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General Tabletop Discussion
*Pathfinder & Starfinder
pc's and the money
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<blockquote data-quote="helium3" data-source="post: 2196504" data-attributes="member: 31301"><p>There are a couple of ways to deal with this. One solution is the one that everyone has already mentioned, in that the competition gets a little annoyed with the PC's an resorts to various measures to put him/her out of business.</p><p> </p><p>Another solution is to simply cut down on the demand for services rendered. Yeah, the PC can make money teleporting people or casting various clerical spells, but the cost for said services means that few are willing or able to pay for them. Thus, they just don't make that much money over time.</p><p> </p><p>A third solution, and my personal favorite, is to simply make it a real pain in the behind to go into the "spell-casting business." Perhaps there are forms and permits that need to be filled out. Perhaps insurance is needed. Perhaps taxes need to be paid and the forumlae for figuring out how much is owed is a real hassle. Spend a session or two eating up the rest of the group's game-time dealing with the day-to-day details of running a business for one PC. Insist that the PC spend an hour haggling with a magic shop owner over the cost of bulk-quantities of spell components. Refuse to deal with the dreadfully boring details in any situation but prime gaming time.</p><p> </p><p>Or you could simply say "While a fully rational world would permit your character to use its spell casting abilities to make money through commercial enterprise, this behavior is completely at odds with what the role-playing experience is generally considered to be "all about." Therefore, I am simply not allowing your character to do this, even though there is no "rational" reason for why it could not happen. If you want to be in an RPG that is all about running a business, please find a group that is running "Wall Street : The Role Playing Game."</p></blockquote><p></p>
[QUOTE="helium3, post: 2196504, member: 31301"] There are a couple of ways to deal with this. One solution is the one that everyone has already mentioned, in that the competition gets a little annoyed with the PC's an resorts to various measures to put him/her out of business. Another solution is to simply cut down on the demand for services rendered. Yeah, the PC can make money teleporting people or casting various clerical spells, but the cost for said services means that few are willing or able to pay for them. Thus, they just don't make that much money over time. A third solution, and my personal favorite, is to simply make it a real pain in the behind to go into the "spell-casting business." Perhaps there are forms and permits that need to be filled out. Perhaps insurance is needed. Perhaps taxes need to be paid and the forumlae for figuring out how much is owed is a real hassle. Spend a session or two eating up the rest of the group's game-time dealing with the day-to-day details of running a business for one PC. Insist that the PC spend an hour haggling with a magic shop owner over the cost of bulk-quantities of spell components. Refuse to deal with the dreadfully boring details in any situation but prime gaming time. Or you could simply say "While a fully rational world would permit your character to use its spell casting abilities to make money through commercial enterprise, this behavior is completely at odds with what the role-playing experience is generally considered to be "all about." Therefore, I am simply not allowing your character to do this, even though there is no "rational" reason for why it could not happen. If you want to be in an RPG that is all about running a business, please find a group that is running "Wall Street : The Role Playing Game." [/QUOTE]
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