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PC's (almost) complete lack of commitment to anything. Help!
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<blockquote data-quote="Keenberg" data-source="post: 5205585" data-attributes="member: 88833"><p>So I have been DMing on and off with a group for a few months now, but mostly we've been pretty regular. All the PC's feel that the game is doing great, and are having tons of fun every time, but I am not satisfied with the story one bit. The Players have gone from level 1 to level 4 without really finding their place in the world.</p><p>We started off with a fairly coherent plot, but the characters turned on their employer, stole a ship, and now are randomly sailing from island to island. I have a whole story arc in mind, but I suppose I'm having a hard time getting the PC's to commit to... well... anything other than being pirates.</p><p></p><p><u><strong>My intended story:</strong> </u>The Gods are at war. Hints have been dropped in the first four levels of play as you'll see below, but the characters have not committed to the action. I want the characters to achieve greatness as they progress in this game. First they might run their own base, then a kingdom, and so on. By the end of the campaign, I want them to fight and overthrow the gods, and take their places alongside the gods themselves.</p><p></p><p>Keep in mind that the original idea behind this game was for the players to be evil, but that (sort of) fell by the wayside. Here's a list of current story details and <strong>hooks</strong>:</p><p></p><p>[sblock]Fighter and Ranger arrive at Fallcrest. A dragon hide has been stolen off a caravan, and the "theive's guild", so-to-speak, known as the River Rats hire the PCs to pick it up before its intended owner.<p style="margin-left: 20px">PC's raid kobold hall, kill kobolds, drakes, and young dragon, recover dragon hide and return it to the River Rats.</p> <p style="margin-left: 20px"></p><p>Fighter and Ranger are rehired by RR's to travel downstream and raid a merchant ship. New PC (cleric of Sehanine) is sent with the party for backup.<p style="margin-left: 20px">Clerics travel downriver, kill some gnomes who try to board ship, take aboard a traveling family of halflings. Halflings have adopted a lone gnome named Buttons. Buttons joins party.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Ship stops in a small swampy town, PCs engage in sidequest to recover a dead witch's treasure, get back on ship.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u><strong>INTENDED HOOK:</strong> Ranger starts reading bibles to gain a training in religion. One book is normal, on Sehanine. One is magic and is read in it's entirety in one sitting, on Eilistraee. The last book is... odd. It has no text, but when opened, speaks in conversation and debate to the ranger about Corellion.</u></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">PC's reach the bay and board the merchant ship. They kill the merchant's bodygaurd minotaur, whose corpse mysteriously disappears. The merchant's business partners fight too and narrowly escape (<u>planning on all three becoming recurring enemies.</u> Minotaur will come back as a revenant or something of the sort.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">PC's kill the merchant, who actually turned out to be a primordial. <u><strong>HOOK: </strong></u>With her dying breath, the primordial tells her that the gods are falling to their own quarrels. She says the time of mortals and gods is at its end.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">PCs return to Fallcrest with the Ship and its booty. This is where they turn on the river rats, stealing the new ship (steamship) and leave town. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">They also steal two cannons and hit the open seas.</p> <p style="margin-left: 20px"></p><p>From here the story has almost completely lost any coherence. I sent them to an island populated with Goliaths, and a new goliath PC joined the party. They are currently exploring a fey island which pops in and out of their realm and the Feywild.[/sblock]</p><p></p><p>The eladrin Priest had a dream where she was called upon by Sehanine herself to help redeem the drow. Sehanine and Corellion have been consulting with Elistraee and it has been agreed that the drow who worship Elistraee deserve redemption.</p><p></p><p>The Dragonborn Fighter had a vision in which he was called upon by the vision of Io to choose sides between Bahamut and Tiamat.</p><p></p><p>The Drow Ranger is being called upom by Elistraee to lead in the redemption of the drow.</p><p></p><p>I currently have no hooks for the gnome or the goliath (not worried about goliath, that player might now be able to make the sessions regularly.) I need something to get my brain rolling, I want the PCs in the real action, but it might be difficult considering they have a ship that they'd probably all freak out I "took back" from them.</p><p></p><p>Anyone got ideas?!</p><p></p><p>Edit: Read <a href="http://www.enworld.org/forum/general-rpg-discussion/276966-when-dm-starts-campaign-off-wrong-foot.html" target="_blank">this thread</a> and realized I need to sit down with the players and tell them my thoughts on the game. Ideas for how to incorporate the story ideas still welcome.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5205585, member: 88833"] So I have been DMing on and off with a group for a few months now, but mostly we've been pretty regular. All the PC's feel that the game is doing great, and are having tons of fun every time, but I am not satisfied with the story one bit. The Players have gone from level 1 to level 4 without really finding their place in the world. We started off with a fairly coherent plot, but the characters turned on their employer, stole a ship, and now are randomly sailing from island to island. I have a whole story arc in mind, but I suppose I'm having a hard time getting the PC's to commit to... well... anything other than being pirates. [U][B]My intended story:[/B] [/U]The Gods are at war. Hints have been dropped in the first four levels of play as you'll see below, but the characters have not committed to the action. I want the characters to achieve greatness as they progress in this game. First they might run their own base, then a kingdom, and so on. By the end of the campaign, I want them to fight and overthrow the gods, and take their places alongside the gods themselves. Keep in mind that the original idea behind this game was for the players to be evil, but that (sort of) fell by the wayside. Here's a list of current story details and [B]hooks[/B]: [sblock]Fighter and Ranger arrive at Fallcrest. A dragon hide has been stolen off a caravan, and the "theive's guild", so-to-speak, known as the River Rats hire the PCs to pick it up before its intended owner.[INDENT]PC's raid kobold hall, kill kobolds, drakes, and young dragon, recover dragon hide and return it to the River Rats. [/INDENT]Fighter and Ranger are rehired by RR's to travel downstream and raid a merchant ship. New PC (cleric of Sehanine) is sent with the party for backup.[INDENT]Clerics travel downriver, kill some gnomes who try to board ship, take aboard a traveling family of halflings. Halflings have adopted a lone gnome named Buttons. Buttons joins party. Ship stops in a small swampy town, PCs engage in sidequest to recover a dead witch's treasure, get back on ship. [U][B]INTENDED HOOK:[/B] Ranger starts reading bibles to gain a training in religion. One book is normal, on Sehanine. One is magic and is read in it's entirety in one sitting, on Eilistraee. The last book is... odd. It has no text, but when opened, speaks in conversation and debate to the ranger about Corellion.[/U] PC's reach the bay and board the merchant ship. They kill the merchant's bodygaurd minotaur, whose corpse mysteriously disappears. The merchant's business partners fight too and narrowly escape ([U]planning on all three becoming recurring enemies.[/U] Minotaur will come back as a revenant or something of the sort.) PC's kill the merchant, who actually turned out to be a primordial. [U][B]HOOK: [/B][/U]With her dying breath, the primordial tells her that the gods are falling to their own quarrels. She says the time of mortals and gods is at its end. PCs return to Fallcrest with the Ship and its booty. This is where they turn on the river rats, stealing the new ship (steamship) and leave town. They also steal two cannons and hit the open seas. [/INDENT]From here the story has almost completely lost any coherence. I sent them to an island populated with Goliaths, and a new goliath PC joined the party. They are currently exploring a fey island which pops in and out of their realm and the Feywild.[/sblock] The eladrin Priest had a dream where she was called upon by Sehanine herself to help redeem the drow. Sehanine and Corellion have been consulting with Elistraee and it has been agreed that the drow who worship Elistraee deserve redemption. The Dragonborn Fighter had a vision in which he was called upon by the vision of Io to choose sides between Bahamut and Tiamat. The Drow Ranger is being called upom by Elistraee to lead in the redemption of the drow. I currently have no hooks for the gnome or the goliath (not worried about goliath, that player might now be able to make the sessions regularly.) I need something to get my brain rolling, I want the PCs in the real action, but it might be difficult considering they have a ship that they'd probably all freak out I "took back" from them. Anyone got ideas?! Edit: Read [URL="http://www.enworld.org/forum/general-rpg-discussion/276966-when-dm-starts-campaign-off-wrong-foot.html"]this thread[/URL] and realized I need to sit down with the players and tell them my thoughts on the game. Ideas for how to incorporate the story ideas still welcome. [/QUOTE]
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