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PCs as Kids - how'd YOU do it?
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<blockquote data-quote="Conaill" data-source="post: 381496" data-attributes="member: 1264"><p>Note that the "level 0" rules in the DMG are not really for 0th level characters. Rather, they're for multiclassing at 1st level, where you essentially take 1/2 a level in two classes.</p><p></p><p>It's easy to figure out what a "real" lvl 0 character would look like though, working backwards from the normal character progression rules. Note for example that all 1st lvl characters essentially start with 4 "levels" worth of skill points, and that the first bonus feat and first ability increase should essentially happen at lvl 0 rather than lvl 1.</p><p></p><p>Here's how I would extend the "Level-Dependent Benefits" tables on page 22 in the PHB (3-1 and 3-2):</p><p></p><p><span style="color: white">[code]</span></p><p><span style="color: white"> save max ability skill total</span></p><p><span style="color: white">lvl bonus BAB XP ranks feats incr. points HPs</span></p><p><span style="color: white">-2 -1/+1 -2 0 1/2 - - 2+I 1+C</span></p><p><span style="color: white">-1 -1/+1 -1 200 1 - - (2+I)x2 2+C</span></p><p> <span style="color: white">0 +0/+2 +0 500 1 1/2 1st 1st (2+I)x3 3+C</span></p><p> <span style="color: white">1 +0/+2 +0/1 1000 2 - - (X+I)x4 Y+C</span></p><p><span style="color: white"></span></p><p><span style="color: white">[/code]</span></p><p><span style="color: white"></span></p><p>where I is the Int modifier, C is the Con modifier, and X and Y are the number of skill points and the HD of the first character class.</p><p></p><p>Note that I've assumed 2 skill points/lvl and all skills are cross-class. That way there's nowhere to go but up when reaching lvl 1. Only at first level do they get to pick an actual class level, before that it's just skill and (possibly) feats. At that point I would also recalculate their skill points remaining, so they wind up with a normal 1st level character in terms of class and cross-class skill points spent.</p></blockquote><p></p>
[QUOTE="Conaill, post: 381496, member: 1264"] Note that the "level 0" rules in the DMG are not really for 0th level characters. Rather, they're for multiclassing at 1st level, where you essentially take 1/2 a level in two classes. It's easy to figure out what a "real" lvl 0 character would look like though, working backwards from the normal character progression rules. Note for example that all 1st lvl characters essentially start with 4 "levels" worth of skill points, and that the first bonus feat and first ability increase should essentially happen at lvl 0 rather than lvl 1. Here's how I would extend the "Level-Dependent Benefits" tables on page 22 in the PHB (3-1 and 3-2): [color=white][code] save max ability skill total lvl bonus BAB XP ranks feats incr. points HPs -2 -1/+1 -2 0 1/2 - - 2+I 1+C -1 -1/+1 -1 200 1 - - (2+I)x2 2+C 0 +0/+2 +0 500 1 1/2 1st 1st (2+I)x3 3+C 1 +0/+2 +0/1 1000 2 - - (X+I)x4 Y+C [/code] [/color] where I is the Int modifier, C is the Con modifier, and X and Y are the number of skill points and the HD of the first character class. Note that I've assumed 2 skill points/lvl and all skills are cross-class. That way there's nowhere to go but up when reaching lvl 1. Only at first level do they get to pick an actual class level, before that it's just skill and (possibly) feats. At that point I would also recalculate their skill points remaining, so they wind up with a normal 1st level character in terms of class and cross-class skill points spent. [/QUOTE]
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