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pc's and the money
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<blockquote data-quote="Bront" data-source="post: 2194914" data-attributes="member: 19696"><p>The cleric is easy. Assuming there is a church of his god in the town, then he would have to do it within the framework of the church in general. If not, you might want to "remind" him that part of what the price of the survice is for is a tithe to the god. Let him keep a portion of it, but not a large percentage. Otherwise, what he is doing is reasonable, but you can assume that he is preocupied for most of the day.</p><p></p><p>As for the mage, if there is a wizard conclave/tower/orgaization, he'll probably have to answer to them for selling services (like a cleric with his church), if what he is selling is even saleable. And, in a town that is not that large, magic may be looked upon suspiciously (not everyone in every town treats magic as if it were an every day occurance), or there may be other issues as well.</p><p></p><p>For either class, to peddle abilities will need to find a (legitimate?) place to do so, so it might take him some time, and perhaps a few skill roles to setup and sell his wares (Diplomacy, sense motive, gather information, maybe a few others are relivent). Plus, with actualy providing the service, it will take some time, perhaps most if not all the day, and still may not prove fruitful.</p><p></p><p>Plus, you can't always find people able to pay exhorbitant prices, since many commoners don't see more than a few hundred gold a year.</p><p></p><p>However, don't prevent them either, especialy if they're creative (Elminster's Dry Cleaning could be an interesting side business using Prestidigitation, hehe). There is no reason they can't sell their skill for at least a few gold, just like a fighter could work as a guard or a labor hand, or a bard can perform, etc. </p><p></p><p>Plus, if you realy want to "Discourage" this, either give them something to do in town, or provide the remaining party members with some interesting random encounters (everything from bandits to interesting locals).</p><p></p><p>If they're high enough level to cast resurect and teleport though and are still bumming around for loose change (outside of perhaps an RP moment, some bards never pass up a gig), then either the party is a bit greedy, or they need to find more lucritive adventures.</p></blockquote><p></p>
[QUOTE="Bront, post: 2194914, member: 19696"] The cleric is easy. Assuming there is a church of his god in the town, then he would have to do it within the framework of the church in general. If not, you might want to "remind" him that part of what the price of the survice is for is a tithe to the god. Let him keep a portion of it, but not a large percentage. Otherwise, what he is doing is reasonable, but you can assume that he is preocupied for most of the day. As for the mage, if there is a wizard conclave/tower/orgaization, he'll probably have to answer to them for selling services (like a cleric with his church), if what he is selling is even saleable. And, in a town that is not that large, magic may be looked upon suspiciously (not everyone in every town treats magic as if it were an every day occurance), or there may be other issues as well. For either class, to peddle abilities will need to find a (legitimate?) place to do so, so it might take him some time, and perhaps a few skill roles to setup and sell his wares (Diplomacy, sense motive, gather information, maybe a few others are relivent). Plus, with actualy providing the service, it will take some time, perhaps most if not all the day, and still may not prove fruitful. Plus, you can't always find people able to pay exhorbitant prices, since many commoners don't see more than a few hundred gold a year. However, don't prevent them either, especialy if they're creative (Elminster's Dry Cleaning could be an interesting side business using Prestidigitation, hehe). There is no reason they can't sell their skill for at least a few gold, just like a fighter could work as a guard or a labor hand, or a bard can perform, etc. Plus, if you realy want to "Discourage" this, either give them something to do in town, or provide the remaining party members with some interesting random encounters (everything from bandits to interesting locals). If they're high enough level to cast resurect and teleport though and are still bumming around for loose change (outside of perhaps an RP moment, some bards never pass up a gig), then either the party is a bit greedy, or they need to find more lucritive adventures. [/QUOTE]
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