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PC Wealth Table formula - help me!
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<blockquote data-quote="Cheiromancer" data-source="post: 2323836" data-attributes="member: 141"><p>Upper Krust recommends 100*level^3.</p><p></p><p>This gives you almost double the recommended treasure for 10th level characters, though. What you can do to compensate is multiply by a factor of max((level-1)/20, (20-level)/20) or thereabouts, which cuts the middle values in half, and trims a bit off the top end. Something like this:</p><p></p><p>[code]</p><p> UK's *factor As per DMG</p><p>1 100 95 </p><p>2 800 720 900</p><p>3 2700 2295 2700</p><p>4 6400 5120 5400</p><p>5 12500 9375 9000</p><p>6 21600 15120 13000</p><p>7 34300 22295 19000</p><p>8 51200 30720 27000</p><p>9 72900 40095 36000</p><p>10 100000 50000 49000</p><p>11 133100 66550 66000</p><p>12 172800 95040 88000</p><p>13 219700 131820 110000</p><p>14 274400 178360 150000</p><p>15 337500 236250 200000</p><p>16 409600 307200 260000</p><p>17 491300 393040 340000</p><p>18 583200 495720 440000</p><p>19 685900 617310 580000</p><p>20 800000 760000 760000</p><p>[/code]</p><p></p><p>If folks can get something closer that's still reasonably simple, I'd love to see it.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2323836, member: 141"] Upper Krust recommends 100*level^3. This gives you almost double the recommended treasure for 10th level characters, though. What you can do to compensate is multiply by a factor of max((level-1)/20, (20-level)/20) or thereabouts, which cuts the middle values in half, and trims a bit off the top end. Something like this: [code] UK's *factor As per DMG 1 100 95 2 800 720 900 3 2700 2295 2700 4 6400 5120 5400 5 12500 9375 9000 6 21600 15120 13000 7 34300 22295 19000 8 51200 30720 27000 9 72900 40095 36000 10 100000 50000 49000 11 133100 66550 66000 12 172800 95040 88000 13 219700 131820 110000 14 274400 178360 150000 15 337500 236250 200000 16 409600 307200 260000 17 491300 393040 340000 18 583200 495720 440000 19 685900 617310 580000 20 800000 760000 760000 [/code] If folks can get something closer that's still reasonably simple, I'd love to see it. [/QUOTE]
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