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PCs breeze through my monster!
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<blockquote data-quote="dreaded_beast" data-source="post: 1785122" data-attributes="member: 11185"><p>Well, I'll try my best, but it was meant as more of a rant and a "shoulder to cry on". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If I templated the rust monster correctly, it was CR 11.</p><p></p><p>Party Composition:</p><p></p><p>6 Paladin / 3 Marshall, Human</p><p>6 Swashbuckler / 3 Favored Soul, Human</p><p>9 Fighter, Half-Orc</p><p>7 Sorcerress, Human (Cohort)</p><p></p><p>The encounter took place within a 60' x 60' room. 2 10' wide exits were in the west and east walls. The ceiling was 30' high. There was a 20' x 20' pit, 100 ft+ deep, in the center of the room where the templated rust monster was waiting. When half the party reached the west end of the room, the rust monster flew up to the top of the room.</p><p></p><p>Everyone rolled initiative, but if I remember correctly, the rust monster was last. The paladin / marshall PC had an aura that gave everyone a +5 bonus to Dex I think, need to double check.</p><p></p><p>Anyway, no one had any effective range attacks, except the sorceress, but she couldn't penetrate the SR. The rust monster flew down and attacked the Fighter and did some decent damage. Everyone came in and started ganging-up on the rust monster. After 2 rounds, it was down by 75% of it's HP, partly because of critical hit from the paladin that did around 30 something points of damage. It stayed an extra round, where it breathed fire at the paladin, which caused it to get hit more when it was the PCs turn. During this time, it should have died, but I "fudged" a bit and let it fly away to the next room. The PCs followed it, where it breathed fire again (although it could only do it once a day) then promptly dropped dead afterwards.</p><p></p><p>Hope that helps!</p><p></p><p>But I just wanted some understanding DMs to sympathize. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1785122, member: 11185"] Well, I'll try my best, but it was meant as more of a rant and a "shoulder to cry on". ;) If I templated the rust monster correctly, it was CR 11. Party Composition: 6 Paladin / 3 Marshall, Human 6 Swashbuckler / 3 Favored Soul, Human 9 Fighter, Half-Orc 7 Sorcerress, Human (Cohort) The encounter took place within a 60' x 60' room. 2 10' wide exits were in the west and east walls. The ceiling was 30' high. There was a 20' x 20' pit, 100 ft+ deep, in the center of the room where the templated rust monster was waiting. When half the party reached the west end of the room, the rust monster flew up to the top of the room. Everyone rolled initiative, but if I remember correctly, the rust monster was last. The paladin / marshall PC had an aura that gave everyone a +5 bonus to Dex I think, need to double check. Anyway, no one had any effective range attacks, except the sorceress, but she couldn't penetrate the SR. The rust monster flew down and attacked the Fighter and did some decent damage. Everyone came in and started ganging-up on the rust monster. After 2 rounds, it was down by 75% of it's HP, partly because of critical hit from the paladin that did around 30 something points of damage. It stayed an extra round, where it breathed fire at the paladin, which caused it to get hit more when it was the PCs turn. During this time, it should have died, but I "fudged" a bit and let it fly away to the next room. The PCs followed it, where it breathed fire again (although it could only do it once a day) then promptly dropped dead afterwards. Hope that helps! But I just wanted some understanding DMs to sympathize. ;) [/QUOTE]
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