Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
PCGen to DM Genie Export?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrem Bayle" data-source="post: 2780008" data-attributes="member: 3103"><p>Here are some examples created with NPC Designer, and imported into DM Genie.</p><p></p><p></p><p></p><p><strong>This is what DM Genie converts it to and imports:</strong></p><p></p><p>Heraeidien; Halfling Rog1/Clr2: CR 3; ECL 3; Size S; HD 1d6+1 + 2d8+2; hp 22; Init +4; Spd 15 ft (base 20 ft), 20 ft (4 squares); AC 19, touch 14, FF 16; BAB +1; Grapple +2; Atk: +4 melee (1d4 + 1, club +1); SA sneak attack +1d6, rebuke undead 3/day, rebuke fire/turn water 3/day; SQ halfling traits, trapfinding; AL CE; SV Fort +5, Ref +7, Will +4; Str 10, Dex 18, Con 12, Int 15, Wis 11, Cha 11.</p><p>Languages spoken: Common, Halfling, Elven, Gnome.</p><p>Skills and Feats: Appraise +6, Balance +4, Climb +2, Concentration +6, Decipher Script +6, Diplomacy +5, Escape Artist +3, Heal +6, Sleight of Hand +4, Listen +6, Move Silently +6, Search +6, Spot +1; Improved Turning, Run.</p><p>Clr Spells Known (4/3): -1--Burning hands, 0--Guidance, Inflict minor wounds, Mending, Read magic, 1--Detect undead, Summon monster i.</p><p>Clr Spells Prepared (4/3): -1--Burning hands, 0--Guidance, Inflict minor wounds, Mending, Read magic, 1--Detect undead, Summon monster i.</p><p>Possessions: 6 pp, 14 gp, 13 sp, 13 cp, , Chain shirt +1, Club +1, Potion of bear's endurance, 133 Gp in other assets.</p><p></p><p></p><p></p><p><strong>This is what DM Genie converts it to and imports:</strong></p><p></p><p>Kania; Elf Rgr3/Wiz3: CR 6; ECL 6; Size M; HD 3d8+3 + 3d4+3; hp 40; Init +4; Spd 30 ft, 30 ft (6 squares); AC 19, touch 15, FF 15; BAB +4; Grapple +7; Atk: +8 melee (1d6 + 5, quarterstaff +1); SA SA; SQ low-light vision, immunity to sleep, elf traits, low-light vision, favored enemy (outsiders(good) +2), wild empathy, familiar; AL CG; SV Fort +5, Ref +6, Will +5; Str 16, Dex 18, Con 13, Int 13, Wis 13, Cha 9.</p><p>Languages spoken: Common, Elven, Gnoll.</p><p>Skills and Feats: Balance +7, Handle Animal +4, Survival +5, Knowledge (Arcana) +9, Knowledge (History) +6, Listen +14, Ride +11, Search +10, Spot +12; Alertness, Blind-Fight, Dodge, Endurance, Improved Unarmed Strike, Rapid Shot, Track.</p><p>Wiz Spells Known: 0--Acid splash, Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Disrupt undead, Flare, Ghost sound, Light, Mage hand, Mending, Message, Open/close, Prestidigitation, Ray of frost, Read magic, Resistance, Touch of fatigue, 1--Chill touch, Detect secret doors, Disguise self, Mage armor, Silent image, 2--Darkness.</p><p>Wiz Spells Prepared: 0--Dancing lights, Detect poison, Mage hand, Ray of frost, 1--Chill touch (2), Silent image, 2--Darkness.</p><p>Possessions: 13 pp, 14 gp, 4 sp, 12 cp, , Ironwood plating +1, Quarterstaff +1, Ring of protection +1, Potion of jump, 3433 Gp in other assets.</p><p></p><p></p><p></p><p></p><p><strong>This is what DM Genie converts it to and imports:</strong></p><p></p><p>Malemma; Human Sor4/Mnk8: CR 12; ECL 12; Size M; HD 4d4+12 + 8d8+24; hp 96; Init +5; Spd 30 ft, 50 ft (10 squares); AC 15, touch 15, FF 14; BAB +8; Grapple +9; Atk: +9 melee (1d10 + 1, Unarmed Strike); SA flurry of blows; SQ immunity to non-magical disease, familiar, armor class bonus +1, evasion, fast movement, still mind, slow fall +40, purity of body, ki strike, wholeness of body; AL LN; SV Fort +10, Ref +8, Will +13; Str 12, Dex 13, Con 17, Int 16, Wis 16, Cha 17.</p><p>Languages spoken: Common, Elven, Sylvan, Goblin</p><p>Skills and Feats: Bluff +10, Concentration +15, Hide +6, Jump +25, Knowledge (Local) +11, Listen +15, Move Silently +15, Search +8, Spellcraft +9, Spot +14, Tumble +15; Combat Casting, Combat Reflexes, Improved Disarm, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Maximize Spell, Simple Weapon Proficiency, Still Spell, Weapon Finesse.</p><p>Sor Spells Known (0/1/4): 0--Dancing lights, Daze, Detect magic, Flare, Light, Message, 1--Detect secret doors, Hold portal, Obscuring mist, 2--Flaming sphere.</p><p>Possessions: 13 pp, 19 gp, 6 sp, 7 cp, , Cloak of elvenkind, Potion of invisibility, Potion of gaseous form, 25833 Gp in other assets.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 2780008, member: 3103"] Here are some examples created with NPC Designer, and imported into DM Genie. [b]This is what DM Genie converts it to and imports:[/b] Heraeidien; Halfling Rog1/Clr2: CR 3; ECL 3; Size S; HD 1d6+1 + 2d8+2; hp 22; Init +4; Spd 15 ft (base 20 ft), 20 ft (4 squares); AC 19, touch 14, FF 16; BAB +1; Grapple +2; Atk: +4 melee (1d4 + 1, club +1); SA sneak attack +1d6, rebuke undead 3/day, rebuke fire/turn water 3/day; SQ halfling traits, trapfinding; AL CE; SV Fort +5, Ref +7, Will +4; Str 10, Dex 18, Con 12, Int 15, Wis 11, Cha 11. Languages spoken: Common, Halfling, Elven, Gnome. Skills and Feats: Appraise +6, Balance +4, Climb +2, Concentration +6, Decipher Script +6, Diplomacy +5, Escape Artist +3, Heal +6, Sleight of Hand +4, Listen +6, Move Silently +6, Search +6, Spot +1; Improved Turning, Run. Clr Spells Known (4/3): -1--Burning hands, 0--Guidance, Inflict minor wounds, Mending, Read magic, 1--Detect undead, Summon monster i. Clr Spells Prepared (4/3): -1--Burning hands, 0--Guidance, Inflict minor wounds, Mending, Read magic, 1--Detect undead, Summon monster i. Possessions: 6 pp, 14 gp, 13 sp, 13 cp, , Chain shirt +1, Club +1, Potion of bear's endurance, 133 Gp in other assets. [b]This is what DM Genie converts it to and imports:[/b] Kania; Elf Rgr3/Wiz3: CR 6; ECL 6; Size M; HD 3d8+3 + 3d4+3; hp 40; Init +4; Spd 30 ft, 30 ft (6 squares); AC 19, touch 15, FF 15; BAB +4; Grapple +7; Atk: +8 melee (1d6 + 5, quarterstaff +1); SA SA; SQ low-light vision, immunity to sleep, elf traits, low-light vision, favored enemy (outsiders(good) +2), wild empathy, familiar; AL CG; SV Fort +5, Ref +6, Will +5; Str 16, Dex 18, Con 13, Int 13, Wis 13, Cha 9. Languages spoken: Common, Elven, Gnoll. Skills and Feats: Balance +7, Handle Animal +4, Survival +5, Knowledge (Arcana) +9, Knowledge (History) +6, Listen +14, Ride +11, Search +10, Spot +12; Alertness, Blind-Fight, Dodge, Endurance, Improved Unarmed Strike, Rapid Shot, Track. Wiz Spells Known: 0--Acid splash, Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Disrupt undead, Flare, Ghost sound, Light, Mage hand, Mending, Message, Open/close, Prestidigitation, Ray of frost, Read magic, Resistance, Touch of fatigue, 1--Chill touch, Detect secret doors, Disguise self, Mage armor, Silent image, 2--Darkness. Wiz Spells Prepared: 0--Dancing lights, Detect poison, Mage hand, Ray of frost, 1--Chill touch (2), Silent image, 2--Darkness. Possessions: 13 pp, 14 gp, 4 sp, 12 cp, , Ironwood plating +1, Quarterstaff +1, Ring of protection +1, Potion of jump, 3433 Gp in other assets. [b]This is what DM Genie converts it to and imports:[/b] Malemma; Human Sor4/Mnk8: CR 12; ECL 12; Size M; HD 4d4+12 + 8d8+24; hp 96; Init +5; Spd 30 ft, 50 ft (10 squares); AC 15, touch 15, FF 14; BAB +8; Grapple +9; Atk: +9 melee (1d10 + 1, Unarmed Strike); SA flurry of blows; SQ immunity to non-magical disease, familiar, armor class bonus +1, evasion, fast movement, still mind, slow fall +40, purity of body, ki strike, wholeness of body; AL LN; SV Fort +10, Ref +8, Will +13; Str 12, Dex 13, Con 17, Int 16, Wis 16, Cha 17. Languages spoken: Common, Elven, Sylvan, Goblin Skills and Feats: Bluff +10, Concentration +15, Hide +6, Jump +25, Knowledge (Local) +11, Listen +15, Move Silently +15, Search +8, Spellcraft +9, Spot +14, Tumble +15; Combat Casting, Combat Reflexes, Improved Disarm, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Maximize Spell, Simple Weapon Proficiency, Still Spell, Weapon Finesse. Sor Spells Known (0/1/4): 0--Dancing lights, Daze, Detect magic, Flare, Light, Message, 1--Detect secret doors, Hold portal, Obscuring mist, 2--Flaming sphere. Possessions: 13 pp, 19 gp, 6 sp, 7 cp, , Cloak of elvenkind, Potion of invisibility, Potion of gaseous form, 25833 Gp in other assets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
PCGen to DM Genie Export?
Top