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<blockquote data-quote="Tonguez" data-source="post: 1964246" data-attributes="member: 1125"><p><strong>Erlik Bahadur</strong></p><p><strong>Human, Psychic Warrior/Barbarian</strong></p><p></p><p>Str 14 (+2) Dex 16 (+3) Con 12 (+1) Int 12 (+1) Wis 14 (+2) Cha 10 (-)</p><p></p><p>Appearance: Erlik is a lean and wiry young man with an athletic build and a gait the shows both strength and agility. He has a dark weathered complexion, grey eyes and thick almost shaggy hair. There is a sharp wild keenest in his eyes which some find disturbing although he does not intend to be so. </p><p></p><p>Background: Hailing originally from the Barbarian peoples of mountains Erlik is a newcomer and is yet to become used to they indecisive and dawdling ways of the lowlanders. Erlik began his life like all young people of the high mountains learning to survive in the harsh conditions of the Glade. His keen vision gave him an advantage in the work of hunting amidst the mountain crags and many were those who wondered at his speed and ability to run and leap amongst the rocks and at his knack of always landing on his feet. Of course he realises now that his talents were the dawning of his strange abilities, the very abilities that force him into exile....</p><p></p><p>HD 1d8+1+1d12+1; hp 19; Init +7 (+3 Dex, Improved); Spd 40 ft.; </p><p></p><p>AC 13, touch 13, flat-footed 10 </p><p>BAB +0; Melee Halberd + 2 (1d10/x3), Keen Kukri +2 (1d4/x2:18-20), R Light Crossbow +3 (1d8/x2:19-20 80ft)</p><p>Fort 3 Rflx 3 Will 2</p><p>Background Skills: Survival, Spot </p><p>Feats: <em>Track</em> Improved Initiative, Speed of Thought, Inertial Armour, Rage 1/day</p><p></p><p>Skills (17 total/rank+mod)</p><p>Autohypnosis +2, Balance +3, Climb +2, Concentration 3/2+1, Jump +1, Stabilize Self 4/2+2, Swim +2, Tumble 7/4+3, Use Psionic Device 1/1+0,<em> Survival 5/3+2, Spot 3/1+2</em></p><p>Craft +1, Handle Animal +0 Intimidate 3/3+0, Listen 3/1+2, Ride +3</p><p></p><p><u>Talents</u> (2x3/day) Burst, Catfall</p><p><u>Rage</u><em> Str 18 +4 Con 16 +3 Will +4 AC 11 HP +2</em></p><p>Psionic Combat Ego Whip, Psionic Crush</p><p>Luck 2d6</p><p>Equipment: Halberd, 2 Kukri, Light Crossbow</p><p>Sack, Rope, Grappling hook, Piton (4), Hammer, Fishing net, winter blanket, backpack, sunrod (2), tindertwig</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1964246, member: 1125"] [B]Erlik Bahadur Human, Psychic Warrior/Barbarian[/B] Str 14 (+2) Dex 16 (+3) Con 12 (+1) Int 12 (+1) Wis 14 (+2) Cha 10 (-) Appearance: Erlik is a lean and wiry young man with an athletic build and a gait the shows both strength and agility. He has a dark weathered complexion, grey eyes and thick almost shaggy hair. There is a sharp wild keenest in his eyes which some find disturbing although he does not intend to be so. Background: Hailing originally from the Barbarian peoples of mountains Erlik is a newcomer and is yet to become used to they indecisive and dawdling ways of the lowlanders. Erlik began his life like all young people of the high mountains learning to survive in the harsh conditions of the Glade. His keen vision gave him an advantage in the work of hunting amidst the mountain crags and many were those who wondered at his speed and ability to run and leap amongst the rocks and at his knack of always landing on his feet. Of course he realises now that his talents were the dawning of his strange abilities, the very abilities that force him into exile.... HD 1d8+1+1d12+1; hp 19; Init +7 (+3 Dex, Improved); Spd 40 ft.; AC 13, touch 13, flat-footed 10 BAB +0; Melee Halberd + 2 (1d10/x3), Keen Kukri +2 (1d4/x2:18-20), R Light Crossbow +3 (1d8/x2:19-20 80ft) Fort 3 Rflx 3 Will 2 Background Skills: Survival, Spot Feats: [i]Track[/i] Improved Initiative, Speed of Thought, Inertial Armour, Rage 1/day Skills (17 total/rank+mod) Autohypnosis +2, Balance +3, Climb +2, Concentration 3/2+1, Jump +1, Stabilize Self 4/2+2, Swim +2, Tumble 7/4+3, Use Psionic Device 1/1+0,[i] Survival 5/3+2, Spot 3/1+2[/i] Craft +1, Handle Animal +0 Intimidate 3/3+0, Listen 3/1+2, Ride +3 [U]Talents[/U] (2x3/day) Burst, Catfall [U]Rage[/U][I] Str 18 +4 Con 16 +3 Will +4 AC 11 HP +2[/I] Psionic Combat Ego Whip, Psionic Crush Luck 2d6 Equipment: Halberd, 2 Kukri, Light Crossbow Sack, Rope, Grappling hook, Piton (4), Hammer, Fishing net, winter blanket, backpack, sunrod (2), tindertwig [/QUOTE]
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