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[PCGAME] The Temple of Elemental Evil
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<blockquote data-quote="Dreeble" data-source="post: 849514" data-attributes="member: 7322"><p><strong>PoR2 and NWN</strong></p><p></p><p>Heya:</p><p></p><p> My experience with PoR2 has been that 5' steps _are_ in the game. This can be observed by the fact that sometimes a PC can't attack a monster. Move a smidge up and now that PC can full attack the monster. Etc. 100% agree on the "attack mages with impunity." I really hope ToEE allows the player to protect his or her mages effectively _and_ allows a lich (or whatever) to have its underlings protect it effectively. I think designers can make turnbased combat fun in ways realtime sometimes isn't (due to the lack of control) by having things like this (protecting allies), taking advantage of cover, etc.</p><p></p><p> My experience with NWN and specifically sneak attacks (I'm currently playing a series called Citadel of Blood with a Dwarf Rogue5/Fighter 9) is that I can get sneak attacks in the _middle_ of a fight against a single opponent, with nobody else attacking it. Weird, and maybe I'm interpreting things incorrectly. Basically, my opinion has been that the BG series made sneak attacks (well, backstabs) far too rare, NWN makes them far too common (maybe because flanking in NWN only requires two attackers anywhere on the defender rather than on opposite sides), with PoR2 being fairly close to "right".</p><p></p><p> If they release a demo (say, of the Moathouse) for ToEE, I'll be very, very pleased. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Take care,</p><p>Dreeble</p></blockquote><p></p>
[QUOTE="Dreeble, post: 849514, member: 7322"] [b]PoR2 and NWN[/b] Heya: My experience with PoR2 has been that 5' steps _are_ in the game. This can be observed by the fact that sometimes a PC can't attack a monster. Move a smidge up and now that PC can full attack the monster. Etc. 100% agree on the "attack mages with impunity." I really hope ToEE allows the player to protect his or her mages effectively _and_ allows a lich (or whatever) to have its underlings protect it effectively. I think designers can make turnbased combat fun in ways realtime sometimes isn't (due to the lack of control) by having things like this (protecting allies), taking advantage of cover, etc. My experience with NWN and specifically sneak attacks (I'm currently playing a series called Citadel of Blood with a Dwarf Rogue5/Fighter 9) is that I can get sneak attacks in the _middle_ of a fight against a single opponent, with nobody else attacking it. Weird, and maybe I'm interpreting things incorrectly. Basically, my opinion has been that the BG series made sneak attacks (well, backstabs) far too rare, NWN makes them far too common (maybe because flanking in NWN only requires two attackers anywhere on the defender rather than on opposite sides), with PoR2 being fairly close to "right". If they release a demo (say, of the Moathouse) for ToEE, I'll be very, very pleased. ;) Take care, Dreeble [/QUOTE]
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[PCGAME] The Temple of Elemental Evil
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