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[PClass Help] All Wizards Must Die
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<blockquote data-quote="Jeph" data-source="post: 421533" data-attributes="member: 6738"><p>Here's a prototype off the top of my head:</p><p></p><p><span style="color: red"><strong><span style="font-size: 18px">The Mage Hunter</span></strong></span></p><p><span style="color: red"></span></p><p><span style="color: red">Requirements: </span></p><p><span style="color: red">BAB: +6</span></p><p><span style="color: red">Skills: Knowledge (Arcana) 2 ranks, Spellcraft 2 ranks</span></p><p><span style="color: red">Special: Favored Enemy (arcan casters) (it's a stretch, but it shouldn't be hard to convince your GM about this)</span></p><p><span style="color: red"></span></p><p><span style="color: red">HIt Die: d10</span></p><p><span style="color: red">BAB: As Fighter</span></p><p><span style="color: red">Good saves: Fort, Will</span></p><p><span style="color: red"></span></p><p><span style="color: red"><strong>LV Special</strong></span></p><p><span style="color: red">01 Dispelling Strike 2/day</span></p><p><span style="color: red">02 Arcane SR 15 + Cha bonus</span></p><p><span style="color: red">03 Magehunting +1</span></p><p><span style="color: red">04 Dispelling Strike 3/day</span></p><p><span style="color: red">05 Arcane SR 17 + Cha bonus</span></p><p><span style="color: red">06 Magehunting +2</span></p><p><span style="color: red">07 Dispelling Strike 4/day</span></p><p><span style="color: red">08 Arcane SR 19 + Cha bonus</span></p><p><span style="color: red">09 Magehunting +3</span></p><p><span style="color: red">10 Dispelling Strike 5/day, Spell Immunity</span></p><p><span style="color: red"></span></p><p><span style="color: red"><strong>Dispelling Strike:</strong> Twice per day, the Magehunter may declare that an attack is a Dispelling Strike before they make their attack roll. If they hit, the target is subject to a targetted Dispell Magic. Treat the Mage Hunter as having a caster level equal to double their class level + their Charisma bonus. They may use this ability one extra time per day at levels 4, 7, and 10.</span></p><p><span style="color: red"></span></p><p><span style="color: red"><strong>Arcane SR:</strong> The Mage Hunter gains Spell Resistance against Arcane spells. This spell resistance is 15 + Cha modifier at 2nd level, increases to 17 + Cha modifier at 5th level, and then 19 + Cha modifier at 8th level.</span></p><p><span style="color: red"></span></p><p><span style="color: red"><strong>Magehunting:</strong> The Mage Hunter gains the listed bonus on all attacks, saves, checks, and damage against arcane casters. They also gain it as a bonus to AC and Saves against arcane magical effects.</span></p><p><span style="color: red"></span></p><p><span style="color: red"><strong>Spell Immunity</strong>: Activating this ability is a free action, and it lasts for 3 + Cha modifier rounds. For the duration, the Mage Hunter becomes immune to a number of spells equal to their Charisma modifier. This ability is usable 3 times per day.</span></p><p></p><p>So, what do you think? Is the use of Charisma as the key ability appropriate?</p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 421533, member: 6738"] Here's a prototype off the top of my head: [color=red][b][size=5]The Mage Hunter[/size][/b] Requirements: BAB: +6 Skills: Knowledge (Arcana) 2 ranks, Spellcraft 2 ranks Special: Favored Enemy (arcan casters) (it's a stretch, but it shouldn't be hard to convince your GM about this) HIt Die: d10 BAB: As Fighter Good saves: Fort, Will [b]LV Special[/b] 01 Dispelling Strike 2/day 02 Arcane SR 15 + Cha bonus 03 Magehunting +1 04 Dispelling Strike 3/day 05 Arcane SR 17 + Cha bonus 06 Magehunting +2 07 Dispelling Strike 4/day 08 Arcane SR 19 + Cha bonus 09 Magehunting +3 10 Dispelling Strike 5/day, Spell Immunity [b]Dispelling Strike:[/b] Twice per day, the Magehunter may declare that an attack is a Dispelling Strike before they make their attack roll. If they hit, the target is subject to a targetted Dispell Magic. Treat the Mage Hunter as having a caster level equal to double their class level + their Charisma bonus. They may use this ability one extra time per day at levels 4, 7, and 10. [b]Arcane SR:[/b] The Mage Hunter gains Spell Resistance against Arcane spells. This spell resistance is 15 + Cha modifier at 2nd level, increases to 17 + Cha modifier at 5th level, and then 19 + Cha modifier at 8th level. [b]Magehunting:[/b] The Mage Hunter gains the listed bonus on all attacks, saves, checks, and damage against arcane casters. They also gain it as a bonus to AC and Saves against arcane magical effects. [b]Spell Immunity[/b]: Activating this ability is a free action, and it lasts for 3 + Cha modifier rounds. For the duration, the Mage Hunter becomes immune to a number of spells equal to their Charisma modifier. This ability is usable 3 times per day.[/color] So, what do you think? Is the use of Charisma as the key ability appropriate? -Jeph [/QUOTE]
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