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PCs and the gimmie gimmie's
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<blockquote data-quote="Croesus" data-source="post: 5496471" data-attributes="member: 35019"><p>I don't mean to be argumentative (really), but why does the character have to be xenophobic, just because that's how you see high elves in your campaign? After all, his character is already adventuring with characters of other races, involving himself in other races' affairs. Sounds like he has chosen a different path from that of most of his people. If they want to turn their backs on the rest of the world, why should he?</p><p></p><p>Or perhaps his motivation is to find something that will save his people. Perhaps he believes that by spreading their religion they will gain the favor of their gods, or bring good fortune to them. Or maybe he's just focused on proselytizing vs. staying home on that "desolate island".</p><p></p><p>If this is truly a player problem, none of what I've said matters. But if this is a case where the player wants to play the character in a way that you wouldn't, will it really hurt the campaign to allow him to do so? I can understand that your world is your world, but what's wrong with letting a player bend the tropes a bit, especially if it opens up new paths for the character and the campaign?</p><p></p><p>After all, it's not like he's trying to play a Drizz't clone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Croesus, post: 5496471, member: 35019"] I don't mean to be argumentative (really), but why does the character have to be xenophobic, just because that's how you see high elves in your campaign? After all, his character is already adventuring with characters of other races, involving himself in other races' affairs. Sounds like he has chosen a different path from that of most of his people. If they want to turn their backs on the rest of the world, why should he? Or perhaps his motivation is to find something that will save his people. Perhaps he believes that by spreading their religion they will gain the favor of their gods, or bring good fortune to them. Or maybe he's just focused on proselytizing vs. staying home on that "desolate island". If this is truly a player problem, none of what I've said matters. But if this is a case where the player wants to play the character in a way that you wouldn't, will it really hurt the campaign to allow him to do so? I can understand that your world is your world, but what's wrong with letting a player bend the tropes a bit, especially if it opens up new paths for the character and the campaign? After all, it's not like he's trying to play a Drizz't clone. :p [/QUOTE]
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