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<blockquote data-quote="werk" data-source="post: 2189541" data-attributes="member: 29663"><p>I played in a high-fantasy setting where this was a mode of transporting goods. You would build a teleport room and could effectively teleport to any other teleport room that you had access to. It allowed them to teleport above the weight allowance as everything in the room was teleported, but it was a fairly elaborate system with scrying and all that to avoid mishaps.</p><p></p><p>In a setting like that, the characters wouldn't be able to open their own business, because they'd get their knees broken, but if a setting where you are the only one trying to sell the service, I'd let them do it on the condition that it is party money since it is taking up game time. I'd also have them go over how they do the teleport. Where do they teleport the stuff to? anywhere? that'll cause problems. Do they teleport people or just goods? What happens if they teleport a million gp worth of diamonds into a volcano by mistake? I'd say this is less same than airtravel is today, so there is a lot of risk associated. And I'd tax them (heavily) unless the party governs the area. </p><p></p><p>For rez, I'd say the god or church puts a stop to that. Like the god will only rez followers of the god and won't allow the cleric to charge or all proceeds go directly to the church.</p><p></p><p>It really depends on the setting and conditions for me, but arcane=sure, divine=only if the god goes for that sort of thing.</p></blockquote><p></p>
[QUOTE="werk, post: 2189541, member: 29663"] I played in a high-fantasy setting where this was a mode of transporting goods. You would build a teleport room and could effectively teleport to any other teleport room that you had access to. It allowed them to teleport above the weight allowance as everything in the room was teleported, but it was a fairly elaborate system with scrying and all that to avoid mishaps. In a setting like that, the characters wouldn't be able to open their own business, because they'd get their knees broken, but if a setting where you are the only one trying to sell the service, I'd let them do it on the condition that it is party money since it is taking up game time. I'd also have them go over how they do the teleport. Where do they teleport the stuff to? anywhere? that'll cause problems. Do they teleport people or just goods? What happens if they teleport a million gp worth of diamonds into a volcano by mistake? I'd say this is less same than airtravel is today, so there is a lot of risk associated. And I'd tax them (heavily) unless the party governs the area. For rez, I'd say the god or church puts a stop to that. Like the god will only rez followers of the god and won't allow the cleric to charge or all proceeds go directly to the church. It really depends on the setting and conditions for me, but arcane=sure, divine=only if the god goes for that sort of thing. [/QUOTE]
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