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PC's (almost) complete lack of commitment to anything. Help!
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<blockquote data-quote="Cute-Hydra" data-source="post: 5224013" data-attributes="member: 90808"><p>The problem is that you have multiple themes which makes it tricky to plot them together not just with piracy/religion but on the religious note you have </p><p></p><p>Eladrin & Drow concerned with redeeming drow</p><p></p><p>Dragonborn alone with tiemat/bahamut </p><p></p><p>I think you need to have a way of ending the piracy theme because it won't last that long. You will run out of ways of making it new each time as there are </p><p>only so many piracy plots you can use and keep it fun.</p><p></p><p>My chosen link between the two would be:</p><p></p><p>PC's arrive on an island or other land which is run/occupied by an outpost of exiled drow whom worship Elistraee. The PC's initially get on fairly well, and they explain that they are being attacked by a chromatic/metal dragon (depending on which is opposed by Bahamat or Tiamat depending on which one dragonborn chose). The PC's after they have dealt with the dragon are told that a relic is vital for the redemption of the drow, and wihtout it Lolths corruption will weaken and eventually kill them. Including the PC drow. The P's then go on a long quest to recover it.</p><p></p><p>I would suggest giving the PC's a goal which you have already but make it rewarded with XP, religious based relics, new utility powers anything you like. But, this allows you to make sure the players stay on track of their objectives while not railroading them. Although my themes might be too linear. Different DM's have different methods.</p><p></p><p>Hope to have been of some help,</p><p>Cute-Hydra</p></blockquote><p></p>
[QUOTE="Cute-Hydra, post: 5224013, member: 90808"] The problem is that you have multiple themes which makes it tricky to plot them together not just with piracy/religion but on the religious note you have Eladrin & Drow concerned with redeeming drow Dragonborn alone with tiemat/bahamut I think you need to have a way of ending the piracy theme because it won't last that long. You will run out of ways of making it new each time as there are only so many piracy plots you can use and keep it fun. My chosen link between the two would be: PC's arrive on an island or other land which is run/occupied by an outpost of exiled drow whom worship Elistraee. The PC's initially get on fairly well, and they explain that they are being attacked by a chromatic/metal dragon (depending on which is opposed by Bahamat or Tiamat depending on which one dragonborn chose). The PC's after they have dealt with the dragon are told that a relic is vital for the redemption of the drow, and wihtout it Lolths corruption will weaken and eventually kill them. Including the PC drow. The P's then go on a long quest to recover it. I would suggest giving the PC's a goal which you have already but make it rewarded with XP, religious based relics, new utility powers anything you like. But, this allows you to make sure the players stay on track of their objectives while not railroading them. Although my themes might be too linear. Different DM's have different methods. Hope to have been of some help, Cute-Hydra [/QUOTE]
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