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<blockquote data-quote="Mesh Hong" data-source="post: 4986100" data-attributes="member: 73463"><p>From what I can tell from your posts this is all for a short flashback sequence which will involve 1 fight.</p><p> </p><p>If that is the case try not to get too bogged down with the details. Just create a quick child version of each PC, keeping a rough eye on balance. Then balance the encounter/fight from that stand point. The actual numbers in a sense don't really matter as they are stand alone and only need to balance against the adversaries in this one fight.</p><p> </p><p>As an brief example this took me 10 mins:-</p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Tough Child</span></span></strong><span style="font-family: 'Verdana'"> Level 1 Soldier </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Natural Humanoid XP 100 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +1 <strong>Senses</strong> Perception -2 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 26; Bloodied 13; 2 healing surges for 6 HPs </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 17; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 12, <strong>Will</strong> 12 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 vs. fear </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Swing</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d6+1 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Slash</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks against the same target; attack +7 vs. AC; 1d4+1 damage; if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">both attacks hit target takes 2 ongoing bleeding damage (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Push and Stab</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +6 vs. Fortitude; on hit target is pushed 1 square and knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone; on miss target may shift 1 square; hit or miss Tough Child may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">follow up into the square vacated by the target and make the following </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary attack; attack +8 vs. AC; 1d8+1 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Menacing Attack</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> weapon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +8 vs. AC; 1d6+1 damage; on hit target takes a -2 penalty to all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defences until the start of Tough Kids next turn </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Pick</strong> <strong>on</strong> <strong>Someone</strong> <strong>Your</strong> <strong>Own</strong> <strong>Size</strong> (Move; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target within burst 3; attack +6 vs. Will; on target is pulled to the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">closest free square adjacent to Tough Child and takes a -2 penalty to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack (save ends); on miss slide the target 1 square </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +6, Endurance +5, Intimidate +5, Streetwise +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 12 (+1) <strong>Dex</strong> 8 (-1) <strong>Wis</strong> 6 (-2) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 10 (+0) <strong>Int</strong> 8 (-1) <strong>Cha</strong> 10 (+0) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> stolen short sword, leather tunic</span></span></p><p> </p><p>You just need something that is going to be both fun and simple to understand for 1 encounter and has a flavour of the PC to it.</p><p> </p><p><span style="color: yellow">Related note:-</span></p><p>I recently gave my players an <strong>additional</strong> 11 NPCs to run as allies during a large combat (about 262 individual participants in play!). I took a similar approach with each of the NPCs having stat blocks like monsters and it worked really well. It was an massive fight and lots of fun, interesting enough it also gave the players more of an attachment to the NPCs which was an added bonus.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4986100, member: 73463"] From what I can tell from your posts this is all for a short flashback sequence which will involve 1 fight. If that is the case try not to get too bogged down with the details. Just create a quick child version of each PC, keeping a rough eye on balance. Then balance the encounter/fight from that stand point. The actual numbers in a sense don't really matter as they are stand alone and only need to balance against the adversaries in this one fight. As an brief example this took me 10 mins:- [COLOR=white][B][FONT=Verdana][SIZE=3]Tough Child[/SIZE][/FONT][/B][FONT=Verdana] Level 1 Soldier [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Natural Humanoid XP 100 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +1 [B]Senses[/B] Perception -2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 26; Bloodied 13; 2 healing surges for 6 HPs [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 17; [B]Fortitude[/B] 14, [B]Reflex[/B] 12, [B]Will[/B] 12 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 vs. fear [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Sword Swing[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d6+1 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Double Slash[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]2 attacks against the same target; attack +7 vs. AC; 1d4+1 damage; if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]both attacks hit target takes 2 ongoing bleeding damage (save ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Push and Stab[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +6 vs. Fortitude; on hit target is pushed 1 square and knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone; on miss target may shift 1 square; hit or miss Tough Child may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]follow up into the square vacated by the target and make the following [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary attack; attack +8 vs. AC; 1d8+1 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Menacing Attack[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] weapon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +8 vs. AC; 1d6+1 damage; on hit target takes a -2 penalty to all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defences until the start of Tough Kids next turn [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Pick[/B] [B]on[/B] [B]Someone[/B] [B]Your[/B] [B]Own[/B] [B]Size[/B] (Move; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 target within burst 3; attack +6 vs. Will; on target is pulled to the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]closest free square adjacent to Tough Child and takes a -2 penalty to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack (save ends); on miss slide the target 1 square [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +6, Endurance +5, Intimidate +5, Streetwise +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 12 (+1) [B]Dex[/B] 8 (-1) [B]Wis[/B] 6 (-2) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 10 (+0) [B]Int[/B] 8 (-1) [B]Cha[/B] 10 (+0) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] stolen short sword, leather tunic[/FONT][/COLOR] You just need something that is going to be both fun and simple to understand for 1 encounter and has a flavour of the PC to it. [COLOR=yellow]Related note:-[/COLOR] I recently gave my players an [B]additional[/B] 11 NPCs to run as allies during a large combat (about 262 individual participants in play!). I took a similar approach with each of the NPCs having stat blocks like monsters and it worked really well. It was an massive fight and lots of fun, interesting enough it also gave the players more of an attachment to the NPCs which was an added bonus. [/QUOTE]
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