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*TTRPGs General
PCs changing the campaign world
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1756524" data-attributes="member: 7177"><p>No way! Accidents on the part of the PCs are one of the things that makes GMing fun! So if the PCs mess up spectacularly, the repercussions should be spectacular, too...</p><p></p><p>In one Shadowrun campaign, the PCs were storming the hideout of a doomsday cult that was sitting on a major mana line. When they massacred everyone except for a few scientists in the lab, they heard a voice on the intercom:</p><p></p><p>"I know that this is terribly cliche, but I have a nuclear bomb in here with me. I have just started a one-hour countdown, and I am the only one who knows how to stop it. So if you don't leave <em>right now</em>, it <em>will</em> explode!"</p><p></p><p>They decided this was a bluff, soon learned that it wasn't, and instead of trying to disarm it and accidentally setting it off, they decided to flee and hide behind the next few hills.</p><p></p><p>The bomb exploded, and, since it was enchanted, blew a major hole into the Earth's manasphere and allowed massive hordes of undead spirits to enter Earth. And since the manaline in question was part of a network of dragon lines encompassing the Pacific Ocean, there were massive earthquakes and volcanic eruptions all around the Pacific Rim, with many thousands of deaths and truly spectacular devastation.</p><p></p><p>I'll never forget the looks on the faces of the players... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In summary: Forget canon. Even accidents can have huge repercussions, and this is something that the PCs and players should learn soon and hard.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1756524, member: 7177"] No way! Accidents on the part of the PCs are one of the things that makes GMing fun! So if the PCs mess up spectacularly, the repercussions should be spectacular, too... In one Shadowrun campaign, the PCs were storming the hideout of a doomsday cult that was sitting on a major mana line. When they massacred everyone except for a few scientists in the lab, they heard a voice on the intercom: "I know that this is terribly cliche, but I have a nuclear bomb in here with me. I have just started a one-hour countdown, and I am the only one who knows how to stop it. So if you don't leave [i]right now[/i], it [i]will[/i] explode!" They decided this was a bluff, soon learned that it wasn't, and instead of trying to disarm it and accidentally setting it off, they decided to flee and hide behind the next few hills. The bomb exploded, and, since it was enchanted, blew a major hole into the Earth's manasphere and allowed massive hordes of undead spirits to enter Earth. And since the manaline in question was part of a network of dragon lines encompassing the Pacific Ocean, there were massive earthquakes and volcanic eruptions all around the Pacific Rim, with many thousands of deaths and truly spectacular devastation. I'll never forget the looks on the faces of the players... ;) In summary: Forget canon. Even accidents can have huge repercussions, and this is something that the PCs and players should learn soon and hard. [/QUOTE]
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