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<blockquote data-quote="Tor L'Tha" data-source="post: 1963965" data-attributes="member: 25114"><p><strong>He'Rak</strong></p><p></p><p>Name: He'Rak and Speaks <span style="color: Olive">in this color, somthimes he even sings in this nice color </span></p><p></p><p>Sex: male</p><p>race: half-elf</p><p>class: sorcerer</p><p>level 3</p><p></p><p>AL: chaotic/good</p><p>Hair: white</p><p>Eyes:white</p><p>Height:1,85 mt</p><p>Weight:90 kg</p><p>Age:120 year</p><p></p><p>str 10 (0)</p><p>dex 13(+1)</p><p>con 14(+2)</p><p>int 14 (+2) </p><p>wis 14(+2) </p><p>cha 16(+3) </p><p>= 35 pts. </p><p></p><p>HP: 4 (1d4) +2(con) +3 (familiar)= 9 +4 (3lvl)=13</p><p>AC: 14 (10 + 1 Dex + 3 studded leather)</p><p></p><p>Saves:</p><p>Fortitude: +1 (Con +2) =3</p><p>Reflex: +1 (Dex +1) =2</p><p>Will: +3 (Wis +2)= 5</p><p></p><p>Init: +1 (+1 Dex)</p><p></p><p>Base attack bonus: +1</p><p>melee +0</p><p>ranged +1</p><p></p><p>Skill Points at 1st Level: (2 + Int modifier) x 4.</p><p>2+2=4 x4 =16</p><p>Skill Points at Each Additional Level: 2 + Int modifier.</p><p>Max Rank 3+Lvl =6</p><p></p><p>Bluff (Cha+3) =3</p><p>Concentration (Con +2) 4=6</p><p>Craft [fletching] (Int +2)=2</p><p>Knowledge (arcana) (Int +2) 1= 3</p><p>Profession [trader] (Wis +2) =2</p><p>Spellcraft (Int +2) 4=6</p><p>Listen (wis+2) +1 [race]+2[rank]= 5</p><p>Spot (wis +2)+1[race] +2[rank]=5</p><p>Diplomacy (cha +3) +2[race] +1[rank]=6</p><p>Gather information (cha +3) +[race] +4[rank]=8</p><p>Extra Skills</p><p></p><p>Hide (dex +1) +2 [rank]= 1</p><p>Move Silently (dex +1) =1</p><p>-</p><p>=</p><p></p><p>Familiar.</p><p>Toad +3 hit points</p><p></p><p>Languages: </p><p>Common</p><p>Elven</p><p></p><p>Spells. </p><p>Spells per day 6 lvl 0 / 5 lvl 1 </p><p>Known Spells 5 lvl 0 / 3 lvl 1</p><p></p><p>Lvl 0 spells</p><p>Conj</p><p>Acid Splash: Orb deals 1d3 acid damage.</p><p>Div</p><p>Detect Magic: Detects spells and magic items within 60 ft.</p><p>Evoc</p><p>Ray of Frost: Ray deals 1d3 cold damage.</p><p>Flare: Dazzles one creature (–1 on attack rolls).</p><p>Illus</p><p>Ghost Sound: Figment sounds.</p><p></p><p></p><p>Lvl 1</p><p>evoc</p><p>Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).</p><p>Div</p><p>Comprehend Languages: You understand all spoken and written languages.</p><p>Ench</p><p>Charm Person: Makes one person your friend.</p><p></p><p></p><p style="text-align: center">-*-*-</p><p></p><p>Race: half-elf</p><p>Racial abilities:</p><p>Low light vision</p><p>listen +1</p><p>spot +1</p><p>diplomacy +2</p><p>gather information +2</p><p></p><p>Feats: </p><p>Extra feat by DM:</p><p></p><p>SPELL FOCUS [GENERAL]</p><p>Choose a school of magic. EVOCATION</p><p>Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.</p><p></p><p>lvl 1: POINT BLANK SHOT [GENERAL]</p><p>Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.</p><p>Special: A fighter may select Point Blank Shot as one of his fighter bonus feats.</p><p></p><p>Lvl 3: DODGE [GENERAL]</p><p>Prerequisite: Dex 13.</p><p>Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.</p><p>A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses.</p><p></p><p></p><p>Equipment:</p><p></p><p>1.Dagger 1d4 critical 19-20 /x2 =2 gp</p><p>2.crossbow light 1d8 19-20 /x2 80 ft= 35 gp</p><p>3.Spear 1d8 /x3 = 2 gp</p><p>4.bolts (20) 1gp X3=60 arrows= 3gp</p><p>5.studded leather Armor bonus+3/max dex Bonus +5/Armor check penalty-1, 25 gp, 20 lb</p><p>6.backpack , sgp, 2lb</p><p>7.case, scroll, 1gp, ½ lb x 2 = 2gp</p><p>8.flint and steel, 1gp</p><p>9.lantern, bullseye 12 gp 3 lb</p><p>10.oil x 5= 5 sp = 5lb</p><p>11.winter blanket </p><p>12.bed roll</p><p>13.waterskin 1 gp 4 lb</p><p>14.travelers outfit , 1 gp</p><p>15. Belt Pouch 1gp</p><p>*</p><p>16. A tiny metal nail with 3 marks on it.</p><p></p><p>= 85 gp, aprox gp left. 35</p><p>= lb</p><p></p><p>[code] Half Elf</p><p>Luck Die: 1d6 (Half elves are not as swayed by luck as humans, but more so than elves, having a sort of “typical” level of luck.)</p><p>Half Elves are generally looked down upon by their heritage. Both elves and humans consider intermixing with other races rather inappropriate. But sometimes, elves and humans can fall deeply in love with each other and are physiologically compatible to create offspring. Consequently, half elves rarely ever feel part of either race and often lead lives of exiles and outsiders. But, they usually feel more pull to human lifestyles since humans are far more varied than elves, granting a tiny bit of social moment. </p><p></p><p>Half elves are like humans and have not typical racial alignment.</p><p></p><p>[/code]</p><p></p><p>[code] Background</p><p>He'Rak was a normal boy, the change came with the puberty at almost 100 years of age, he gain magic, he was fascinated by it, begging his mother to send him to study with a master. It did not take many months before he was taken in to learn with Thalas a half-elf like him. The dad to He'Rak was a human, who died in a accident when chopping a tree. At age 55. his name was He'Rak. His mother was a elven that made her living by selling her own art, paintings was a good childhood memory for He'Rak.</p><p>Not long ago He'Rak was ordered by his master to leave the school and not to return until he had gain experience and strength enough to create a Lightning Bolt. This was his first mission he had to complete before his mentor and also friend, would learn him things about metamagic.</p><p></p><p>He'Rak did not feel ready for this, but Thalas said, birds often push their children over the edge, and they do learn to fly. I must be strict and you strong. Learn on your own, seek knowledge and gather money. He then asked He'Rak to leave his house. He walked the streets and slept in the woods, but he did not seek adventure, something inside him told him to wait. He often obey his intuition.</p><p>Tev’El Rhoe was a great place to grow up in. Why did he hear the voice of the wind speaking to him all the time, as if every mild wind cast had a voice of its one, saying that the road is the way to knowledge. But other times, lesser than the wind he could almost hear the soil he slept on telling him to stay and wait for the right way to be chosen for him. He decided to stay for some more time, at the end of this day he went to a tavern. Buying a glass of vine and a meat steak and vegetables.</p><p></p><p></p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Tor L'Tha, post: 1963965, member: 25114"] [b]He'Rak[/b] Name: He'Rak and Speaks [COLOR=Olive]in this color, somthimes he even sings in this nice color [/COLOR] Sex: male race: half-elf class: sorcerer level 3 AL: chaotic/good Hair: white Eyes:white Height:1,85 mt Weight:90 kg Age:120 year str 10 (0) dex 13(+1) con 14(+2) int 14 (+2) wis 14(+2) cha 16(+3) = 35 pts. HP: 4 (1d4) +2(con) +3 (familiar)= 9 +4 (3lvl)=13 AC: 14 (10 + 1 Dex + 3 studded leather) Saves: Fortitude: +1 (Con +2) =3 Reflex: +1 (Dex +1) =2 Will: +3 (Wis +2)= 5 Init: +1 (+1 Dex) Base attack bonus: +1 melee +0 ranged +1 Skill Points at 1st Level: (2 + Int modifier) x 4. 2+2=4 x4 =16 Skill Points at Each Additional Level: 2 + Int modifier. Max Rank 3+Lvl =6 Bluff (Cha+3) =3 Concentration (Con +2) 4=6 Craft [fletching] (Int +2)=2 Knowledge (arcana) (Int +2) 1= 3 Profession [trader] (Wis +2) =2 Spellcraft (Int +2) 4=6 Listen (wis+2) +1 [race]+2[rank]= 5 Spot (wis +2)+1[race] +2[rank]=5 Diplomacy (cha +3) +2[race] +1[rank]=6 Gather information (cha +3) +[race] +4[rank]=8 Extra Skills Hide (dex +1) +2 [rank]= 1 Move Silently (dex +1) =1 - = Familiar. Toad +3 hit points Languages: Common Elven Spells. Spells per day 6 lvl 0 / 5 lvl 1 Known Spells 5 lvl 0 / 3 lvl 1 Lvl 0 spells Conj Acid Splash: Orb deals 1d3 acid damage. Div Detect Magic: Detects spells and magic items within 60 ft. Evoc Ray of Frost: Ray deals 1d3 cold damage. Flare: Dazzles one creature (–1 on attack rolls). Illus Ghost Sound: Figment sounds. Lvl 1 evoc Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Div Comprehend Languages: You understand all spoken and written languages. Ench Charm Person: Makes one person your friend. [CENTER]-*-*-[/CENTER] Race: half-elf Racial abilities: Low light vision listen +1 spot +1 diplomacy +2 gather information +2 Feats: Extra feat by DM: SPELL FOCUS [GENERAL] Choose a school of magic. EVOCATION Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. lvl 1: POINT BLANK SHOT [GENERAL] Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Special: A fighter may select Point Blank Shot as one of his fighter bonus feats. Lvl 3: DODGE [GENERAL] Prerequisite: Dex 13. Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. Equipment: 1.Dagger 1d4 critical 19-20 /x2 =2 gp 2.crossbow light 1d8 19-20 /x2 80 ft= 35 gp 3.Spear 1d8 /x3 = 2 gp 4.bolts (20) 1gp X3=60 arrows= 3gp 5.studded leather Armor bonus+3/max dex Bonus +5/Armor check penalty-1, 25 gp, 20 lb 6.backpack , sgp, 2lb 7.case, scroll, 1gp, ½ lb x 2 = 2gp 8.flint and steel, 1gp 9.lantern, bullseye 12 gp 3 lb 10.oil x 5= 5 sp = 5lb 11.winter blanket 12.bed roll 13.waterskin 1 gp 4 lb 14.travelers outfit , 1 gp 15. Belt Pouch 1gp * 16. A tiny metal nail with 3 marks on it. = 85 gp, aprox gp left. 35 = lb [code] Half Elf Luck Die: 1d6 (Half elves are not as swayed by luck as humans, but more so than elves, having a sort of “typical” level of luck.) Half Elves are generally looked down upon by their heritage. Both elves and humans consider intermixing with other races rather inappropriate. But sometimes, elves and humans can fall deeply in love with each other and are physiologically compatible to create offspring. Consequently, half elves rarely ever feel part of either race and often lead lives of exiles and outsiders. But, they usually feel more pull to human lifestyles since humans are far more varied than elves, granting a tiny bit of social moment. Half elves are like humans and have not typical racial alignment. [/code] [code] Background He'Rak was a normal boy, the change came with the puberty at almost 100 years of age, he gain magic, he was fascinated by it, begging his mother to send him to study with a master. It did not take many months before he was taken in to learn with Thalas a half-elf like him. The dad to He'Rak was a human, who died in a accident when chopping a tree. At age 55. his name was He'Rak. His mother was a elven that made her living by selling her own art, paintings was a good childhood memory for He'Rak. Not long ago He'Rak was ordered by his master to leave the school and not to return until he had gain experience and strength enough to create a Lightning Bolt. This was his first mission he had to complete before his mentor and also friend, would learn him things about metamagic. He'Rak did not feel ready for this, but Thalas said, birds often push their children over the edge, and they do learn to fly. I must be strict and you strong. Learn on your own, seek knowledge and gather money. He then asked He'Rak to leave his house. He walked the streets and slept in the woods, but he did not seek adventure, something inside him told him to wait. He often obey his intuition. Tev’El Rhoe was a great place to grow up in. Why did he hear the voice of the wind speaking to him all the time, as if every mild wind cast had a voice of its one, saying that the road is the way to knowledge. But other times, lesser than the wind he could almost hear the soil he slept on telling him to stay and wait for the right way to be chosen for him. He decided to stay for some more time, at the end of this day he went to a tavern. Buying a glass of vine and a meat steak and vegetables. [/code] [/QUOTE]
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