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<blockquote data-quote="Unwise" data-source="post: 6785317" data-attributes="member: 98008"><p>A bit of a side note. I suggest that the gang initiation involve partaking of a 'potion', this has quasi-mystical overtones and is a rite of the wererats. The thing is, the potion is highly addictive, like 'claw your eyes out in withdrawal tremors' type addictive. You only need it once a fortnight, but that won't be a problem as after all, you will always be part of the Family, and welcome at its rites. People who break the rules are not allowed to attend their weekly rites, and as such suffer horribly until they repent enough. Same goes for anybody leaving the Family, they will suffer a most horrible withdrawal, leading to permanent damage and probably death.</p><p></p><p>As a new member, the potion includes alchemical silver, which slows down the lycanthropy, giving the person time to adjust. It also means that you are not immune to non-silvered weapons. Ostensibly, this is for your own safety during the transition. It also serves the purpose of not giving new members too much power, after all, you need to be able to discipline your new members.</p><p></p><p><edit> Oh, and the wererat PC feels a overwhelming sense of family and togetherness, the likes of which they have never known. They are so in tune with the other wererats that it almost feels like they can read each others minds. This effect is caused by the Cranium Rat or Rat King that actually controls the Family. It is a subtle effect, but the longer you are in telepathy range of the hive mind, the stronger it becomes. The Rat is not unkind to its minions and even sees them as extensions of itself. After a while, the PCs might have trouble going up against the Family, firstly as the PC won't want to and secondly, if he does, the others will feel it and the Cranuium Rat could reach out and read his mind.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6785317, member: 98008"] A bit of a side note. I suggest that the gang initiation involve partaking of a 'potion', this has quasi-mystical overtones and is a rite of the wererats. The thing is, the potion is highly addictive, like 'claw your eyes out in withdrawal tremors' type addictive. You only need it once a fortnight, but that won't be a problem as after all, you will always be part of the Family, and welcome at its rites. People who break the rules are not allowed to attend their weekly rites, and as such suffer horribly until they repent enough. Same goes for anybody leaving the Family, they will suffer a most horrible withdrawal, leading to permanent damage and probably death. As a new member, the potion includes alchemical silver, which slows down the lycanthropy, giving the person time to adjust. It also means that you are not immune to non-silvered weapons. Ostensibly, this is for your own safety during the transition. It also serves the purpose of not giving new members too much power, after all, you need to be able to discipline your new members. <edit> Oh, and the wererat PC feels a overwhelming sense of family and togetherness, the likes of which they have never known. They are so in tune with the other wererats that it almost feels like they can read each others minds. This effect is caused by the Cranium Rat or Rat King that actually controls the Family. It is a subtle effect, but the longer you are in telepathy range of the hive mind, the stronger it becomes. The Rat is not unkind to its minions and even sees them as extensions of itself. After a while, the PCs might have trouble going up against the Family, firstly as the PC won't want to and secondly, if he does, the others will feel it and the Cranuium Rat could reach out and read his mind. [/QUOTE]
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