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<blockquote data-quote="Reprisal" data-source="post: 220635" data-attributes="member: 1161"><p>Hehe, that doesn't sound like much help, to be honest, man.</p><p></p><p>"You see here, this is the Library of Congress, it has perhaps the largest collection of human knowledge in North America. I'm sure there's something here that you can find to help you out."</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>I think you've hit it on the nose with the repercussions and consequences of their actions affecting the "world" around them. Note that I place the term "world" in quotes since you could easily replace it with "town" or "nation" or "continent." Basically, what I believe players want is acknowledgement for their actions through consistent description (The Whining Kobold Inn is still being rebuilt from that errant fireball...), or how NPCs approach them, or how they've effected things like the balance of power, the rules of the game, or what-not in their "world."</p><p></p><p>If they do something grand and noble, award them with more than loot... Have the King/Duke/Baron/General reward them with medals and induction into "The Radiant Order of the Kingdom of Eldor" or something. If they've done something terrible, have "Wanted: This Guy" posters every once in a while. If they destroy a bridge, have it effect the area's economy for a such a time until someone finds the money to have it rebuilt.</p><p></p><p>If they cleared out a cavern complex of the vile Drow, how does that effect the balance of power in the area? Now that the dark elves are gone, the goblin population could skyrocket and a new crop of problems could come up.</p><p></p><p>Most of all, ask your players, or try to understand just what it is that they want their Player-Characters to do... I'd almost demand some semblance of a higher cause from all of my players. Sure, gaining money and levels is important, but at the same time, I believe having a higher cause, be it good or ill, is always a good thing...</p></blockquote><p></p>
[QUOTE="Reprisal, post: 220635, member: 1161"] Hehe, that doesn't sound like much help, to be honest, man. "You see here, this is the Library of Congress, it has perhaps the largest collection of human knowledge in North America. I'm sure there's something here that you can find to help you out." ;) :D I think you've hit it on the nose with the repercussions and consequences of their actions affecting the "world" around them. Note that I place the term "world" in quotes since you could easily replace it with "town" or "nation" or "continent." Basically, what I believe players want is acknowledgement for their actions through consistent description (The Whining Kobold Inn is still being rebuilt from that errant fireball...), or how NPCs approach them, or how they've effected things like the balance of power, the rules of the game, or what-not in their "world." If they do something grand and noble, award them with more than loot... Have the King/Duke/Baron/General reward them with medals and induction into "The Radiant Order of the Kingdom of Eldor" or something. If they've done something terrible, have "Wanted: This Guy" posters every once in a while. If they destroy a bridge, have it effect the area's economy for a such a time until someone finds the money to have it rebuilt. If they cleared out a cavern complex of the vile Drow, how does that effect the balance of power in the area? Now that the dark elves are gone, the goblin population could skyrocket and a new crop of problems could come up. Most of all, ask your players, or try to understand just what it is that they want their Player-Characters to do... I'd almost demand some semblance of a higher cause from all of my players. Sure, gaining money and levels is important, but at the same time, I believe having a higher cause, be it good or ill, is always a good thing... [/QUOTE]
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