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PC's always ruining your adventures with magic?
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<blockquote data-quote="Hackenslash" data-source="post: 940300" data-attributes="member: 11770"><p><strong>Sorry Dude....I don't think players spoil anything as long as they had fun !!!</strong></p><p></p><p>Hello all,</p><p></p><p>I would have to agree with the very first reply to this thread, posted by "Nifft". Players should be allowed to use the spells and or abilities they have to solve the problem. At the end of the day it is indeed the resourcefull player that thinks ahead, and spends time reasearching rules and takes an interest and has the spells prepared in advance to combat puzzles or traps etc...I do not think that it is necessarily a Tragedy, that the players cleverly used a spell to get out of a situation and should not be penailised for it just becasue the DM did not think about it first. Nor do I agree with "You Can't do that"..."Why"...."Because I said so" theory. See my post, about a month ago in DnD Rules re: Wall of ice used as a raft, for example. As a DM you just have to work around it and if possible challenge them in other ways where spells will not work properly or just can't solve the riddle in question. Also don't be afraid to just set the problem and let the PC's worry about the how to solve it. It somtimes does not pay to have adventures too pre-planned and co-ordinated in advance as you can never tell how players will re-act and may surprise you with a clever solution or different type of use for a spell. Don't get upset with players for using spells to get out of problems, create a more flexable adventure to allow for this and then you won't be disappointed if they solve it in 5 mins or if they take 5 hours. I used to set up contingency plans in my campaigns for this very reason, or I would rely on a randomly generated encounter table if the PC's got too far too quickly. But in all fairness it is not an easy job being a DM and we are here to have fun too, so maybe don't take it so badly or seriously and go with the flow. Relish in the PC's triamphs as well as their monumental (and they are more often) failures. They are having fun and it's all been created by you, that should be enough of an ego boost in itself, it is for me when I DM a campaign. Hope this helps and see ya soon Brutha...ZAL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hackenslash, post: 940300, member: 11770"] [b]Sorry Dude....I don't think players spoil anything as long as they had fun !!![/b] Hello all, I would have to agree with the very first reply to this thread, posted by "Nifft". Players should be allowed to use the spells and or abilities they have to solve the problem. At the end of the day it is indeed the resourcefull player that thinks ahead, and spends time reasearching rules and takes an interest and has the spells prepared in advance to combat puzzles or traps etc...I do not think that it is necessarily a Tragedy, that the players cleverly used a spell to get out of a situation and should not be penailised for it just becasue the DM did not think about it first. Nor do I agree with "You Can't do that"..."Why"...."Because I said so" theory. See my post, about a month ago in DnD Rules re: Wall of ice used as a raft, for example. As a DM you just have to work around it and if possible challenge them in other ways where spells will not work properly or just can't solve the riddle in question. Also don't be afraid to just set the problem and let the PC's worry about the how to solve it. It somtimes does not pay to have adventures too pre-planned and co-ordinated in advance as you can never tell how players will re-act and may surprise you with a clever solution or different type of use for a spell. Don't get upset with players for using spells to get out of problems, create a more flexable adventure to allow for this and then you won't be disappointed if they solve it in 5 mins or if they take 5 hours. I used to set up contingency plans in my campaigns for this very reason, or I would rely on a randomly generated encounter table if the PC's got too far too quickly. But in all fairness it is not an easy job being a DM and we are here to have fun too, so maybe don't take it so badly or seriously and go with the flow. Relish in the PC's triamphs as well as their monumental (and they are more often) failures. They are having fun and it's all been created by you, that should be enough of an ego boost in itself, it is for me when I DM a campaign. Hope this helps and see ya soon Brutha...ZAL :D [/QUOTE]
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