </p><p></p><p>One path they might consider is Magic Jar. It is not undeath, but a careful spellcaster can use it to become, effectively, immortal (although vulnerable).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8179419, member: 2629"] I'd tell the player that it sounds like a fun story idea, but let them know that being an undead usually means losing the part of you that has free will. You become slave to the forces that drive you as an undead. At some point, you'd transfer the PC to an NPC status and take it over. However, it would not be right after the change if I were running the game... it would be the first time the PC tried to do something against their new undead nature. I'd give them a DC 18 Charisma save to retain their identitify. Every time they did somethig against their undead nature, the DC would rise by 1 and the first time they failed - NPC. As for how they'd change - the books provide rules. They might not give you everything you need to know, but it will give you most of it. In this edition, a lich needs to be 17th level as a wizard or warlock to have access to the imprisonment spell to sustain itself. If it doesn't... demilich. The MM details the path to be followed and the darkness that will overtake their obsessed minds. The vampire section of the MM has a snippet on PCs becoming vampires. They also describe how the mind changes and things that used to be important are twisted. One path they might consider is Magic Jar. It is not undeath, but a careful spellcaster can use it to become, effectively, immortal (although vulnerable). [/QUOTE]
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