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PC's (almost) complete lack of commitment to anything. Help!
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<blockquote data-quote="Sergeytov" data-source="post: 5230235" data-attributes="member: 91901"><p>As someone who seems liable to have a similar group (mostly due to age/maturity differences), I've been pondering this one myself.</p><p></p><p>Any ideas on what your players want to do in a game? They may be escapist players wanting to feel awesome causing havoc and having wacky adventures, from how it sounds. Not that there's anything wrong with that.</p><p></p><p>You could just as easily have them go after some buried pirate treasure with a religious relic or two, or raid a ship ran by a religious operation to try and give them a back door into your ideas.</p><p></p><p>My instinct on this is to do it gradually and gauge their reaction. Maybe a noteworthy holy symbol is found in some treasure they stumble upon and has roleplaying consequences down the line, or maybe they find some important scroll that one of the divine factions wants back (which could be used as a great opportunity to get the Dragonborn to choose between Tiamat and Bahamut via action - giving it back to whoever wants it, or not- , rather than a mere declaration).</p><p></p><p>Is your group even into roleplaying that much? If not, you may have to try and introduce that slowly as well.</p></blockquote><p></p>
[QUOTE="Sergeytov, post: 5230235, member: 91901"] As someone who seems liable to have a similar group (mostly due to age/maturity differences), I've been pondering this one myself. Any ideas on what your players want to do in a game? They may be escapist players wanting to feel awesome causing havoc and having wacky adventures, from how it sounds. Not that there's anything wrong with that. You could just as easily have them go after some buried pirate treasure with a religious relic or two, or raid a ship ran by a religious operation to try and give them a back door into your ideas. My instinct on this is to do it gradually and gauge their reaction. Maybe a noteworthy holy symbol is found in some treasure they stumble upon and has roleplaying consequences down the line, or maybe they find some important scroll that one of the divine factions wants back (which could be used as a great opportunity to get the Dragonborn to choose between Tiamat and Bahamut via action - giving it back to whoever wants it, or not- , rather than a mere declaration). Is your group even into roleplaying that much? If not, you may have to try and introduce that slowly as well. [/QUOTE]
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