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PCs changing the campaign world
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<blockquote data-quote="dreaded_beast" data-source="post: 1751955" data-attributes="member: 11185"><p>How do you handle PCs changing aspects of your campaign world?</p><p></p><p>For example, my PCs have taken to exploring the sewers of Tilverton on an almost nightly basis. According to the old 2nd Ed. Forgotten Realms Adventures hard back book, there is a faction of trolls and ghouls that fight for control of the sewers.</p><p></p><p>While I have not actually come up with the exact amount of trolls and ghouls in the sewers, there may soon come a time when my players want to "rid" the sewers of the trolls and ghouls. I have not come up with an exact number of trolls and ghouls, but I guess they would consist of thinking up the exact amount of trolls/ghouls and having the PCs explore the sewers and fight them until either them or all the monsters are dead.</p><p></p><p>Also, while looking at the 3rd Ed. Lords of Darkness book, I noticed that many of the Evil Organizations give a number of members, such as Fire Knives have 47 or something like that. Anyways, do you keep track of this number when PCs kill members of that organization? Once they kill all the members from that organization, is it gone and dead? Of course the DM can always bring it back, but do you keep them "dead" to give the PCs a sense of being able to affect the campaign world?</p><p></p><p>I guess I'm wondering how you handle PCs changing "canon" aspects of the campaign world in addition to PC actions causing a large change within an established campaign setting, such as FR.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1751955, member: 11185"] How do you handle PCs changing aspects of your campaign world? For example, my PCs have taken to exploring the sewers of Tilverton on an almost nightly basis. According to the old 2nd Ed. Forgotten Realms Adventures hard back book, there is a faction of trolls and ghouls that fight for control of the sewers. While I have not actually come up with the exact amount of trolls and ghouls in the sewers, there may soon come a time when my players want to "rid" the sewers of the trolls and ghouls. I have not come up with an exact number of trolls and ghouls, but I guess they would consist of thinking up the exact amount of trolls/ghouls and having the PCs explore the sewers and fight them until either them or all the monsters are dead. Also, while looking at the 3rd Ed. Lords of Darkness book, I noticed that many of the Evil Organizations give a number of members, such as Fire Knives have 47 or something like that. Anyways, do you keep track of this number when PCs kill members of that organization? Once they kill all the members from that organization, is it gone and dead? Of course the DM can always bring it back, but do you keep them "dead" to give the PCs a sense of being able to affect the campaign world? I guess I'm wondering how you handle PCs changing "canon" aspects of the campaign world in addition to PC actions causing a large change within an established campaign setting, such as FR. [/QUOTE]
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