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<blockquote data-quote="Luke" data-source="post: 726753" data-attributes="member: 602"><p>Hey, Henry. Just need to clarify a few things. They may be common misconceptions.</p><p>RPM isn't cross-platform, but does benefit from immensely from the platform it has chosen. My research shows very heavily that supporting all Windows platforms covers the immensely dominant percentage of people. Not plagued by supporting the lowest-common-denominator, I give the best I can to the greatest number of people. That said,as my development platform evolves, I continuously take options that can very conceivably lead to a cross-platform RPM in the near future. I don't want to take backward steps - so no promises.</p><p></p><p>My program is shareware, but I <strong>do not charge for my time and effort</strong>. Buying components for development systems cost money, and RPM shareware registrations pay for the on-going development.</p><p>The time and effort that <strong>I</strong> spend, is out of love for 3rd Edition, ,and partly for the challenge. Doing a complete suite from CharGen, to Advcenture and CampaignGen to full in-game support - in a completely open and extension d20 fashion, is no mean feat. I enjoy working on it immensely.</p><p>I'm not about to try and prove what I've just said, but I can tell you that people flock with money to WotC, and almost everyone else has a day job. This was explained very frankly to me by somebody I won't name who tried for years to make a business out of RPG-related software. I proceeded with my commitment out of love for 3rd edition - not money. If I want to make money, I would be doing something very different with my available time.</p><p></p><p>Sure, its possible that RPM registrations could do more than pay for itself with current developments in the future. If that happens, I have some <strong>really</strong> nice pipe dream developments in mind - not a holiday in Barbados <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Prices are subjective, and everyone I asked about a $24 price tag said that they were very happy. Where I live, its far less than the cost of a single RPG book. I actually had a couple try to convince me sell for $40 (one person very well known and close to the WotC inner circle), but decided that I had the best balance between trying to make RPM available to the largest audience, yet be able to sustain on-going development.</p><p></p><p>I <strong>definitely</strong> need to say something about "on-going upgrades down the road"!</p><p><strong>You pay a one-time shareware registration for RPM that entitles you to a lifetime of free upgrades and support.</strong></p><p>People who paid early for an RPM registration, have continued to recieve on-going benefits with new features - often unexpectedly, and always at no cost. I don't view the RPM RPG community as a source of money. I view them as supporters of a program that I try continuously to improve for them.</p><p></p><p>Latest offerings about to appear include advanced dungeon generation, and network voice capability (as part of an internet enabling effort - I want to solve the hard problems first). These could be very useful, but they're still a shadow of my full intent. I release them early because people may benefit now.</p><p>I don't charge for any supplemental downloads. I find what I can that is quality and free (like D20 modern), and make it available for free. A couple of guys have also just started a yahoo group for file sharing that should be good. I won't moderate there, because I'd like that to be a community - where I have no dominion.</p><p>If you find any RPM supplements that cost anything, it will be because of a charge by the copyright owners of the material.</p><p></p><p>The most likely scenario for a paid supplement in RPM will be if people request me to do an import for PCGen lst files, ,so you can import stuff you bought from CMP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 726753, member: 602"] Hey, Henry. Just need to clarify a few things. They may be common misconceptions. RPM isn't cross-platform, but does benefit from immensely from the platform it has chosen. My research shows very heavily that supporting all Windows platforms covers the immensely dominant percentage of people. Not plagued by supporting the lowest-common-denominator, I give the best I can to the greatest number of people. That said,as my development platform evolves, I continuously take options that can very conceivably lead to a cross-platform RPM in the near future. I don't want to take backward steps - so no promises. My program is shareware, but I [b]do not charge for my time and effort[/b]. Buying components for development systems cost money, and RPM shareware registrations pay for the on-going development. The time and effort that [B]I[/B] spend, is out of love for 3rd Edition, ,and partly for the challenge. Doing a complete suite from CharGen, to Advcenture and CampaignGen to full in-game support - in a completely open and extension d20 fashion, is no mean feat. I enjoy working on it immensely. I'm not about to try and prove what I've just said, but I can tell you that people flock with money to WotC, and almost everyone else has a day job. This was explained very frankly to me by somebody I won't name who tried for years to make a business out of RPG-related software. I proceeded with my commitment out of love for 3rd edition - not money. If I want to make money, I would be doing something very different with my available time. Sure, its possible that RPM registrations could do more than pay for itself with current developments in the future. If that happens, I have some [B]really[/b] nice pipe dream developments in mind - not a holiday in Barbados ;) Prices are subjective, and everyone I asked about a $24 price tag said that they were very happy. Where I live, its far less than the cost of a single RPG book. I actually had a couple try to convince me sell for $40 (one person very well known and close to the WotC inner circle), but decided that I had the best balance between trying to make RPM available to the largest audience, yet be able to sustain on-going development. I [b]definitely[/b] need to say something about "on-going upgrades down the road"! [B]You pay a one-time shareware registration for RPM that entitles you to a lifetime of free upgrades and support.[/b] People who paid early for an RPM registration, have continued to recieve on-going benefits with new features - often unexpectedly, and always at no cost. I don't view the RPM RPG community as a source of money. I view them as supporters of a program that I try continuously to improve for them. Latest offerings about to appear include advanced dungeon generation, and network voice capability (as part of an internet enabling effort - I want to solve the hard problems first). These could be very useful, but they're still a shadow of my full intent. I release them early because people may benefit now. I don't charge for any supplemental downloads. I find what I can that is quality and free (like D20 modern), and make it available for free. A couple of guys have also just started a yahoo group for file sharing that should be good. I won't moderate there, because I'd like that to be a community - where I have no dominion. If you find any RPM supplements that cost anything, it will be because of a charge by the copyright owners of the material. The most likely scenario for a paid supplement in RPM will be if people request me to do an import for PCGen lst files, ,so you can import stuff you bought from CMP ;) Regards, [/QUOTE]
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