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PC's (almost) complete lack of commitment to anything. Help!
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<blockquote data-quote="garrowolf" data-source="post: 5224025" data-attributes="member: 31900"><p>Have some plots going on in the background that explain what is happening in the world. Then let the players go in the direction they want to go. If you want someone to care about a plot you have to make it tied to the character some how. </p><p>For instance, if you want a game about politics then you have to have one of the players royalty and in trouble because of the politics. </p><p>PCs will almost never do something because it is a nice thing to do. They will do it out of self interest to escape their normal lives. Most of the time they won't want to do "good" things because they are boring or involve self sacrifice. Now if they are involved in something chasing them or they have to clear their name in order to keep from getting killed then that is a different story. </p><p>There is a big difference in having a "stick" in a game and railroading. A lot of GMs don't know the difference. Railroading is trying to get them to follow a plot. What you need to do is stop thinking in terms of a plot. Have some NPCs with goals and have some of those goals drive them right through the PCs. Have a setting with events and not a plot and let your PCs wander around in it on their own. GMs want their games to follow a line and it always causes problems as far as I'm concerned. </p><p>Just think in terms of logical consequences of actions and most of the time the PCs will generate your story for you.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5224025, member: 31900"] Have some plots going on in the background that explain what is happening in the world. Then let the players go in the direction they want to go. If you want someone to care about a plot you have to make it tied to the character some how. For instance, if you want a game about politics then you have to have one of the players royalty and in trouble because of the politics. PCs will almost never do something because it is a nice thing to do. They will do it out of self interest to escape their normal lives. Most of the time they won't want to do "good" things because they are boring or involve self sacrifice. Now if they are involved in something chasing them or they have to clear their name in order to keep from getting killed then that is a different story. There is a big difference in having a "stick" in a game and railroading. A lot of GMs don't know the difference. Railroading is trying to get them to follow a plot. What you need to do is stop thinking in terms of a plot. Have some NPCs with goals and have some of those goals drive them right through the PCs. Have a setting with events and not a plot and let your PCs wander around in it on their own. GMs want their games to follow a line and it always causes problems as far as I'm concerned. Just think in terms of logical consequences of actions and most of the time the PCs will generate your story for you. [/QUOTE]
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