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[PCGAME] The Temple of Elemental Evil
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<blockquote data-quote="Dreeble" data-source="post: 734217" data-attributes="member: 7322"><p>Heya:</p><p></p><p> I, too, loved FFT. I'd heard there might be a sequel eventually.</p><p></p><p> I think free movement (via no grids) can be done well in a turn-based game. What I'd like (and what I'm hoping for) is some kind of stretch control when moving a character: you click the move button, and move your mouse on the screen, and a yellow stretchy line extends from the character to the mouse. It could have the distance/length of the line above the mouse cursor. The color of the line could reflect whether that distance was possible via a MEA or a double move or whathaveyou. Ooh, assuming character location is represented via a circle (to prevent two characters from occupying the same space), it would be nice if the endpoint of the stretchy line was also a circle, so you could completely control exactly where the character would wind up. Also, I think that uber FAQ mentioned waypoints in movement, so that would be nice, too. Lastly, a fainter "reach" circle around the endpoint location circle, to assist in making it easier to move to a spot between two mobs, but within reach of both would be nice.</p><p></p><p> I suspect I'm asking too much at this point. However, the uber FAQ seemed to imply something vaguely similar to the above applied for position AE spell effects, so maybe not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Take care,</p><p>Dreeble</p></blockquote><p></p>
[QUOTE="Dreeble, post: 734217, member: 7322"] Heya: I, too, loved FFT. I'd heard there might be a sequel eventually. I think free movement (via no grids) can be done well in a turn-based game. What I'd like (and what I'm hoping for) is some kind of stretch control when moving a character: you click the move button, and move your mouse on the screen, and a yellow stretchy line extends from the character to the mouse. It could have the distance/length of the line above the mouse cursor. The color of the line could reflect whether that distance was possible via a MEA or a double move or whathaveyou. Ooh, assuming character location is represented via a circle (to prevent two characters from occupying the same space), it would be nice if the endpoint of the stretchy line was also a circle, so you could completely control exactly where the character would wind up. Also, I think that uber FAQ mentioned waypoints in movement, so that would be nice, too. Lastly, a fainter "reach" circle around the endpoint location circle, to assist in making it easier to move to a spot between two mobs, but within reach of both would be nice. I suspect I'm asking too much at this point. However, the uber FAQ seemed to imply something vaguely similar to the above applied for position AE spell effects, so maybe not. ;) Take care, Dreeble [/QUOTE]
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[PCGAME] The Temple of Elemental Evil
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