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PCs changing the campaign world
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<blockquote data-quote="JoeGKushner" data-source="post: 1754927" data-attributes="member: 1129"><p>I've run FR campaigns for years and the players have messed stuff up but good several times.</p><p></p><p>1. When looking at wiping out an organization, the trick is, as the GM, do you want it wiped out. If not, think about how having it gone effects the rest of the setting. For example, you mention one guild has 47 people in it. Those 47 probably have family and friends who might rise to the occassion to 'avenge' or honor those who've been killed.</p><p></p><p>2. When looking at the campaign world, well, it's your world now. The second you decide to GM it, you can wipe countries off the face of the map and add new ones in. I've run games where Greyhawk and FR had massiving trading via Spelljamming and the level of magic was about twice the standard.</p><p></p><p>3. When looking at Cannon, it's your cannon now. The only thing to remember is to keep account of those changes if you're going to continue purchasing books in the series. I say this because despite the best intentions of the authors, the campaign history will be damaged by them as almost all setting suffer some "Crisis of Infinite Earths", "Zero Hour" flux where things change. Sometimes, like I believe in the case of the Scarred Lands, it's just sloppy editing.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1754927, member: 1129"] I've run FR campaigns for years and the players have messed stuff up but good several times. 1. When looking at wiping out an organization, the trick is, as the GM, do you want it wiped out. If not, think about how having it gone effects the rest of the setting. For example, you mention one guild has 47 people in it. Those 47 probably have family and friends who might rise to the occassion to 'avenge' or honor those who've been killed. 2. When looking at the campaign world, well, it's your world now. The second you decide to GM it, you can wipe countries off the face of the map and add new ones in. I've run games where Greyhawk and FR had massiving trading via Spelljamming and the level of magic was about twice the standard. 3. When looking at Cannon, it's your cannon now. The only thing to remember is to keep account of those changes if you're going to continue purchasing books in the series. I say this because despite the best intentions of the authors, the campaign history will be damaged by them as almost all setting suffer some "Crisis of Infinite Earths", "Zero Hour" flux where things change. Sometimes, like I believe in the case of the Scarred Lands, it's just sloppy editing. [/QUOTE]
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