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[PCGAME] The Temple of Elemental Evil
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<blockquote data-quote="Dreeble" data-source="post: 746009" data-attributes="member: 7322"><p>Heya:</p><p></p><p> I'm more excited by the fact they're planning on color-coding the movement line. If he's willing to do that, it shouldn't be too much of a leap to allow for waypoints (which allows for true control of movement to avoid AoOs, etc.).</p><p></p><p> In terms of item creation, I'd be happy if it was possible to take my +2 Longsword and have my own character (provided he has the pre-reqs) add Flaming to it. However, this is only really significant if they can avoid the temptation to make the game a Monty Haul fest (ex: PoR2, which I admittedly enjoyed). Also, I hope they limit themselves when it comes to magic shops. Sure, have some, but with limited stock, so that all of the item creation feats become truly important.</p><p></p><p> In fact, I kind of hope they balance the difficulty of the game's combats on the more difficult side, to encourage the expenditure of limited resources (like potions). In most games (like the BG series), I hoarded potions, fearing to use them in _this_ tough fight for fear that _that_ tough fight would require 'em. Ya know?</p><p></p><p> It's sounding good. I'm glad that they don't appear to be promising the moon (which inevitablly leads to heartbreaking cutbacks, a la MoO3).</p><p></p><p>Take care,</p><p>Dreeble</p></blockquote><p></p>
[QUOTE="Dreeble, post: 746009, member: 7322"] Heya: I'm more excited by the fact they're planning on color-coding the movement line. If he's willing to do that, it shouldn't be too much of a leap to allow for waypoints (which allows for true control of movement to avoid AoOs, etc.). In terms of item creation, I'd be happy if it was possible to take my +2 Longsword and have my own character (provided he has the pre-reqs) add Flaming to it. However, this is only really significant if they can avoid the temptation to make the game a Monty Haul fest (ex: PoR2, which I admittedly enjoyed). Also, I hope they limit themselves when it comes to magic shops. Sure, have some, but with limited stock, so that all of the item creation feats become truly important. In fact, I kind of hope they balance the difficulty of the game's combats on the more difficult side, to encourage the expenditure of limited resources (like potions). In most games (like the BG series), I hoarded potions, fearing to use them in _this_ tough fight for fear that _that_ tough fight would require 'em. Ya know? It's sounding good. I'm glad that they don't appear to be promising the moon (which inevitablly leads to heartbreaking cutbacks, a la MoO3). Take care, Dreeble [/QUOTE]
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[PCGAME] The Temple of Elemental Evil
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