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PCs and the gimmie gimmie's
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<blockquote data-quote="Saeviomagy" data-source="post: 5499019" data-attributes="member: 5890"><p>First it sounds like there's something up with your treasure division - why is a useful magic item being sold if one player wants it? That's just a net loss of loot!</p><p></p><p></p><p></p><p>This isn't a great system. Apart from anything else, it 'rewards' (in quotes, because what's bad for the party is bad for the PC, just not as obvious) rolling on absolutely everything. After all, there's only a 50% chance you'll end up the items you actually want, and there's a decent chance that one person ends up with a heap more than everyone else.</p><p></p><p>If everyone is getting upset over division of treasure, you're best switching to a method whereby gold and treasure get divided evenly amongst the party without any gameable mechanics involved. Just treat each magic item as if it were a chunk of cash equal to it's sell value. If two people want an item, they can enter a bidding war: the person willing to pay the most wins.</p><p></p><p>I'd also suggest reaching a compromise with your buddy over his town building ideas. Tell him that in the interests of game balance, you're not going to need him to spend his personal resources on town building. However in exchange, it's never going to make him money except in the form of any rewards for quests related to the town. he still gets a town, he still gets roleplaying kudos, but cash is a game mechanic.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5499019, member: 5890"] First it sounds like there's something up with your treasure division - why is a useful magic item being sold if one player wants it? That's just a net loss of loot! This isn't a great system. Apart from anything else, it 'rewards' (in quotes, because what's bad for the party is bad for the PC, just not as obvious) rolling on absolutely everything. After all, there's only a 50% chance you'll end up the items you actually want, and there's a decent chance that one person ends up with a heap more than everyone else. If everyone is getting upset over division of treasure, you're best switching to a method whereby gold and treasure get divided evenly amongst the party without any gameable mechanics involved. Just treat each magic item as if it were a chunk of cash equal to it's sell value. If two people want an item, they can enter a bidding war: the person willing to pay the most wins. I'd also suggest reaching a compromise with your buddy over his town building ideas. Tell him that in the interests of game balance, you're not going to need him to spend his personal resources on town building. However in exchange, it's never going to make him money except in the form of any rewards for quests related to the town. he still gets a town, he still gets roleplaying kudos, but cash is a game mechanic. [/QUOTE]
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