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PCGen Help - Adding an elven thinblade.
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<blockquote data-quote="D'karr" data-source="post: 1308597" data-attributes="member: 336"><p>You are welcome. I'm glad it worked for both of you and that I could be of some help.</p><p> </p><p>As far as I know the custom campaign files <strong>do not</strong> need to go in the Permissioned folder. In the past I've put them in the other folders under data. However, I don't recall ever putting them directly into the data directory. You can try it and see how it works.</p><p> </p><p>As far as the problem with the Fullblade, I can't say why it didn't work for you. I just entered it just like I did the Thinblade and it worked just fine. You'd have to define it in the XXXweaponprofs.lst in the following manner.</p><p> </p><p><span style="font-size: 10px">[CODE][size=2] # EXOTIC </span></p><p><span style="font-size: 10px"># -- 2-handers</span></p><p><span style="font-size: 10px">Sword (Fullblade) TYPE:Exotic HANDS:2</span></p><p><span style="font-size: 10px">[/size][/CODE]</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Then in your XXXweapmelee.lst you'd have to add a line like this.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">[CODE][size=2]</span></p><p><span style="font-size: 10px">Sword (Fullblade) OUTPUTNAME:Fullblade PROFICIENCY:Sword (Fullblade) TYPE:Weapon.Melee.Exotic.TwoHanded.Standard.Metal.Slashing.Sword COST:75 WT:8 CRITMULT:x2 CRITRANGE:3 DAMAGE:2d4 SIZE:M</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">[/size][/CODE]</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I just tried it and it worked. Of course you want to change all the critical, damage, etc. to the correct numbers but it did work.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Remember that you must always add the weapon into the XXXweaponprofs.lst or the proficiency for that weapon will not appear even if you have added it to the equipment list.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Good luck in your future LST editing.</span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="D'karr, post: 1308597, member: 336"] You are welcome. I'm glad it worked for both of you and that I could be of some help. As far as I know the custom campaign files [b]do not[/b] need to go in the Permissioned folder. In the past I've put them in the other folders under data. However, I don't recall ever putting them directly into the data directory. You can try it and see how it works. As far as the problem with the Fullblade, I can't say why it didn't work for you. I just entered it just like I did the Thinblade and it worked just fine. You'd have to define it in the XXXweaponprofs.lst in the following manner. [size=2][CODE][size=2] # EXOTIC # -- 2-handers Sword (Fullblade) TYPE:Exotic HANDS:2 [/size][/CODE] Then in your XXXweapmelee.lst you'd have to add a line like this. [CODE][size=2] Sword (Fullblade) OUTPUTNAME:Fullblade PROFICIENCY:Sword (Fullblade) TYPE:Weapon.Melee.Exotic.TwoHanded.Standard.Metal.Slashing.Sword COST:75 WT:8 CRITMULT:x2 CRITRANGE:3 DAMAGE:2d4 SIZE:M [/size][/CODE] I just tried it and it worked. Of course you want to change all the critical, damage, etc. to the correct numbers but it did work. Remember that you must always add the weapon into the XXXweaponprofs.lst or the proficiency for that weapon will not appear even if you have added it to the equipment list. Good luck in your future LST editing. [/size] [/QUOTE]
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