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PCs are going to town - help with some minor quests?
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<blockquote data-quote="Quickleaf" data-source="post: 5483205" data-attributes="member: 20323"><p><strong>Port Delay</strong></p><p>With the sudden occupation, the merchant fleet is being heavily regulated and overhauled. Several ships are waiting to bring their goods to market offshore - they've been waiting for days now. The PCs might be asked to help the new port authority with identifying a ship carrying contraband so the rest of the fleet can be docked faster. Or they might have a vested interest because some item they wish to purchase is on one of the delayed ships.</p><p></p><p>* Complicating matters is a dangerous coastal storm that's soon to hit.</p><p></p><p><strong>Re-Construction</strong></p><p>An area of the city was damaged during the siege/sacking, and it needs to be repaired quickly before a visiting dignitary is given a tour of the "New City". However, there are two camps of builders with competing visions for the area: (1) Tenement housing for defeated gentry being kicked out from noble quarter of town to make way for nouveau riche occupiers; (2) Hospital and emergency medical "infrastructure" to care for the countless wounded on both sides.</p><p></p><p>* Complicating matters are secondary goals the PCs have, such as gaining allies to form a resistance among defeated gentry, or getting revenge on a wounded general of occupying force, etc.</p><p></p><p><strong>Freedom of Press</strong></p><p>There is evidence of an atrocity committed by a captain in the occupying army during the sack, but the occupying government clearly wants this evidence (and perhaps the captain) to go away. A young bard has some kind of magical evidence and knowledge of the mass grave's location, but what she doesn't have is anyone to give it to. With her time running out, she may turn to the PCs as her only hope.</p><p></p><p>* Complicating matters are the captain's ruthless men hunting the bard down, and the occupying government agents investigating what happened and silencing the issue on a larger scale.</p><p></p><p><strong>Runaway Prince</strong></p><p>The old ruling family was summarily executed, but one prince escaped through a secret passage and the occupying guards are on the hunt for him. Part of re-opening the gates is to lure out this prince. There are several old guards integrated into new city watch with sympathies to the prince. The PCs might get involved to help the prince escape, to intercept him and establish him as a figurehead of the opposition, etc.</p><p></p><p>* The prince is a coward who may have sacrificed his family to save himself, and isn't above selling out secrets to the occupying government if he believes a deal can be made.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5483205, member: 20323"] [b]Port Delay[/b] With the sudden occupation, the merchant fleet is being heavily regulated and overhauled. Several ships are waiting to bring their goods to market offshore - they've been waiting for days now. The PCs might be asked to help the new port authority with identifying a ship carrying contraband so the rest of the fleet can be docked faster. Or they might have a vested interest because some item they wish to purchase is on one of the delayed ships. * Complicating matters is a dangerous coastal storm that's soon to hit. [b]Re-Construction[/b] An area of the city was damaged during the siege/sacking, and it needs to be repaired quickly before a visiting dignitary is given a tour of the "New City". However, there are two camps of builders with competing visions for the area: (1) Tenement housing for defeated gentry being kicked out from noble quarter of town to make way for nouveau riche occupiers; (2) Hospital and emergency medical "infrastructure" to care for the countless wounded on both sides. * Complicating matters are secondary goals the PCs have, such as gaining allies to form a resistance among defeated gentry, or getting revenge on a wounded general of occupying force, etc. [b]Freedom of Press[/b] There is evidence of an atrocity committed by a captain in the occupying army during the sack, but the occupying government clearly wants this evidence (and perhaps the captain) to go away. A young bard has some kind of magical evidence and knowledge of the mass grave's location, but what she doesn't have is anyone to give it to. With her time running out, she may turn to the PCs as her only hope. * Complicating matters are the captain's ruthless men hunting the bard down, and the occupying government agents investigating what happened and silencing the issue on a larger scale. [b]Runaway Prince[/b] The old ruling family was summarily executed, but one prince escaped through a secret passage and the occupying guards are on the hunt for him. Part of re-opening the gates is to lure out this prince. There are several old guards integrated into new city watch with sympathies to the prince. The PCs might get involved to help the prince escape, to intercept him and establish him as a figurehead of the opposition, etc. * The prince is a coward who may have sacrificed his family to save himself, and isn't above selling out secrets to the occupying government if he believes a deal can be made. [/QUOTE]
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PCs are going to town - help with some minor quests?
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