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PCGen 2.7.3 the Final Beta
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<blockquote data-quote="Leopold" data-source="post: 279301" data-attributes="member: 758"><p>This has been a busy, busy week as we've cleaned up</p><p>everything humanly (and superhumanly!) possible. </p><p>This is the final beta before we cut our first production</p><p>release (3.0.0). The only difference between this and</p><p>3.0.0 will be that we'll only include data which is</p><p>supported completely or nearly so, which means it will</p><p>only have a sub-set of what we include with our betas.</p><p>Betas will continue to be released at the same site.</p><p>We'll release a production version whenever a </p><p>significant milestone has been reached (and we have</p><p>the next few already mapped out!). More on that in</p><p>the weeks ahead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I really want to thank a few team-members who have</p><p>gone beyond the call of duty and put in some serious</p><p>time to help get things in shape. There are quite</p><p>a few people who have been contributing - and you all</p><p>get my heartfelt thanks! There are a few I want to</p><p>single out: Mynex has been instrumental in helping </p><p>me direct things on many levels - he's also helped out</p><p>with the data files and done *massive* work on the</p><p>documentation (which is really pretty and not quite</p><p>ready for this release, but it will be included in</p><p>3.0.0 - prepare to be impressed!). Tir Gwaith has</p><p>been the heavy hitter on the data-files. His thoroughness</p><p>and persistence is to be admired! He even finished</p><p>applying the MM errata! Arknath has also contributed</p><p>very significantly to the data-file cause, and I'm fairly</p><p>certain he was recently promoted by Tir to a Lst Chimp!</p><p>Ailurodragon has also been pitching in and helping</p><p>out big-time with the data. BD has also been very helpful</p><p>in working on the documentation and taking all the screen</p><p>shots and being the court jester. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One the code side, Jonas has been his usual dependable</p><p>and very useful self. He's our Portal to the Negative</p><p>Plane, and helps out in many many ways. Jayme Cox</p><p>has really helped put the Resources tab and made</p><p>Familiar support a reality (and super slick!) after </p><p>that's been sitting on my wish-list since day one. </p><p>Binkley spiffed up the GM Tools and re-organized the</p><p>menus into (gasp!) logical groupings. Greg Bingleman</p><p>has continued his outstanding work on his item</p><p>customiser, and he finds time to handle a lot of the</p><p>submitted issues (big and small!) which I really</p><p>appreciated. He's also a very frequent poster at</p><p><a href="http://groups.yahoo.com/group/pcgen" target="_blank">http://groups.yahoo.com/group/pcgen</a> and his presence</p><p>there is also appreciated. Emily (Syndaryl) has also</p><p>been very helpful on the data and on the code side -</p><p>her willingness and ability to jump in has been great!</p><p>Karianna has done an outstanding job of keeping on top</p><p>of all the trackers and making sure that important issues</p><p>get flagged and prodding (gently!) the developers</p><p>assigned to various tasks. Help in that area has</p><p>allowed me to focus more on other tasks, so that</p><p>is very welcomed and appreciated!</p><p></p><p>You can right-click on an item in the available table </p><p>in the Inventory tab to "Customise" it (make a </p><p>normal item a magical one or just change its size). </p><p>Anyone wanting to use the "print" button will need </p><p>the pdf library at </p><p><a href="http://prdownloads.sourceforge.net/pcgen/pdf.zip" target="_blank">http://prdownloads.sourceforge.net/pcgen/pdf.zip</a> and </p><p>unzip it into your PCGen's lib directory (those are </p><p>the 4 files PCGen will indicate are missing if you try </p><p>to print without having downloaded that libarary). </p><p></p><p></p><p>Here's the list of everything that has been </p><p>addressed in this release. If you reported one </p><p>of these, please verify that it is was addressed </p><p>properly. PCGen is available at </p><p><a href="http://pcgen.sourceforge.net" target="_blank">http://pcgen.sourceforge.net</a> , and the main </p><p>discussion group is at </p><p><a href="http://groups.yahoo.com/group/pcgen" target="_blank">http://groups.yahoo.com/group/pcgen</a> . Be sure to </p><p>download at least the first two parts of PCGen... </p><p>pcgen272_part1of3.zip and pcgen272_part2of3.zip. </p><p>Please download both of these files! </p><p>There's also pcgen272_part3of3.zip which is the </p><p>complete documentation - it's been split out due to </p><p>its increased size and the fact that it doesn't change </p><p>much from release to release. Since some documentation </p><p>is included in part1of3.zip, some files will also </p><p>be in part3of3.zip, so unzipping one over the other </p><p>will require overwriting of files (which is fine </p><p>since they're identical). </p><p></p><p>We've got some OS-specific installs of PCGen to help </p><p>those who have trouble installing the generic </p><p>version. At </p><p><a href="http://groups.yahoo.com/group/pcgen/files/Alternate%20PCGen%" target="_blank">http://groups.yahoo.com/group/pcgen/files/Alternate PCGen%</a></p><p>20Releases/ </p><p></p><p>you will find a list of these releases which you can </p><p>use if you have trouble with the version you find </p><p>here. Please note that there alternate versions are </p><p>updated by users, so there may be some time lag </p><p>between when an official release comes out and </p><p>when the alternate OS-specific release is ready. </p><p></p><p></p><p>Bugs </p><p>585435 BONUS:SKILLRANKS in template problem</p><p>570331 Problems with SOURCELONG in LSt files</p><p>560634 Non-default Monster skills incorrect</p><p>584271 Shield Spikes should be Small</p><p>587405 Bad behavoiur in skill listing</p><p>561346 TEMPLATE from Class.lst adds every level</p><p>560478 Mysticism Domain</p><p>559944 Templates and TYPE'd AC bonus</p><p>585730 skinned code not working</p><p>564814 spells from 'SPELL' in race not printing</p><p>587038 One with the Land spell not available</p><p>582004 Skill Mastery for Rogues is broken.</p><p>557013 PRESKILL: Not counting ranks from BONUS:SKILLRANK</p><p>576128 Spec Wizards & prohibited 0-level spells</p><p>584475 Psion "Spells" Broken</p><p>585405 Can't pick spells for Psion</p><p>585439 Virtuoso skill points wrong</p><p>537528 Problems with Giants</p><p>586314 Cleric Weirdness</p><p>584251 Insanity applied to all clerics</p><p>586200 Character Loads, but does not show.</p><p>585896 Thieves' Tools - Masterwork</p><p>558719 Options lost while updating characters</p><p>585185 Can't change FileName of familiar</p><p>585585 issue with Bar and Sor spells known</p><p>584840 Con Increase retroactive</p><p>584884 Resource tab adding familiar crash</p><p>583941 2 weapon, off-hand STR bonus wrong</p><p>578094 Craft Item Feats</p><p>580319 PRExxx tags not functioning</p><p>584546 badly-formed PRESKILL[MULT] generates exception</p><p>584356 Save/Load Error </p><p></p><p>Features </p><p>504998 LEVEL: Field Options</p><p>561347 SA test in alpha order</p><p>586602 Game Mode: Spycraft</p><p>515276 Do not always force first domain spell</p><p>586098 Companion Output Tags</p><p>557260 Phase II - more room for Domain name </p><p></p><p>Output Sheets </p><p>586276 FEATAUTOLIST has trailing comma</p><p>527623 Add |BASEMOVEMENT| Token</p><p>569148 add COUNT[FEATALL] </p><p></p><p>PCGen<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />M Bugs </p><p>565108 Monster Manual Errata, etc.</p><p>585760 move familiars and mounts to PHB dir</p><p>563405 Sunblade Bastard Sword problem</p><p>581532 Shaman Bug</p><p>581530 4 feats list of Graven one</p><p>586317 monmanspecificclasses.lst duplicate info</p><p>579321 Sohei weapons</p><p>581537 Monte Cook Bard can't take Song feats</p><p>583554 Vargouilles Alignment</p><p>544174 feats & domains </p><p>568814 Minatour WEAPONAUTO:Simple incorrect</p><p>581531 Domains don't make class skills</p><p>585660 companionmod.lst FAMILIAR </p><p>584273 SUBSA ignored messages</p><p>568286 Computer Lieracy skill in D&D mode </p><p></p><p>PCGen<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />M List File Fixes/New List Files</p><p>586321 Dragonkin from Monsters of Faerun</p><p>585170 Page # mass update</p><p>584565 Siege Engines From Quint Fighter </p><p></p><p>PCGen<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />M Tag Modification Request </p><p>571276 PRESKILL using % sign </p><p></p><p>PCGen<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />M New Source Material Requests </p><p>538493 Missing feats in Quintessential Fighter</p><p></p><p>Bryan McRoberts and The PCGen Development Team</p></blockquote><p></p>
[QUOTE="Leopold, post: 279301, member: 758"] This has been a busy, busy week as we've cleaned up everything humanly (and superhumanly!) possible. This is the final beta before we cut our first production release (3.0.0). The only difference between this and 3.0.0 will be that we'll only include data which is supported completely or nearly so, which means it will only have a sub-set of what we include with our betas. Betas will continue to be released at the same site. We'll release a production version whenever a significant milestone has been reached (and we have the next few already mapped out!). More on that in the weeks ahead. :) I really want to thank a few team-members who have gone beyond the call of duty and put in some serious time to help get things in shape. There are quite a few people who have been contributing - and you all get my heartfelt thanks! There are a few I want to single out: Mynex has been instrumental in helping me direct things on many levels - he's also helped out with the data files and done *massive* work on the documentation (which is really pretty and not quite ready for this release, but it will be included in 3.0.0 - prepare to be impressed!). Tir Gwaith has been the heavy hitter on the data-files. His thoroughness and persistence is to be admired! He even finished applying the MM errata! Arknath has also contributed very significantly to the data-file cause, and I'm fairly certain he was recently promoted by Tir to a Lst Chimp! Ailurodragon has also been pitching in and helping out big-time with the data. BD has also been very helpful in working on the documentation and taking all the screen shots and being the court jester. :) One the code side, Jonas has been his usual dependable and very useful self. He's our Portal to the Negative Plane, and helps out in many many ways. Jayme Cox has really helped put the Resources tab and made Familiar support a reality (and super slick!) after that's been sitting on my wish-list since day one. Binkley spiffed up the GM Tools and re-organized the menus into (gasp!) logical groupings. Greg Bingleman has continued his outstanding work on his item customiser, and he finds time to handle a lot of the submitted issues (big and small!) which I really appreciated. He's also a very frequent poster at [url]http://groups.yahoo.com/group/pcgen[/url] and his presence there is also appreciated. Emily (Syndaryl) has also been very helpful on the data and on the code side - her willingness and ability to jump in has been great! Karianna has done an outstanding job of keeping on top of all the trackers and making sure that important issues get flagged and prodding (gently!) the developers assigned to various tasks. Help in that area has allowed me to focus more on other tasks, so that is very welcomed and appreciated! You can right-click on an item in the available table in the Inventory tab to "Customise" it (make a normal item a magical one or just change its size). Anyone wanting to use the "print" button will need the pdf library at [url]http://prdownloads.sourceforge.net/pcgen/pdf.zip[/url] and unzip it into your PCGen's lib directory (those are the 4 files PCGen will indicate are missing if you try to print without having downloaded that libarary). Here's the list of everything that has been addressed in this release. If you reported one of these, please verify that it is was addressed properly. PCGen is available at [url]http://pcgen.sourceforge.net[/url] , and the main discussion group is at [url]http://groups.yahoo.com/group/pcgen[/url] . Be sure to download at least the first two parts of PCGen... pcgen272_part1of3.zip and pcgen272_part2of3.zip. Please download both of these files! There's also pcgen272_part3of3.zip which is the complete documentation - it's been split out due to its increased size and the fact that it doesn't change much from release to release. Since some documentation is included in part1of3.zip, some files will also be in part3of3.zip, so unzipping one over the other will require overwriting of files (which is fine since they're identical). We've got some OS-specific installs of PCGen to help those who have trouble installing the generic version. At [url]http://groups.yahoo.com/group/pcgen/files/Alternate%20PCGen%[/url] 20Releases/ you will find a list of these releases which you can use if you have trouble with the version you find here. Please note that there alternate versions are updated by users, so there may be some time lag between when an official release comes out and when the alternate OS-specific release is ready. Bugs 585435 BONUS:SKILLRANKS in template problem 570331 Problems with SOURCELONG in LSt files 560634 Non-default Monster skills incorrect 584271 Shield Spikes should be Small 587405 Bad behavoiur in skill listing 561346 TEMPLATE from Class.lst adds every level 560478 Mysticism Domain 559944 Templates and TYPE'd AC bonus 585730 skinned code not working 564814 spells from 'SPELL' in race not printing 587038 One with the Land spell not available 582004 Skill Mastery for Rogues is broken. 557013 PRESKILL: Not counting ranks from BONUS:SKILLRANK 576128 Spec Wizards & prohibited 0-level spells 584475 Psion "Spells" Broken 585405 Can't pick spells for Psion 585439 Virtuoso skill points wrong 537528 Problems with Giants 586314 Cleric Weirdness 584251 Insanity applied to all clerics 586200 Character Loads, but does not show. 585896 Thieves' Tools - Masterwork 558719 Options lost while updating characters 585185 Can't change FileName of familiar 585585 issue with Bar and Sor spells known 584840 Con Increase retroactive 584884 Resource tab adding familiar crash 583941 2 weapon, off-hand STR bonus wrong 578094 Craft Item Feats 580319 PRExxx tags not functioning 584546 badly-formed PRESKILL[MULT] generates exception 584356 Save/Load Error Features 504998 LEVEL: Field Options 561347 SA test in alpha order 586602 Game Mode: Spycraft 515276 Do not always force first domain spell 586098 Companion Output Tags 557260 Phase II - more room for Domain name Output Sheets 586276 FEATAUTOLIST has trailing comma 527623 Add |BASEMOVEMENT| Token 569148 add COUNT[FEATALL] PCGen:DM Bugs 565108 Monster Manual Errata, etc. 585760 move familiars and mounts to PHB dir 563405 Sunblade Bastard Sword problem 581532 Shaman Bug 581530 4 feats list of Graven one 586317 monmanspecificclasses.lst duplicate info 579321 Sohei weapons 581537 Monte Cook Bard can't take Song feats 583554 Vargouilles Alignment 544174 feats & domains 568814 Minatour WEAPONAUTO:Simple incorrect 581531 Domains don't make class skills 585660 companionmod.lst FAMILIAR 584273 SUBSA ignored messages 568286 Computer Lieracy skill in D&D mode PCGen:DM List File Fixes/New List Files 586321 Dragonkin from Monsters of Faerun 585170 Page # mass update 584565 Siege Engines From Quint Fighter PCGen:DM Tag Modification Request 571276 PRESKILL using % sign PCGen:DM New Source Material Requests 538493 Missing feats in Quintessential Fighter Bryan McRoberts and The PCGen Development Team [/QUOTE]
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