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PCs changing the campaign world
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<blockquote data-quote="ThirdWizard" data-source="post: 1755406" data-attributes="member: 12037"><p>I might as well answer my own question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I also say it depends! I run Planescape almost exclusively, and have for a long time. Usually, during these campaigns, secrets of the multiverse are revealed, devils overthrown, Planes shift locations, Big Things in other words. My PS campaigns tend to be fairly epic in scope. When we start a new PS campaign, everything resets. This has to do with several things. For example, if the secret to Mechanus's gears are the same in every campaign, then the PCs won't feel the same thrill of discovery as they did the first time. Not to say that they have found out the secret of Mechanus's gears twice, but they <em>might</em>. Or if there's a hidden Tenth Hell of Baator, well, there won't be in the next one.</p><p> </p><p>I have a homebrew in which I run short limited-scope campaigns occassionally to get away from the sometimes-too-much PS flavor. Everybody needs at least a little variety. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In these, PC actions can change things and do change things from one game to the other. Usually the games occur in different places, but their actions have an impact (even if its a small one) on something. When someone else DMed (what is now) our homebrew, our PC party accidently allowed a once insignificant figure to get his hands on a magical item that has made him the ruler of a small city-state. And a very very evil one at that. Oops. But, now its there to stay. Maybe someday some adventurers will come and stop him. Maybe that will be a future PC of mine. Or maybe someone I'm DMing for.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 1755406, member: 12037"] I might as well answer my own question. :) I also say it depends! I run Planescape almost exclusively, and have for a long time. Usually, during these campaigns, secrets of the multiverse are revealed, devils overthrown, Planes shift locations, Big Things in other words. My PS campaigns tend to be fairly epic in scope. When we start a new PS campaign, everything resets. This has to do with several things. For example, if the secret to Mechanus's gears are the same in every campaign, then the PCs won't feel the same thrill of discovery as they did the first time. Not to say that they have found out the secret of Mechanus's gears twice, but they [i]might[/i]. Or if there's a hidden Tenth Hell of Baator, well, there won't be in the next one. I have a homebrew in which I run short limited-scope campaigns occassionally to get away from the sometimes-too-much PS flavor. Everybody needs at least a little variety. :) In these, PC actions can change things and do change things from one game to the other. Usually the games occur in different places, but their actions have an impact (even if its a small one) on something. When someone else DMed (what is now) our homebrew, our PC party accidently allowed a once insignificant figure to get his hands on a magical item that has made him the ruler of a small city-state. And a very very evil one at that. Oops. But, now its there to stay. Maybe someday some adventurers will come and stop him. Maybe that will be a future PC of mine. Or maybe someone I'm DMing for. [/QUOTE]
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