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*Pathfinder & Starfinder
pc's and the money
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<blockquote data-quote="irdeggman" data-source="post: 2201274" data-attributes="member: 16285"><p>Generally, yes.</p><p></p><p>As has been pointed out there could be expenses involved, especially if this was a long term thing vice an individual spell (and as the thread started it seemed to indicate this was ongoing).</p><p></p><p>It should also be pointed out that the assumption of the DMG is that the PCs are rich and can afford these kinds of things.That is rich in relation to the average commoner who has much less than the average amount of gp a PC has. So while a PC can earn that price per spell sold he needs to find someone willing (or capable of) buying the spell in the first place. Readily churning out cure spells is not necessarily the way things work, most commoners (or even experts) (which are the great majority of NPC in a town) do not have the coin required to purchase spells at the ratelisted. They may (and most probably would) barter for a spell. They might trade food stuffs or other services for a spell.</p><p></p><p>Going back to the original issue, IMO if a player wants to run his PC as a money maker and generate income on a continous basis he should be using the profession skill since that is what it reflects.</p><p></p><p>If one player wishes to stay in town and generate income while the others go off adventuring (the original question didn't address the circumstances) then the trade off is that the one staying in town earns no exp nor does he "find" any more treasure. See the other comment about not being able to readily sell spell services.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2201274, member: 16285"] Generally, yes. As has been pointed out there could be expenses involved, especially if this was a long term thing vice an individual spell (and as the thread started it seemed to indicate this was ongoing). It should also be pointed out that the assumption of the DMG is that the PCs are rich and can afford these kinds of things.That is rich in relation to the average commoner who has much less than the average amount of gp a PC has. So while a PC can earn that price per spell sold he needs to find someone willing (or capable of) buying the spell in the first place. Readily churning out cure spells is not necessarily the way things work, most commoners (or even experts) (which are the great majority of NPC in a town) do not have the coin required to purchase spells at the ratelisted. They may (and most probably would) barter for a spell. They might trade food stuffs or other services for a spell. Going back to the original issue, IMO if a player wants to run his PC as a money maker and generate income on a continous basis he should be using the profession skill since that is what it reflects. If one player wishes to stay in town and generate income while the others go off adventuring (the original question didn't address the circumstances) then the trade off is that the one staying in town earns no exp nor does he "find" any more treasure. See the other comment about not being able to readily sell spell services. [/QUOTE]
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