Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
PCs and NPCs for Endur's RTTOE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paxus Asclepius" data-source="post: 2031255" data-attributes="member: 15175"><p><strong>Belaver Thornfoot</strong></p><p> <strong>Male halfling druid 13</strong></p><p> <strong>Small Humanoid (halfling)</strong></p><p> </p><p> <strong>Hit Dice:</strong> 13d8 (56 hp)</p><p> <strong>Initiative:</strong> +3</p><p> <strong>Speed:</strong> 20 ft. (4 squares)</p><p> <strong>Armor Class:</strong> 19 (+3 Dex, +1 size, +5 armor), touch 14, flat-footed 16</p><p> <strong>Base Attack/Grapple:</strong> +9/+5</p><p> <strong>Attack:</strong> Shortspear +10 Melee (1d4) Or Sling +14 Ranged (1d3)</p><p> <strong>Full Attack:</strong> Shortspear +10/+5 Melee (1d4) Or Sling +14/+9 Ranged (1d3)</p><p> <strong>Space/Reach:</strong> 5 ft./5 ft.</p><p> <strong>Special Attacks:</strong> -</p><p> <strong>Special Qualities:</strong> -</p><p> <strong>Saves:</strong> Fort +8(9), Ref +8(9), Will +12(14)</p><p> <strong>Abilities:</strong> Str 10, Dex 16, Con 10, Int 10, Wis 18 (20), Cha 10</p><p> <strong>Skills:</strong> Balance +2 (0), Bluff +0 (0), Climb +2 (0), Concentration +17 (17), Decipher Script +0 (0), Diplomacy +0 (0), Disguise +0 (0), Heal +13 (10), Hide +6 (0), Intimidate +0 (0), Jump 0 (0), Knowledge (Nature) +12 (12), Listen +3 (0), Move Silently +4 (0), Profession (apothecary) +1 (1), Search +0 (0), Sense Motive +0 (0), Spellcraft +0 (0), Spot +11 (7.0), Survival +15 (10), Swim +0 (0).</p><p><strong>Feats:</strong> Spell Focus: Conjuration, Augment Summoning, Natural Spell, Ashbound (from Eberron Campaign Setting; Prerequisite: ability to spontaneously cast <em>Summon Nature's Ally</em> Benefit: The duration of your <em>Summon Nature's Ally</em> spells is doubled. Creatures summoned by those spells gain a +3 luck bonus to their attack rolls), Spell Focus: Transmutation.</p><p><strong>Alignment:</strong> Neutral Good</p><p></p><p>Special Abilities: Nature Sense (+2 to Knowledge: nature and Survival), Wild Empathy (+8), Woodland Stride, Trackless Step, Resist Nature's Lure (+4 to saves against fey Spell-like Abilities), Wild Shape 4/day (Tiny, Small, Medium, or Large, Plant), Venom Immunity, A Thousand Faces.</p><p></p><p><strong>Description:</strong> Belaver is slightly taller than your average halfling, and slightly stouter; he dresses in plain brown robes, accentuated only by an ornate periapt. He is constantly accompanied by his companion, a shaggy, very affectionate dog larger than he is.</p><p></p><p>He is slowly becoming visibly paranoid, his head and that of his familiar constantly scanning the area in the absolutely certain knowledge that he has been outmaneuvered and that an ambush is imminent. So far, he has usually been right. Fortunately, he has grown in his powers to the point where he need not fear most calamities, which has lessened his morbid tendencies.</p><p></p><p><strong>Languages:</strong> Common, Druidic</p><p></p><p><strong>Spells Prepared (6/6/6/5/5/4/2/1; Save DC 14(15) + Spell Level):</strong></p><p>0th - <em>Create Water, Cure Minor Woundsx5.</em></p><p>1st - <em>Cure Light Woundsx6.</em></p><p>2nd - <em>Barkskinx2, Lesser Restorationx2, Resist Energyx2,</em></p><p>3rd - <em>Cure Moderate Woundsx4, Neutralize Poison</em></p><p>4th - <em>Cure Serious Woundsx2, Flame Strike, Ice Storm</em></p><p>5th - <em>Baleful Polymorphx2, Cure Critical Wounds</em></p><p>6th - <em>Greater Dispel Magicx2</em></p><p>7th - <em>Summon Swarm</em></p><p></p><p><strong>Equipment:</strong> Explorer's Outfit, Shortspear, Sling, 100 Bullets, Backpack, Bedroll, Flint & Steel, Two Torches, 5 Trail Rations, Sack, Spell Component Pouch, Waterskin, Periapt of Wisdom+2, cloak of resistance +1, Hammersphere, chitin breastplate, 70 gp.</p><p></p><p>When Wild Shaped as a brown bear: AC 15, Attacks 2 claws +17 (1d8+8), one bite +12 (2d6+4). Fort +12, Ref +6. Move 40 ft. Improved Grab.</p><p></p><p><strong>Animal Companion:</strong> Neshi, riding dog:</p><p>8d8+16 hd, 52 hp, Init+3, AC 23 (+3 Dex, +10 natural), BAB+5/Grapple+6, Bite +8, Dmg 1d6+6 Saves F+8, R+9, W+3, Str 18, Dex 19, Con 15, Int 2, Wis 12, Cha 6. Jump +9, Listen +9, Spot+9, Swim +7, Survival +5.</p><p>Special qualities: scent, evasion, share spells, devotion</p><p>Feats: Alertness, Track, Expertise, Improved Trip.</p><p>Tricks known: Attack, defend, down, heel, stay.</p><p></p><p><strong>Background:</strong> The Thornfoot family has a long tradition of service in the Old Faith. Belaver learned the Druidic tongue, prayers, and practices from his grandfather Artorius Thornfoot, a respected patriarch in his home village. His youth was never particularly eventful, nor was Belaver ever seized with wanderlust; his presence in Hommlet is, like most of Belaver's actions, a product of his grandfather's guidance. The old halfling directed his youthful grandchild to this village after a day-long consultation of cloud patterns and various natural "concentration enhancements," telling the boy only that he'd see why his journey was important in time.</p><p></p><p>Belaver has now been in Hommlet for two years, making his living by selling various natural remedies, and supplementing it with hunting and fishing.</p><p></p><p>Family tree:</p><p></p><p>Father: Jonas Thornfoot, miller, resident of (halfling village between one and two week's travel)</p><p>Mother: Asa Thornfoot, housewife, resident of (above village)</p><p></p><p>Paternal Grandfather: Artorius Thornfoot, druid (semi-retired), resident of (above village).</p><p>Paternal Grandmother: Jenny Thornfoot, resident of (above village)</p><p></p><p>Maternal Grandfather: Friedrich Silvertooth, farmer, deceased, former resident of (above village)</p><p>Maternal Grandmother: Shana Silvertooth, farmer, resident of (above village)</p><p></p><p>Uncles: Mortimer Thornfoot, itinerant druid</p><p>Caleb Thornfoot, mason, resident of (above village); wife Deborah Thornfoot</p><p>Derek Silvertooth, farmer, resident of (above village)</p><p></p><p>Aunts: Alice Dart, wife of Joman Dart, trader, resident of Hommlet</p><p>Sonia Silvertooth, midwife/matchmaker, resident of (above village)</p><p></p><p>Siblings: David Thornfoot, apprentice miller, five years younger, resident of (above village)</p><p>Meghan Thornfoot, fourteen years younger, resident of (above village)</p><p></p><p>Illegitimate half-sister: Cassandra Stone, twelve years older, blackguard in service of Hextor, whereabouts unknown.</p><p></p><p>Needless to say, Jonas doesn't talk about Cassandra much.</p></blockquote><p></p>
[QUOTE="Paxus Asclepius, post: 2031255, member: 15175"] [b]Belaver Thornfoot[/b] [b]Male halfling druid 13[/b] [b]Small Humanoid (halfling)[/b] [b]Hit Dice:[/b] 13d8 (56 hp) [b]Initiative:[/b] +3 [b]Speed:[/b] 20 ft. (4 squares) [b]Armor Class:[/b] 19 (+3 Dex, +1 size, +5 armor), touch 14, flat-footed 16 [b]Base Attack/Grapple:[/b] +9/+5 [b]Attack:[/b] Shortspear +10 Melee (1d4) Or Sling +14 Ranged (1d3) [b]Full Attack:[/b] Shortspear +10/+5 Melee (1d4) Or Sling +14/+9 Ranged (1d3) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] - [b]Special Qualities:[/b] - [b]Saves:[/b] Fort +8(9), Ref +8(9), Will +12(14) [b]Abilities:[/b] Str 10, Dex 16, Con 10, Int 10, Wis 18 (20), Cha 10 [b]Skills:[/b] Balance +2 (0), Bluff +0 (0), Climb +2 (0), Concentration +17 (17), Decipher Script +0 (0), Diplomacy +0 (0), Disguise +0 (0), Heal +13 (10), Hide +6 (0), Intimidate +0 (0), Jump 0 (0), Knowledge (Nature) +12 (12), Listen +3 (0), Move Silently +4 (0), Profession (apothecary) +1 (1), Search +0 (0), Sense Motive +0 (0), Spellcraft +0 (0), Spot +11 (7.0), Survival +15 (10), Swim +0 (0). [b]Feats:[/b] Spell Focus: Conjuration, Augment Summoning, Natural Spell, Ashbound (from Eberron Campaign Setting; Prerequisite: ability to spontaneously cast [i]Summon Nature's Ally[/i] Benefit: The duration of your [i]Summon Nature's Ally[/i] spells is doubled. Creatures summoned by those spells gain a +3 luck bonus to their attack rolls), Spell Focus: Transmutation. [b]Alignment:[/b] Neutral Good Special Abilities: Nature Sense (+2 to Knowledge: nature and Survival), Wild Empathy (+8), Woodland Stride, Trackless Step, Resist Nature's Lure (+4 to saves against fey Spell-like Abilities), Wild Shape 4/day (Tiny, Small, Medium, or Large, Plant), Venom Immunity, A Thousand Faces. [b]Description:[/b] Belaver is slightly taller than your average halfling, and slightly stouter; he dresses in plain brown robes, accentuated only by an ornate periapt. He is constantly accompanied by his companion, a shaggy, very affectionate dog larger than he is. He is slowly becoming visibly paranoid, his head and that of his familiar constantly scanning the area in the absolutely certain knowledge that he has been outmaneuvered and that an ambush is imminent. So far, he has usually been right. Fortunately, he has grown in his powers to the point where he need not fear most calamities, which has lessened his morbid tendencies. [b]Languages:[/b] Common, Druidic [b]Spells Prepared (6/6/6/5/5/4/2/1; Save DC 14(15) + Spell Level):[/b] 0th - [i]Create Water, Cure Minor Woundsx5.[/i] 1st - [i]Cure Light Woundsx6.[/i] 2nd - [i]Barkskinx2, Lesser Restorationx2, Resist Energyx2,[/i] 3rd - [i]Cure Moderate Woundsx4, Neutralize Poison[/i] 4th - [i]Cure Serious Woundsx2, Flame Strike, Ice Storm[/i] 5th - [i]Baleful Polymorphx2, Cure Critical Wounds[/i] 6th - [i]Greater Dispel Magicx2[/i] 7th - [i]Summon Swarm[/i] [b]Equipment:[/b] Explorer's Outfit, Shortspear, Sling, 100 Bullets, Backpack, Bedroll, Flint & Steel, Two Torches, 5 Trail Rations, Sack, Spell Component Pouch, Waterskin, Periapt of Wisdom+2, cloak of resistance +1, Hammersphere, chitin breastplate, 70 gp. When Wild Shaped as a brown bear: AC 15, Attacks 2 claws +17 (1d8+8), one bite +12 (2d6+4). Fort +12, Ref +6. Move 40 ft. Improved Grab. [b]Animal Companion:[/b] Neshi, riding dog: 8d8+16 hd, 52 hp, Init+3, AC 23 (+3 Dex, +10 natural), BAB+5/Grapple+6, Bite +8, Dmg 1d6+6 Saves F+8, R+9, W+3, Str 18, Dex 19, Con 15, Int 2, Wis 12, Cha 6. Jump +9, Listen +9, Spot+9, Swim +7, Survival +5. Special qualities: scent, evasion, share spells, devotion Feats: Alertness, Track, Expertise, Improved Trip. Tricks known: Attack, defend, down, heel, stay. [b]Background:[/b] The Thornfoot family has a long tradition of service in the Old Faith. Belaver learned the Druidic tongue, prayers, and practices from his grandfather Artorius Thornfoot, a respected patriarch in his home village. His youth was never particularly eventful, nor was Belaver ever seized with wanderlust; his presence in Hommlet is, like most of Belaver's actions, a product of his grandfather's guidance. The old halfling directed his youthful grandchild to this village after a day-long consultation of cloud patterns and various natural "concentration enhancements," telling the boy only that he'd see why his journey was important in time. Belaver has now been in Hommlet for two years, making his living by selling various natural remedies, and supplementing it with hunting and fishing. Family tree: Father: Jonas Thornfoot, miller, resident of (halfling village between one and two week's travel) Mother: Asa Thornfoot, housewife, resident of (above village) Paternal Grandfather: Artorius Thornfoot, druid (semi-retired), resident of (above village). Paternal Grandmother: Jenny Thornfoot, resident of (above village) Maternal Grandfather: Friedrich Silvertooth, farmer, deceased, former resident of (above village) Maternal Grandmother: Shana Silvertooth, farmer, resident of (above village) Uncles: Mortimer Thornfoot, itinerant druid Caleb Thornfoot, mason, resident of (above village); wife Deborah Thornfoot Derek Silvertooth, farmer, resident of (above village) Aunts: Alice Dart, wife of Joman Dart, trader, resident of Hommlet Sonia Silvertooth, midwife/matchmaker, resident of (above village) Siblings: David Thornfoot, apprentice miller, five years younger, resident of (above village) Meghan Thornfoot, fourteen years younger, resident of (above village) Illegitimate half-sister: Cassandra Stone, twelve years older, blackguard in service of Hextor, whereabouts unknown. Needless to say, Jonas doesn't talk about Cassandra much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PCs and NPCs for Endur's RTTOE
Top