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PC's (almost) complete lack of commitment to anything. Help!
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<blockquote data-quote="Goonalan" data-source="post: 5229977" data-attributes="member: 16069"><p>To be honest at Heroic level it's about letting the PCs find out who they are, even when I design what I think are brilliant plot points, individual character arcs et al that fit in with their background stories... Well much of it gets missed, or 'oh yeah- what's next...' </p><p></p><p>Generally it takes till about Level 7-10 before the PCs start to go back and ask what have I done about them reclaiming their lost throne/empire etc. Even then some of the players (due to time issues mostly) just want to turn up for the session and smash things, they're like 'meh, turns out I'm some sorta portal key-thingy scion of the gods, to be honest I can't be arsed with it- pass me my axe."</p><p></p><p>So don't fret.</p><p></p><p>Personally I'd go for a limited number of special effect cut scenes that blow the players minds, or a bit of personal story sections.</p><p></p><p>Have every creature they kill in some spectacular combat get back up. maybe during the short rest (or whenever), point at one PC and say something arcane, twisty and semi-terrifying. If you can do it then ham it up, act it out- scream at the PCs in gibberish- make a big deal of it.</p><p></p><p>Then one of the dead guys spits a locket out of his mouth inside of which is... a picture, a map, a... whatever.</p><p></p><p>If they don't go for that then design an encounter that is so over their heads that... well kill a few of them and then have whoever the avatar of whatever god is and lay waste to the bad guys- say something arcane but a bit easier to understand-</p><p></p><p>"There can be only one."</p><p></p><p>"Remember- 'the eye of the tiger'"</p><p></p><p>Or just bow before one of the PCs and then fade away, after resurrecting/healing the fallen.</p><p></p><p>What I'm trying to say is make it known they're special (different), don't do yards of plot just a few WoW Special Effect cut scenes, or even mid encounter.</p><p></p><p>When they get to Paragon see if they've decided get on board.</p><p></p><p>Until then Pirates, with the odd strange event.</p><p></p><p>Example my PCs bust into a Dwarf Creation Forge- slightly smash and grab, the first encounter is with a bunch of Dwarves that all look a bit like one of the PCs- they smash them up and they turn out to be mechanical devices.</p><p></p><p>In further encounters leader types scream when they see the same PC, and do their damndest to kill him. he gets all the attacks.</p><p></p><p>PC's name is ROCK, he's a Dwarf.</p><p></p><p>They later discover the head Dwarf here was a guy called Creator Klum.</p><p></p><p>After more of these encounters which just weird out the PCs and the player inparticular they discover a chamber and need to research how to turn of the creation forge, mid search they find a secret report about project 'R0', which was headed up by Creator Klum.</p><p></p><p>The front cover of the report is headed R0, next to it the initials CK.</p><p></p><p>The PC is a mechanoid- actually Dwarforged is the name I decided upon.</p><p></p><p>The player has no idea if he is or he isn't, and he's not keen to fully investigate, particularly as along the way they have encountered more advanced versions that are combination of man-and-machine.</p><p></p><p>The character is motivated to find out, now bolt to overarching Plot and continue. Repeat for other characters.</p><p></p><p>A little later they of course find project R1, initialled CK.</p><p></p><p>ROCK has a brother.</p><p></p><p>I try to play it that every PC gets a bit of this before level 10, I try to work with the PCs one-to-one, but sometimes like with ROCK above I just spring it on them. Now ROCK doesn't have to be Dwarforged, he could turn out to be rather the son of Creator Klum, the initial model for the Dwarforged- it does however make the PC think that his guy is special/different, and has a story.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5229977, member: 16069"] To be honest at Heroic level it's about letting the PCs find out who they are, even when I design what I think are brilliant plot points, individual character arcs et al that fit in with their background stories... Well much of it gets missed, or 'oh yeah- what's next...' Generally it takes till about Level 7-10 before the PCs start to go back and ask what have I done about them reclaiming their lost throne/empire etc. Even then some of the players (due to time issues mostly) just want to turn up for the session and smash things, they're like 'meh, turns out I'm some sorta portal key-thingy scion of the gods, to be honest I can't be arsed with it- pass me my axe." So don't fret. Personally I'd go for a limited number of special effect cut scenes that blow the players minds, or a bit of personal story sections. Have every creature they kill in some spectacular combat get back up. maybe during the short rest (or whenever), point at one PC and say something arcane, twisty and semi-terrifying. If you can do it then ham it up, act it out- scream at the PCs in gibberish- make a big deal of it. Then one of the dead guys spits a locket out of his mouth inside of which is... a picture, a map, a... whatever. If they don't go for that then design an encounter that is so over their heads that... well kill a few of them and then have whoever the avatar of whatever god is and lay waste to the bad guys- say something arcane but a bit easier to understand- "There can be only one." "Remember- 'the eye of the tiger'" Or just bow before one of the PCs and then fade away, after resurrecting/healing the fallen. What I'm trying to say is make it known they're special (different), don't do yards of plot just a few WoW Special Effect cut scenes, or even mid encounter. When they get to Paragon see if they've decided get on board. Until then Pirates, with the odd strange event. Example my PCs bust into a Dwarf Creation Forge- slightly smash and grab, the first encounter is with a bunch of Dwarves that all look a bit like one of the PCs- they smash them up and they turn out to be mechanical devices. In further encounters leader types scream when they see the same PC, and do their damndest to kill him. he gets all the attacks. PC's name is ROCK, he's a Dwarf. They later discover the head Dwarf here was a guy called Creator Klum. After more of these encounters which just weird out the PCs and the player inparticular they discover a chamber and need to research how to turn of the creation forge, mid search they find a secret report about project 'R0', which was headed up by Creator Klum. The front cover of the report is headed R0, next to it the initials CK. The PC is a mechanoid- actually Dwarforged is the name I decided upon. The player has no idea if he is or he isn't, and he's not keen to fully investigate, particularly as along the way they have encountered more advanced versions that are combination of man-and-machine. The character is motivated to find out, now bolt to overarching Plot and continue. Repeat for other characters. A little later they of course find project R1, initialled CK. ROCK has a brother. I try to play it that every PC gets a bit of this before level 10, I try to work with the PCs one-to-one, but sometimes like with ROCK above I just spring it on them. Now ROCK doesn't have to be Dwarforged, he could turn out to be rather the son of Creator Klum, the initial model for the Dwarforged- it does however make the PC think that his guy is special/different, and has a story. Cheers [/QUOTE]
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