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[PCGAME] The Temple of Elemental Evil
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<blockquote data-quote="Ashrem Bayle" data-source="post: 830486" data-attributes="member: 3103"><p>A. (S.M. 3/27) Here is the spell list as of the end of March. While there may be a few additions, removals, or changes, I think this will probably be the list of spells we will be shipping with (actually I think we're are going to do about another 30 more, but I'm not going to promise it). Everybody thank Huy Nguyen for working major overtime to get all of these done. </p><p></p><p>Here's the list...</p><p>Goto Eye-On-Troika for a nifty spell reference.</p><p></p><p>Total Count: 224 </p><p>Aid </p><p>Animal Growth </p><p>Animal Trance </p><p>Animate Dead </p><p>Bane </p><p>Barkskin </p><p>Bestow Curse </p><p>Bless </p><p>Bless Water </p><p>Blight </p><p>Blindness Deafness </p><p>Blink </p><p>Blur </p><p>Break Enchantment </p><p>Bulls Strength </p><p>Burning Hands </p><p>Call Lightning </p><p>Calm Animals </p><p>Calm Emotions </p><p>Cats Grace </p><p>Cause Fear </p><p>Chain Lightning </p><p>Chaos Hammer </p><p>Charm Monster </p><p>Charm Person </p><p>Charm Person or Animal </p><p>Chill Metal </p><p>Chill Touch </p><p>Circle of Doom </p><p>Clairaudience Clairvoyance </p><p>Cloudkill </p><p>Color Spray </p><p>Command </p><p>Cone of Cold </p><p>Confusion </p><p>Consecrate </p><p>Contagion </p><p>Control Plants </p><p>Cure Critical Wounds </p><p>Cure Light Wounds </p><p>Cure Minor Wounds </p><p>Cure Moderate Wounds </p><p>Cure Serious Wounds </p><p>Curse Water </p><p>Darkvision </p><p>Daze </p><p>Death Knell </p><p>Death Ward </p><p>Delay Poison </p><p>Desecrate </p><p>Detect Chaos </p><p>Detect Evil </p><p>Detect Good </p><p>Detect Law </p><p>Detect Magic </p><p>Detect Secret Doors </p><p>Detect Undead </p><p>Dimension Door </p><p>Dimensional Anchor </p><p>Discern Lies </p><p>Dismissal </p><p>Dispel Air </p><p>Dispel Chaos </p><p>Dispel Earth </p><p>Dispel Evil </p><p>Dispel Fire </p><p>Dispel Good </p><p>Dispel Law </p><p>Dispel Magic </p><p>Dispel Water </p><p>Displacement </p><p>Disrupt Undead </p><p>Divine Favor </p><p>Divine Power </p><p>Dominate Animal </p><p>Dominate Person </p><p>Doom </p><p>Emotion </p><p>Endurance </p><p>Endure Elements </p><p>Enlarge </p><p>Entangle </p><p>Entropic Shield </p><p>Expeditious Retreat </p><p>Faerie Fire </p><p>Fear </p><p>Feeblemind </p><p>Find Traps </p><p>Fire Shield </p><p>Fireball </p><p>Flame Strike </p><p>Flare </p><p>Fog Cloud </p><p>Freedom of Movement </p><p>Gaseous Form </p><p>Ghoul Touch </p><p>Giant Vermin </p><p>Glitterdust </p><p>Goodberry </p><p>Grease </p><p>Greater Magic Fang </p><p>Greater Magic Weapon </p><p>Guidance </p><p>Gust of Wind </p><p>Halt Undead </p><p>Haste </p><p>Healing Circle </p><p>Heat Metal </p><p>Hold Animal </p><p>Hold Monster </p><p>Hold Person </p><p>Hold Portal </p><p>Holy Smite </p><p>Ice Storm </p><p>Identify </p><p>Improved Invisibility </p><p>Inflict Critical Wounds </p><p>Inflict Light Wounds </p><p>Inflict Minor Wounds </p><p>Inflict Moderate Wounds </p><p>Inflict Serious Wounds </p><p>Invisibility </p><p>Invisibility Purge </p><p>Invisibility Sphere </p><p>Invisibility to Animals </p><p>Invisibility to Undead </p><p>Keen Edge </p><p>Knock </p><p>Lesser Restoration </p><p>Lightning Bolt </p><p>Mage Armor </p><p>Magic Circle against Chaos </p><p>Magic Circle against Evil </p><p>Magic Circle against Good </p><p>Magic Circle against Law </p><p>Magic Fang </p><p>Magic Missile </p><p>Magic Stone </p><p>Magic Vestment </p><p>Magic Weapon </p><p>Meld Into Stone </p><p>Melf's Acid Arrow </p><p>Mind Fog </p><p>Minor Globe of Invulnerability </p><p>Mirror Image </p><p>Mordenkainens Faithful Hound </p><p>Negative Energy Protection </p><p>Neutralize Poison </p><p>Obscuring Mist </p><p>Open Close </p><p>Orders Wrath </p><p>Otilukes Resilient Sphere </p><p>Phantasmal Killer </p><p>Poison </p><p>Prayer </p><p>Produce Flame </p><p>Protection From Arrows </p><p>Protection From Chaos </p><p>Protection From Elements </p><p>Protection From Evil </p><p>Protection From Good </p><p>Protection From Law </p><p>Rage </p><p>Raise Dead </p><p>Ray of Enfeeblement </p><p>Ray of Frost </p><p>Read Magic </p><p>Reduce </p><p>Remove Blindness Deafness </p><p>Remove Curse </p><p>Remove Disease </p><p>Remove Fear </p><p>Remove Paralysis </p><p>Repel Vermin </p><p>Resist Elements </p><p>Resistance </p><p>Restoration </p><p>Righteous Might </p><p>Sanctuary </p><p>Scare </p><p>Searing Light </p><p>See Invisibility </p><p>Shatter </p><p>Shield </p><p>Shield of Faith </p><p>Shillelagh </p><p>Shocking Grasp </p><p>Shout </p><p>Silence </p><p>Slay Living </p><p>Sleep </p><p>Sleet Storm </p><p>Slow </p><p>Soften Earth and Stone </p><p>Solid Fog </p><p>Sound Burst </p><p>Spell Resistance </p><p>Spike Growth </p><p>Spike Stones </p><p>Spiritual Weapon </p><p>Stinking Cloud </p><p>Stoneskin </p><p>Suggestion </p><p>Summon Monster I </p><p>Summon Monster II </p><p>Summon Monster III </p><p>Summon Monster IV </p><p>Summon Monster V </p><p>Summon Nature's Ally I </p><p>Summon Nature's Ally II </p><p>Summon Nature's Ally III </p><p>Summon Nature's Ally IV </p><p>Summon Nature's Ally V </p><p>Summon Swarm </p><p>Tashas Hideous Laughter </p><p>Teleport </p><p>Tree Shape </p><p>True Seeing </p><p>True Strike </p><p>Unholy Blight </p><p>Vampiric Touch </p><p>Virtue </p><p>Web </p><p>Wind Wall </p><p></p><p>A. (S.M. 3/27) One of the reasons I posted this list this month was because "technically" this was our "Final Spells Added" milestone.</p><p></p><p>------------</p><p></p><p>Q. How many feats are in the game?</p><p>A. (T.C. 3/27) We have implemented a subset of the core books' feats, but it's a big subset. The only feats we dropped were ones the engine could not handle, like the mounted combat feats, or that were beyond the scope of the game, like Forge Ring which requires you to be 12th level.</p><p></p><p>------------</p><p></p><p>A. (T.C. 3/29) Let's see: parleying with demons, alcohol abuse, sexual situations, adult themes. Yeah, we're getting an M.</p><p></p><p>------------</p><p></p><p>Q. Does the AI have any strategy tricks up its sleeve?</p><p>A. (T.C. 3/29) We've added several cool new AI features. One is scouting, which I have mentioned before. Some monsters, upon seeing you, do NOT run to attack you. Instead, they run back to a group of their friends and alert them, and then they ALL come for you. We also have alert points, which are like day and night stand points, but they represent where the NPC will stand if the area is on alert. So if you screw up and trip an alarm or otherwise tip off that you are in a secure area, the NPC's will all head to their alert points, which are usually crucial places like stairs and staging areas.</p><p></p><p>-------------</p><p></p><p></p><p>Q. How will the teleport spell work?</p><p>A1. (H.N. 3/28) the only implementation of teleport right now is to essentially be the worldmap shortcut. out of combat, it allows you to bring up the worldmap anywhere, and travel to a known destination without random encounters. not exactly the 3rd edition spell, we know, but this was the best way to integrate a worldmap "shortcut" (given the choice between an item or a spell or an Orb of the Moons that could do this), and teleport was given this functionality. sorry for the Ultima reference </p><p></p><p>A2. (H.N. 3/28) teleport will technically be teleport without error ...for obvious fun reasons!</p><p></p><p>A3. (H.N. 3/31) [Teleport is] currently [limited to] wiz/sor 5 and travel domain 5 only</p><p></p><p>------------</p><p></p><p>Q. How does dimension door differ from teleport?</p><p>A. (H.N. 3/28) dimension door is the one currently used in combat/dungeons to move the caster to non-worldmap destinations. teleport may be changed/added so that it functions like dimension door, only with the entire party (probably out of combat). the problem of course, with spells such as these, is bypassing scripted areas/events, where dependencies may break. we'll see </p><p></p><p>------------</p><p></p><p></p><p>There you go guys. Just keeping the hype up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 830486, member: 3103"] A. (S.M. 3/27) Here is the spell list as of the end of March. While there may be a few additions, removals, or changes, I think this will probably be the list of spells we will be shipping with (actually I think we're are going to do about another 30 more, but I'm not going to promise it). Everybody thank Huy Nguyen for working major overtime to get all of these done. Here's the list... Goto Eye-On-Troika for a nifty spell reference. Total Count: 224 Aid Animal Growth Animal Trance Animate Dead Bane Barkskin Bestow Curse Bless Bless Water Blight Blindness Deafness Blink Blur Break Enchantment Bulls Strength Burning Hands Call Lightning Calm Animals Calm Emotions Cats Grace Cause Fear Chain Lightning Chaos Hammer Charm Monster Charm Person Charm Person or Animal Chill Metal Chill Touch Circle of Doom Clairaudience Clairvoyance Cloudkill Color Spray Command Cone of Cold Confusion Consecrate Contagion Control Plants Cure Critical Wounds Cure Light Wounds Cure Minor Wounds Cure Moderate Wounds Cure Serious Wounds Curse Water Darkvision Daze Death Knell Death Ward Delay Poison Desecrate Detect Chaos Detect Evil Detect Good Detect Law Detect Magic Detect Secret Doors Detect Undead Dimension Door Dimensional Anchor Discern Lies Dismissal Dispel Air Dispel Chaos Dispel Earth Dispel Evil Dispel Fire Dispel Good Dispel Law Dispel Magic Dispel Water Displacement Disrupt Undead Divine Favor Divine Power Dominate Animal Dominate Person Doom Emotion Endurance Endure Elements Enlarge Entangle Entropic Shield Expeditious Retreat Faerie Fire Fear Feeblemind Find Traps Fire Shield Fireball Flame Strike Flare Fog Cloud Freedom of Movement Gaseous Form Ghoul Touch Giant Vermin Glitterdust Goodberry Grease Greater Magic Fang Greater Magic Weapon Guidance Gust of Wind Halt Undead Haste Healing Circle Heat Metal Hold Animal Hold Monster Hold Person Hold Portal Holy Smite Ice Storm Identify Improved Invisibility Inflict Critical Wounds Inflict Light Wounds Inflict Minor Wounds Inflict Moderate Wounds Inflict Serious Wounds Invisibility Invisibility Purge Invisibility Sphere Invisibility to Animals Invisibility to Undead Keen Edge Knock Lesser Restoration Lightning Bolt Mage Armor Magic Circle against Chaos Magic Circle against Evil Magic Circle against Good Magic Circle against Law Magic Fang Magic Missile Magic Stone Magic Vestment Magic Weapon Meld Into Stone Melf's Acid Arrow Mind Fog Minor Globe of Invulnerability Mirror Image Mordenkainens Faithful Hound Negative Energy Protection Neutralize Poison Obscuring Mist Open Close Orders Wrath Otilukes Resilient Sphere Phantasmal Killer Poison Prayer Produce Flame Protection From Arrows Protection From Chaos Protection From Elements Protection From Evil Protection From Good Protection From Law Rage Raise Dead Ray of Enfeeblement Ray of Frost Read Magic Reduce Remove Blindness Deafness Remove Curse Remove Disease Remove Fear Remove Paralysis Repel Vermin Resist Elements Resistance Restoration Righteous Might Sanctuary Scare Searing Light See Invisibility Shatter Shield Shield of Faith Shillelagh Shocking Grasp Shout Silence Slay Living Sleep Sleet Storm Slow Soften Earth and Stone Solid Fog Sound Burst Spell Resistance Spike Growth Spike Stones Spiritual Weapon Stinking Cloud Stoneskin Suggestion Summon Monster I Summon Monster II Summon Monster III Summon Monster IV Summon Monster V Summon Nature's Ally I Summon Nature's Ally II Summon Nature's Ally III Summon Nature's Ally IV Summon Nature's Ally V Summon Swarm Tashas Hideous Laughter Teleport Tree Shape True Seeing True Strike Unholy Blight Vampiric Touch Virtue Web Wind Wall A. (S.M. 3/27) One of the reasons I posted this list this month was because "technically" this was our "Final Spells Added" milestone. ------------ Q. How many feats are in the game? A. (T.C. 3/27) We have implemented a subset of the core books' feats, but it's a big subset. The only feats we dropped were ones the engine could not handle, like the mounted combat feats, or that were beyond the scope of the game, like Forge Ring which requires you to be 12th level. ------------ A. (T.C. 3/29) Let's see: parleying with demons, alcohol abuse, sexual situations, adult themes. Yeah, we're getting an M. ------------ Q. Does the AI have any strategy tricks up its sleeve? A. (T.C. 3/29) We've added several cool new AI features. One is scouting, which I have mentioned before. Some monsters, upon seeing you, do NOT run to attack you. Instead, they run back to a group of their friends and alert them, and then they ALL come for you. We also have alert points, which are like day and night stand points, but they represent where the NPC will stand if the area is on alert. So if you screw up and trip an alarm or otherwise tip off that you are in a secure area, the NPC's will all head to their alert points, which are usually crucial places like stairs and staging areas. ------------- Q. How will the teleport spell work? A1. (H.N. 3/28) the only implementation of teleport right now is to essentially be the worldmap shortcut. out of combat, it allows you to bring up the worldmap anywhere, and travel to a known destination without random encounters. not exactly the 3rd edition spell, we know, but this was the best way to integrate a worldmap "shortcut" (given the choice between an item or a spell or an Orb of the Moons that could do this), and teleport was given this functionality. sorry for the Ultima reference A2. (H.N. 3/28) teleport will technically be teleport without error ...for obvious fun reasons! A3. (H.N. 3/31) [Teleport is] currently [limited to] wiz/sor 5 and travel domain 5 only ------------ Q. How does dimension door differ from teleport? A. (H.N. 3/28) dimension door is the one currently used in combat/dungeons to move the caster to non-worldmap destinations. teleport may be changed/added so that it functions like dimension door, only with the entire party (probably out of combat). the problem of course, with spells such as these, is bypassing scripted areas/events, where dependencies may break. we'll see ------------ There you go guys. Just keeping the hype up. :D [/QUOTE]
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