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<blockquote data-quote="Endur" data-source="post: 2743283" data-attributes="member: 3346"><p><strong>Craven Proudheart (temporary update)</strong></p><p></p><p>(This is a temporary placeholder of Craven's stats until Isida has the time to permanently update Craven's stats ... Isida can make her own choices of how to level Craven when she has the time)</p><p></p><p>Craven Proudheart</p><p>Male Human Paladin 9/Knight of the Chalice 1</p><p>Alignment: Lawful Good</p><p>Deity: St. Cuthbert</p><p>Height: 5' 11''</p><p>Weight: 185lbs</p><p>Hair: Dark Blonde</p><p>Eyes: Hazel</p><p>Age: 17</p><p></p><p>Str: 14 (+2) [6 points] </p><p>Dex: 10 (+0) [2 points]</p><p>Con: 14 (+2) [6 points] </p><p>Int: 10 (+0) [2 points] </p><p>Wis: 14 (+2) [5 points, +1 level]</p><p>Cha: 13 (+1) [4 points, +1 level]</p><p></p><p>Class and Racial Abilities: Extra feat at first level, 4 extra skill points at level 1, one additional skill point for each level thereafter. Aura of good, detect evil, smite evil 2/day, divine grace, lay on hands (9hp), aura of courage, divine health, turn undead 4/day, special mount. Proficient with all simple and martial weapons, all types of armor, and with shields (except tower shields). Fiendslaying +1/+1d6, +1 to Intimidate, Listen, Sense Motive and Spot against Fiends, +1 will save vs. evil outsiders, and +1 on opposed ability checks against evil outsiders.</p><p></p><p>Hit Dice: 10d10+20</p><p>HP: 75</p><p>AC: 22 (+0 Dex, +9 armor, +3 shield) [Touch 10, Flat-footed 22]</p><p>ACP: –7 (-6 armor, -1 shield)</p><p>Init: +0 (+0 Dex)</p><p>Speed: 20ft </p><p></p><p>Saves:</p><p>Fortitude +10 [+6 base, +2 Con, +1 divine grace, +1 cloak]</p><p>Reflex +5 [+3 base, +0 Dex, +1 divine grace, +1 cloak]</p><p>Will +7 [+3 base, +2 Wis, +1 divine grace, +1 cloak]</p><p></p><p>BAB: +10</p><p>Melee Atk: +14/+9 (1d8+3/x3/B, +1 warhammer) </p><p>Melee Atk: +12/+7 (1d4+2/x2/B, light hammer)</p><p>Ranged Atk: +10 (1d8/x3/100 ft./P, longbow)</p><p>Ranged Atk: +10 (1d4+2/x2/20 ft./B, light hammer)</p><p></p><p>Skills:</p><p>Craft (weaponsmithing) +1 (1 ranks, +0 Int)</p><p>Craft (armorsmithing) +1 (1 rank, +0 Int)</p><p>Diplomacy +11 (8 ranks, +1 Cha, +2 synergy)</p><p>Handle Animal +2 (1 rank, +1 Cha)</p><p>Knowledge (the planes) +5 (5 ranks, +0 Int)</p><p>Knowledge (religion) +10 (10 ranks, +0 Int)</p><p>Listen +4 (0 ranks, +2 Wis, +2 Alertness)</p><p>Sense Motive +7 (5 ranks, +2 Wis)</p><p>Spot +4 (0 ranks, +2 Wis, +2 Alertness)</p><p>Ride +3 (3 ranks, +0 Dex)</p><p></p><p>Feats:</p><p>Alertness (human bonus 1st level)</p><p>Endurance (1st level)</p><p>Weapon Focus (warhammer) (3rd level)</p><p>Power Attack (6th level)</p><p>Improved Critical (warhammer) (9th level)</p><p></p><p>Languages: Common</p><p></p><p>Spells</p><p>DC +2</p><p>1st – bless weapon, cure light wounds, protection from evil</p><p>2nd - resist energy</p><p>Special mount - Courage, heavy warhorse</p><p>Large magical beast; HD 8d8+24; hp 60;Init +1; Spd 60 ft.; AC 20, touch 10, flat-footed 19; Base Atk +6; Grp +15; Atk +10 melee (1d6+5, hoof); Full Atk +10/+10 melee (1d6+5, 2 hooves) and +5 melee (1d4+2, bite); Space/Reach 10 ft./5 ft.; SQ low-light vision, scent, empathic link, improved evasion, share spells, share saving throws; SV Fort +9, Ref +7, Will +3; Str 20, Dex 13, Con 17, Int 4, Wis 13, Cha 6.</p><p><em>Skills and Feats:[/b] Jump +12, Listen +7, Spot +6; Endurance, Run.</em></p><p><em></em></p><p><em>Equipment:</em></p><p><em>+1 Full plate - 2650 (50 lbs)</em></p><p><em>+1 Heavy steel shield – 1157gp (15 lbs)</em></p><p><em>+1 Warhammer – 2312gp (5 lbs)</em></p><p><em>+1 Cloak of Resistance</em></p><p><em>Masterwork Mighty (+2) Composite Longbow </em></p><p><em>2 light hammers – 2gp (4 lbs)</em></p><p><em>2 shortspears – 2gp (6 lbs)</em></p><p><em>Dagger – 2gp (1 lb)</em></p><p><em>Backpack - 2gp (2 lbs)</em></p><p><em>Bedroll 5sp (5 lbs)</em></p><p><em>Waterskin 1gp (4 lbs)</em></p><p><em>50 ft. hemp rope 1gp (10 lbs)</em></p><p><em>Trail rations (10 days worth) 5gp (10 lbs)</em></p><p><em>Belt pouch 1gp (1/2 lb)</em></p><p><em>Traveler’s outfit (Free) </em></p><p><em>Weaponsmithing tools – 5gp (5 lbs)</em></p><p><em>Armorsmithing tools – 5gp (5 lbs)</em></p><p><em>Whetstone – 2cp (4 lbs)</em></p><p><em></em></p><p><em>Relic from Canoness dy'Dey (saint's fingerbone)</em></p><p><em>- Amulet of Natural Armor +1, from Spugnoir. Not identified. (temporary) 2000 gp. Returned to Spugnoir's family.</em></p><p><em>- 15 Arrows, from Chat. 7 sp, 5 cp.</em></p><p><em></em></p><p><em>Total weight – 126.5 lbs, heavy load.</em></p><p><em></em></p><p><em>Money</em></p><p><em>24.48gp</em></p><p><em>~~~~~</em></p><p><em></em></p><p><em>Appearance: Craven is tall and well-muscled, his face chiseled, with a firm, cleft chin and a proud beaky nose. He wears a neat goatee and moustache, and keeps his blonde hair cut short. His face is often neutral of expression, showing neither happiness nor fear, almost to the point of being habitually mask-like. When expecting trouble, he wears a suit of scale mail, otherwise he wears clean traveling clothes of buff and tan. He keeps a dagger in his belt at all times, and carries his favorite warhammer when permissible. </em></p><p><em></em></p><p><em>Personality: Craven often tries to master his expression and voice to avoid betraying his true feelings. Those who have just met him might get the impression that he is rather stoic and stiff. With close friends or family he will show a smile, but with anyone else he tends to be reserved, unwilling to let too many get under his skin, for fear of what they might find there. </em></p><p><em></em></p><p><em>Background: Craven’s life started out rather inauspiciously, actually starting with his great grandfather Orwal. Orwal was a priest of St. Cuthbert who led a group of adventurers to destroy a small orc tribe that had been plaguing Hommlet. However, the battle was close, and Orwal was captured by the tribe’s shaman. Knowing that he could not expect to survive, the shaman chose to curse Orwal’s line rather than just kill him. </em></p><p><em></em></p><p><em>In a frantic ceremony, the shaman cursed Orwal’s third generation. “Your firstborn son will share your god’s worst vice, cowardice. The stain upon your family name will never be erased.” In a final gesture of defiance, the shaman immolated himself along with all of his articles of power, leaving Orwal alive. Orwal tried to dismiss the curse from his mind, but it lingered, through his marriage, the marriage of his daughter, and the birth of their firstborn son. He had told his family of the curse, and in defiance of the curse, Lilinda named her son Craven. </em></p><p><em></em></p><p><em>However, the curse was not dismissed from Craven’s mind, even if outwardly he wore the cowardly name as a badge of courage. Often he heard the tales of glorious battle from the elders of the community, and outwardly he praised them, but inwardly he was relieved that he hadn’t had to do them, for her was certain that he would have run away or surrendered. Most of his dreams were filled with thoughts of cowardice, of men that ran instead of fought, who escaped instead of dying. </em></p><p><em></em></p><p><em>In as much defiance as his parents, Craven began training as a warrior, and found a calling in the Church of St. Cuthbert, a god of stoicism and protection. Certainly within such a church his mental cowardice could be trained away. He learned the art of weaponsmithing and armor-making, as well as the use of both of the things he made. Preferring the solidity of a warhammer to the mace, he chose to use one in the service of his god, becoming ordained as a paladin and knight.</em></p><p><em></em></p><p><em>Proudheart is a family name, bestowed seven generations before by a grateful noble. Craven's many-times-great-grandfather was a squire in his service, and had just achieved his knighthood when the noble's cousin was kidnapped. Many experienced knights went to rescue her, and were unsuccessful. The young knight was eager to prove his worth, and proud of his abilities, and promised to deliver the noble's cousin to him. Despite his youth, the noble agreed, for all others had failed, so what harm could come of the boy's attempt?</em></p><p><em></em></p><p><em>It took no less than three years for the young knight to track down the cousin's kidnapper. Each time he thought about abandoning his quest, his pride would not let him, and his great love for his lord could not let him rest. Eventually he did find the kidnapper, and dealt justice to him swiftly. He took the lord's cousin home, and the lord bestowed upon him a family name to commemorate his deed. Proudheart, Proud for the pride that refused to let him fail, and heart for the compassion and love that drove him ever onward.</em></p><p><em></em></p><p><em>Hommlet, however, is a small town. Great crusades are hard to come by, and even the noblest warrior must make a living. Putting his skills to work in helping supply the temple with weapons, Craven put his skills to work to earn his bread. He moonlights in the Welcome Wench as a peacekeeper, and the temple has him protect travelers on the road to nearby towns, for a suitable donation.</em></p><p><em></em></p><p><em>Though Craven has crossed blades with the occasional bandit and been able to do his duty, he has fought down intense surges of fear so great they come close to paralyzing him. Though he has managed to face down human foes and the occasional goblin or orc, he fears his fear will cause him to freeze before the face of any greater evil. His fear feeds upon itself, and he dares not even mention it to his superiors. He cannot even bring himself to pray for courage, believing that any change must come from within.</em></p><p><em></em></p><p><em>Family Tree: (P = paternal side, M = maternal side, D = deceased)</em></p><p><em></em></p><p><em>Mother – Lilinda (potter)</em></p><p><em>Father – Trevor (leatherworker for the temple)</em></p><p><em>(P) Uncle Evan (single)</em></p><p><em>(P) Uncle Lars (Married Aunt Elanor, had cousins Fredrick and Ingrid)</em></p><p><em>(M) Uncle Wiran (Married Aunt Saran, had cousin Jame)</em></p><p><em>(M) Uncle Iben (D) (died at 15 in goblin raid)</em></p><p><em>(M) Aunt Sibby (Sibria) (Married Uncle Pol, had triplet cousins Jan, Elorn, and Nol; work in neighboring town)</em></p><p><em>Sister Jona (younger, 16, married to Rolf, had niece Yeldara; employed as bakers)</em></p><p><em>Sister Marly (next oldest, 14)</em></p><p><em>Brother Frex (baby, died year after Jona was born, of fever)</em></p><p><em></em></p><p><em>Craven has a good relationship with his family, though he has kept a bit of distance with his parents since he joined the temple. He hopes to keep them from knowing his inner heart by pledging his duty to keep him from home. However, he does try to take care of his sister Marly from time to time. Of all those in his family, only she has some knowledge of how he feels, and she would not reveal his secret for the world. He knows soon she will marry, and is carefully screening all potential suitors. If anyone dares break her heart, they will face the full force of Craven’s anger. </em></p><p><em></em></p><p><em>(GM – Grand Maternal line, or grandmother’s siblings, visa versa with GP)</em></p><p><em></em></p><p><em>Lilinda’s Line</em></p><p><em></em></p><p><em>(M) Grandmother Thessela (Age 85)</em></p><p><em>(M) Grandfather Thoran (D, natural causes, five years ago)</em></p><p><em>(GM) Great-Aunt Isily (D, red ache fever, age 43)</em></p><p><em>(GM) Great Uncle Boar (Age 90, elder priest in Pelor’s temple)</em></p><p><em>(GP) Great Aunt Deba (D, age 30 flood, spinster)</em></p><p><em>(GP) Great Uncle Kuvan (D, age 50, heart attack, married Great Aunt Tamara, age 40)</em></p><p><em>(GP) Great Uncle Lagress (D, age 13, fall down a well)</em></p><p><em></em></p><p><em>(MG) Great Grandmother Frissaly (D, age 47, bandit raid)</em></p><p><em>(MG) Great Grandfather Wander (Age 94, priest of Fharlaghn, still travels)</em></p><p><em>(GGM) Great-Great Uncle Budorn </em></p><p><em>(GGM) Great-Great Uncle Jarek</em></p><p><em>(GGM) Great-Great Aunt Yilinda</em></p><p><em>(GGP) Great-Great Aunt Gillian</em></p><p><em></em></p><p><em>(PG) Great Grandmother Kara (D, age 50, natural causes)</em></p><p><em>(PG) Great Grandfather Jorlin (D, age 46, natural causes)</em></p><p><em>(GGM) Great-Aunt Pressa</em></p><p><em>(GGM) Great-Aunt Sharla</em></p><p><em>(GGM) Great-Uncle Oak</em></p><p><em>(GGP) Great-Uncle Albon</em></p><p><em>(GGP) Great-Uncle Horace</em></p><p><em></em></p><p><em>Trevor’s line </em></p><p><em></em></p><p><em>(P) Grandmother Ginara (D, 78, natural causes)</em></p><p><em>(P) Grandfather Salarn (D, 68, heart attack)</em></p><p><em>(GM) Great Uncle Yarb (married Great Aunt Merilla)</em></p><p><em>(GM) Great Uncle Prudarin (married Great Aunt Georgina)</em></p><p><em>(GP) Great Uncle Eiclax (died as a child, 3 years old, stampede)</em></p><p><em>(MG) Great Grandmother Quina (D, age 30, childbirth)</em></p><p><em>(MG) Great Grandfather Wander (D, age 75, natural causes)</em></p><p><em>(GGM) Great-Great Uncle William </em></p><p><em>(GGM) Great-Great Uncle Saru</em></p><p><em>(GGP) Great-Great Uncle Olva</em></p><p><em>(GGP) Great-Great Uncle Yargu</em></p><p><em></em></p><p><em>(PG) Great Grandmother Irene (D, age 67, orc raid)</em></p><p><em>(PG) Great Grandfather Orwal (D, age 65, heart attack)</em></p><p><em>(GGM) Great-Aunt Shira</em></p><p><em>(GGP) Great-Uncle Damar</em></p><p><em>(GGP) Great-Uncle Alder</em></p><p><em>(GGP) Great-Uncle Gathur</em></p><p><em>(GGP) Great-Uncle Urich</em></p></blockquote><p></p>
[QUOTE="Endur, post: 2743283, member: 3346"] [b]Craven Proudheart (temporary update)[/b] (This is a temporary placeholder of Craven's stats until Isida has the time to permanently update Craven's stats ... Isida can make her own choices of how to level Craven when she has the time) Craven Proudheart Male Human Paladin 9/Knight of the Chalice 1 Alignment: Lawful Good Deity: St. Cuthbert Height: 5' 11'' Weight: 185lbs Hair: Dark Blonde Eyes: Hazel Age: 17 Str: 14 (+2) [6 points] Dex: 10 (+0) [2 points] Con: 14 (+2) [6 points] Int: 10 (+0) [2 points] Wis: 14 (+2) [5 points, +1 level] Cha: 13 (+1) [4 points, +1 level] Class and Racial Abilities: Extra feat at first level, 4 extra skill points at level 1, one additional skill point for each level thereafter. Aura of good, detect evil, smite evil 2/day, divine grace, lay on hands (9hp), aura of courage, divine health, turn undead 4/day, special mount. Proficient with all simple and martial weapons, all types of armor, and with shields (except tower shields). Fiendslaying +1/+1d6, +1 to Intimidate, Listen, Sense Motive and Spot against Fiends, +1 will save vs. evil outsiders, and +1 on opposed ability checks against evil outsiders. Hit Dice: 10d10+20 HP: 75 AC: 22 (+0 Dex, +9 armor, +3 shield) [Touch 10, Flat-footed 22] ACP: –7 (-6 armor, -1 shield) Init: +0 (+0 Dex) Speed: 20ft Saves: Fortitude +10 [+6 base, +2 Con, +1 divine grace, +1 cloak] Reflex +5 [+3 base, +0 Dex, +1 divine grace, +1 cloak] Will +7 [+3 base, +2 Wis, +1 divine grace, +1 cloak] BAB: +10 Melee Atk: +14/+9 (1d8+3/x3/B, +1 warhammer) Melee Atk: +12/+7 (1d4+2/x2/B, light hammer) Ranged Atk: +10 (1d8/x3/100 ft./P, longbow) Ranged Atk: +10 (1d4+2/x2/20 ft./B, light hammer) Skills: Craft (weaponsmithing) +1 (1 ranks, +0 Int) Craft (armorsmithing) +1 (1 rank, +0 Int) Diplomacy +11 (8 ranks, +1 Cha, +2 synergy) Handle Animal +2 (1 rank, +1 Cha) Knowledge (the planes) +5 (5 ranks, +0 Int) Knowledge (religion) +10 (10 ranks, +0 Int) Listen +4 (0 ranks, +2 Wis, +2 Alertness) Sense Motive +7 (5 ranks, +2 Wis) Spot +4 (0 ranks, +2 Wis, +2 Alertness) Ride +3 (3 ranks, +0 Dex) Feats: Alertness (human bonus 1st level) Endurance (1st level) Weapon Focus (warhammer) (3rd level) Power Attack (6th level) Improved Critical (warhammer) (9th level) Languages: Common Spells DC +2 1st – bless weapon, cure light wounds, protection from evil 2nd - resist energy Special mount - Courage, heavy warhorse Large magical beast; HD 8d8+24; hp 60;Init +1; Spd 60 ft.; AC 20, touch 10, flat-footed 19; Base Atk +6; Grp +15; Atk +10 melee (1d6+5, hoof); Full Atk +10/+10 melee (1d6+5, 2 hooves) and +5 melee (1d4+2, bite); Space/Reach 10 ft./5 ft.; SQ low-light vision, scent, empathic link, improved evasion, share spells, share saving throws; SV Fort +9, Ref +7, Will +3; Str 20, Dex 13, Con 17, Int 4, Wis 13, Cha 6. [i]Skills and Feats:[/b] Jump +12, Listen +7, Spot +6; Endurance, Run. Equipment: +1 Full plate - 2650 (50 lbs) +1 Heavy steel shield – 1157gp (15 lbs) +1 Warhammer – 2312gp (5 lbs) +1 Cloak of Resistance Masterwork Mighty (+2) Composite Longbow 2 light hammers – 2gp (4 lbs) 2 shortspears – 2gp (6 lbs) Dagger – 2gp (1 lb) Backpack - 2gp (2 lbs) Bedroll 5sp (5 lbs) Waterskin 1gp (4 lbs) 50 ft. hemp rope 1gp (10 lbs) Trail rations (10 days worth) 5gp (10 lbs) Belt pouch 1gp (1/2 lb) Traveler’s outfit (Free) Weaponsmithing tools – 5gp (5 lbs) Armorsmithing tools – 5gp (5 lbs) Whetstone – 2cp (4 lbs) Relic from Canoness dy'Dey (saint's fingerbone) - Amulet of Natural Armor +1, from Spugnoir. Not identified. (temporary) 2000 gp. Returned to Spugnoir's family. - 15 Arrows, from Chat. 7 sp, 5 cp. Total weight – 126.5 lbs, heavy load. Money 24.48gp ~~~~~ Appearance: Craven is tall and well-muscled, his face chiseled, with a firm, cleft chin and a proud beaky nose. He wears a neat goatee and moustache, and keeps his blonde hair cut short. His face is often neutral of expression, showing neither happiness nor fear, almost to the point of being habitually mask-like. When expecting trouble, he wears a suit of scale mail, otherwise he wears clean traveling clothes of buff and tan. He keeps a dagger in his belt at all times, and carries his favorite warhammer when permissible. Personality: Craven often tries to master his expression and voice to avoid betraying his true feelings. Those who have just met him might get the impression that he is rather stoic and stiff. With close friends or family he will show a smile, but with anyone else he tends to be reserved, unwilling to let too many get under his skin, for fear of what they might find there. Background: Craven’s life started out rather inauspiciously, actually starting with his great grandfather Orwal. Orwal was a priest of St. Cuthbert who led a group of adventurers to destroy a small orc tribe that had been plaguing Hommlet. However, the battle was close, and Orwal was captured by the tribe’s shaman. Knowing that he could not expect to survive, the shaman chose to curse Orwal’s line rather than just kill him. In a frantic ceremony, the shaman cursed Orwal’s third generation. “Your firstborn son will share your god’s worst vice, cowardice. The stain upon your family name will never be erased.” In a final gesture of defiance, the shaman immolated himself along with all of his articles of power, leaving Orwal alive. Orwal tried to dismiss the curse from his mind, but it lingered, through his marriage, the marriage of his daughter, and the birth of their firstborn son. He had told his family of the curse, and in defiance of the curse, Lilinda named her son Craven. However, the curse was not dismissed from Craven’s mind, even if outwardly he wore the cowardly name as a badge of courage. Often he heard the tales of glorious battle from the elders of the community, and outwardly he praised them, but inwardly he was relieved that he hadn’t had to do them, for her was certain that he would have run away or surrendered. Most of his dreams were filled with thoughts of cowardice, of men that ran instead of fought, who escaped instead of dying. In as much defiance as his parents, Craven began training as a warrior, and found a calling in the Church of St. Cuthbert, a god of stoicism and protection. Certainly within such a church his mental cowardice could be trained away. He learned the art of weaponsmithing and armor-making, as well as the use of both of the things he made. Preferring the solidity of a warhammer to the mace, he chose to use one in the service of his god, becoming ordained as a paladin and knight. Proudheart is a family name, bestowed seven generations before by a grateful noble. Craven's many-times-great-grandfather was a squire in his service, and had just achieved his knighthood when the noble's cousin was kidnapped. Many experienced knights went to rescue her, and were unsuccessful. The young knight was eager to prove his worth, and proud of his abilities, and promised to deliver the noble's cousin to him. Despite his youth, the noble agreed, for all others had failed, so what harm could come of the boy's attempt? It took no less than three years for the young knight to track down the cousin's kidnapper. Each time he thought about abandoning his quest, his pride would not let him, and his great love for his lord could not let him rest. Eventually he did find the kidnapper, and dealt justice to him swiftly. He took the lord's cousin home, and the lord bestowed upon him a family name to commemorate his deed. Proudheart, Proud for the pride that refused to let him fail, and heart for the compassion and love that drove him ever onward. Hommlet, however, is a small town. Great crusades are hard to come by, and even the noblest warrior must make a living. Putting his skills to work in helping supply the temple with weapons, Craven put his skills to work to earn his bread. He moonlights in the Welcome Wench as a peacekeeper, and the temple has him protect travelers on the road to nearby towns, for a suitable donation. Though Craven has crossed blades with the occasional bandit and been able to do his duty, he has fought down intense surges of fear so great they come close to paralyzing him. Though he has managed to face down human foes and the occasional goblin or orc, he fears his fear will cause him to freeze before the face of any greater evil. His fear feeds upon itself, and he dares not even mention it to his superiors. He cannot even bring himself to pray for courage, believing that any change must come from within. Family Tree: (P = paternal side, M = maternal side, D = deceased) Mother – Lilinda (potter) Father – Trevor (leatherworker for the temple) (P) Uncle Evan (single) (P) Uncle Lars (Married Aunt Elanor, had cousins Fredrick and Ingrid) (M) Uncle Wiran (Married Aunt Saran, had cousin Jame) (M) Uncle Iben (D) (died at 15 in goblin raid) (M) Aunt Sibby (Sibria) (Married Uncle Pol, had triplet cousins Jan, Elorn, and Nol; work in neighboring town) Sister Jona (younger, 16, married to Rolf, had niece Yeldara; employed as bakers) Sister Marly (next oldest, 14) Brother Frex (baby, died year after Jona was born, of fever) Craven has a good relationship with his family, though he has kept a bit of distance with his parents since he joined the temple. He hopes to keep them from knowing his inner heart by pledging his duty to keep him from home. However, he does try to take care of his sister Marly from time to time. Of all those in his family, only she has some knowledge of how he feels, and she would not reveal his secret for the world. He knows soon she will marry, and is carefully screening all potential suitors. If anyone dares break her heart, they will face the full force of Craven’s anger. (GM – Grand Maternal line, or grandmother’s siblings, visa versa with GP) Lilinda’s Line (M) Grandmother Thessela (Age 85) (M) Grandfather Thoran (D, natural causes, five years ago) (GM) Great-Aunt Isily (D, red ache fever, age 43) (GM) Great Uncle Boar (Age 90, elder priest in Pelor’s temple) (GP) Great Aunt Deba (D, age 30 flood, spinster) (GP) Great Uncle Kuvan (D, age 50, heart attack, married Great Aunt Tamara, age 40) (GP) Great Uncle Lagress (D, age 13, fall down a well) (MG) Great Grandmother Frissaly (D, age 47, bandit raid) (MG) Great Grandfather Wander (Age 94, priest of Fharlaghn, still travels) (GGM) Great-Great Uncle Budorn (GGM) Great-Great Uncle Jarek (GGM) Great-Great Aunt Yilinda (GGP) Great-Great Aunt Gillian (PG) Great Grandmother Kara (D, age 50, natural causes) (PG) Great Grandfather Jorlin (D, age 46, natural causes) (GGM) Great-Aunt Pressa (GGM) Great-Aunt Sharla (GGM) Great-Uncle Oak (GGP) Great-Uncle Albon (GGP) Great-Uncle Horace Trevor’s line (P) Grandmother Ginara (D, 78, natural causes) (P) Grandfather Salarn (D, 68, heart attack) (GM) Great Uncle Yarb (married Great Aunt Merilla) (GM) Great Uncle Prudarin (married Great Aunt Georgina) (GP) Great Uncle Eiclax (died as a child, 3 years old, stampede) (MG) Great Grandmother Quina (D, age 30, childbirth) (MG) Great Grandfather Wander (D, age 75, natural causes) (GGM) Great-Great Uncle William (GGM) Great-Great Uncle Saru (GGP) Great-Great Uncle Olva (GGP) Great-Great Uncle Yargu (PG) Great Grandmother Irene (D, age 67, orc raid) (PG) Great Grandfather Orwal (D, age 65, heart attack) (GGM) Great-Aunt Shira (GGP) Great-Uncle Damar (GGP) Great-Uncle Alder (GGP) Great-Uncle Gathur (GGP) Great-Uncle Urich[/i] [/QUOTE]
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