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[PCGAME] The Temple of Elemental Evil
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<blockquote data-quote="Dreeble" data-source="post: 1019039" data-attributes="member: 7322"><p><strong>Clarification: I LOVE ToEE!</strong></p><p></p><p>Heya:</p><p></p><p> I followed the link and read the thread and just wanted to clarify (I actually I thought I put this in my post): I'm buying ToEE the nanosecond it comes out. Did playing the demo increase the chances that I'd do this? No, because I was _already_ planning on getting the game the nanosecond it comes out. I've read the Uberfaq and loved everything I'd read in it. I've read some threads at Greyhawk Inn (I tried to register at the Troika site, but I'm only willing to use Yahoo-style email addresses and they don't like those) and liked what I saw there.</p><p></p><p> So, I'm a fan.</p><p></p><p> Now that I think about it, I really shouldn't have mentioned PoR in my post. Personally, I loved the game. Yeah, really. Despite nearly pulling my hair out the first night due to the invis bug. It's still on my hard drive (since I'm afraid to uninstall it, to be honest, heh). I've played through it three times and actually got the non-bugged ending the third time, woo! However, I do understand that some people really were unhappy with it. Also, with <a href="http://www.alindyar.com" target="_blank">www.alindyar.com</a>'s SpeedHack (I don't think it's there anymore, sadly) the game was infinitely more enjoyable.</p><p></p><p> Anyway, back to ToEE:</p><p></p><p>o Official people at the Atari area: Didn't really seem like anyone official was there as far as I could tell. There was a guy consistently playing the Magic Battlegrounds game, but he had a Comic Con bag, so I think he was a fan, too.</p><p></p><p>o ToEE graphics: Just to reiterate, they looked great. And I _like_ the (relatively) bigger models. They look good and fit the environment. There was a giant frog that was bigger than a horse, relative to the characters. Very nice. </p><p> </p><p>o Combat movement control: Like I said, I'm getting the game no matter what. However, without a combat grid, it's a bit difficult moving a support character up close enough to a front line fighter to heal the fighter (for example) while being positive the support character isn't within Reach of the big nasty. </p><p></p><p>o Demo characters and saves: Oh, yeah, it was very obvious this was a demo and a good thing, too. Having a wide variety of spells and abilities (via high levels) gave me the opportunity to try out lots of spells and wands. If it had been 4 1st lvl characters, well, I'd've still had fun to be honest, but it was neat seeing all the cool spell effects.</p><p></p><p>o Cantrips: It wouldn't actually bother me if cantrips weren't in (though don't let me influence any decision on them), since in general they usually are more roleplaying oriented than computer roleplaying useful, if you see what I mean.</p><p></p><p>o Right click and drag radial menu: Woo! Praise Jebus! And Home to center on currently selected target is great, too.</p><p></p><p>o Summoned monsters: I dunno, I'd think a polar bear would have at least 40 hit points or so. There wasn't even a damage message above the monsters. The Vrock did something and they just fell over. Not anything to panic about, of course. </p><p></p><p>o Possible Heal Bug: The Vrock did a full attack on the Cleric (I think), sending her to -4 or -5 and dying. I moved the Paladin up to Lay On Hands, but it seemed like that incurred an AoO (I could easily be wrong on this). Next round, the Paladin used the Heal skill and the Cleric went from -5 to 18 (not 23, actually, just a 23 point difference), but the Cleric didn't get up. Before being healed and after the Cleric was apparently Stunned by the Vrock and this could easily be why. I just figured the Cleric would stand up and be stunned.</p><p> </p><p>o Treasure: Okay, maybe it's not realistic for a creature without pockets to have treasure but I wanna Kill Monsters And Take Their Stuff (tm). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>o So, anyway, I'm feeling this game. It looks soooo close. Can I ask about a sequel now?</p><p></p><p>Take care,</p><p>Dreeble</p></blockquote><p></p>
[QUOTE="Dreeble, post: 1019039, member: 7322"] [b]Clarification: I LOVE ToEE![/b] Heya: I followed the link and read the thread and just wanted to clarify (I actually I thought I put this in my post): I'm buying ToEE the nanosecond it comes out. Did playing the demo increase the chances that I'd do this? No, because I was _already_ planning on getting the game the nanosecond it comes out. I've read the Uberfaq and loved everything I'd read in it. I've read some threads at Greyhawk Inn (I tried to register at the Troika site, but I'm only willing to use Yahoo-style email addresses and they don't like those) and liked what I saw there. So, I'm a fan. Now that I think about it, I really shouldn't have mentioned PoR in my post. Personally, I loved the game. Yeah, really. Despite nearly pulling my hair out the first night due to the invis bug. It's still on my hard drive (since I'm afraid to uninstall it, to be honest, heh). I've played through it three times and actually got the non-bugged ending the third time, woo! However, I do understand that some people really were unhappy with it. Also, with [url]www.alindyar.com[/url]'s SpeedHack (I don't think it's there anymore, sadly) the game was infinitely more enjoyable. Anyway, back to ToEE: o Official people at the Atari area: Didn't really seem like anyone official was there as far as I could tell. There was a guy consistently playing the Magic Battlegrounds game, but he had a Comic Con bag, so I think he was a fan, too. o ToEE graphics: Just to reiterate, they looked great. And I _like_ the (relatively) bigger models. They look good and fit the environment. There was a giant frog that was bigger than a horse, relative to the characters. Very nice. o Combat movement control: Like I said, I'm getting the game no matter what. However, without a combat grid, it's a bit difficult moving a support character up close enough to a front line fighter to heal the fighter (for example) while being positive the support character isn't within Reach of the big nasty. o Demo characters and saves: Oh, yeah, it was very obvious this was a demo and a good thing, too. Having a wide variety of spells and abilities (via high levels) gave me the opportunity to try out lots of spells and wands. If it had been 4 1st lvl characters, well, I'd've still had fun to be honest, but it was neat seeing all the cool spell effects. o Cantrips: It wouldn't actually bother me if cantrips weren't in (though don't let me influence any decision on them), since in general they usually are more roleplaying oriented than computer roleplaying useful, if you see what I mean. o Right click and drag radial menu: Woo! Praise Jebus! And Home to center on currently selected target is great, too. o Summoned monsters: I dunno, I'd think a polar bear would have at least 40 hit points or so. There wasn't even a damage message above the monsters. The Vrock did something and they just fell over. Not anything to panic about, of course. o Possible Heal Bug: The Vrock did a full attack on the Cleric (I think), sending her to -4 or -5 and dying. I moved the Paladin up to Lay On Hands, but it seemed like that incurred an AoO (I could easily be wrong on this). Next round, the Paladin used the Heal skill and the Cleric went from -5 to 18 (not 23, actually, just a 23 point difference), but the Cleric didn't get up. Before being healed and after the Cleric was apparently Stunned by the Vrock and this could easily be why. I just figured the Cleric would stand up and be stunned. o Treasure: Okay, maybe it's not realistic for a creature without pockets to have treasure but I wanna Kill Monsters And Take Their Stuff (tm). ;) o So, anyway, I'm feeling this game. It looks soooo close. Can I ask about a sequel now? Take care, Dreeble [/QUOTE]
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