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(PCs) Dangerous Legacy
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<blockquote data-quote="Bobitron" data-source="post: 2426653" data-attributes="member: 25479"><p><strong>Kale, Last of the Danugh</strong></p><p></p><p><img src="http://i5.photobucket.com/albums/y169/Bobitron/barg01_1cropped.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>A small image for use with the maps.</p><p></p><p><img src="http://i5.photobucket.com/albums/y169/Bobitron/barg01_1tiny.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="font-size: 18px"><strong>Kale</strong></span></p><p></p><p>Human Barbarian 3</p><p> </p><p><strong>Background:</strong> Born to the Danugh Clan high in the hills in the northern edge of the valley, Kale was the son of the chieftain and destined to one day rule his people. The ancestors had decreed it so. Over the last two generations, the Danugh had been one of the first of the clans to leave the nomadic lifestyle and settled into a gentle mountain valley. Living in lodges instead of caves, the Danugh started the rudiments of farming and herding. Kale was responsible for supplementing the clan's food stocks with trapping, and became an accomplished outdoorsman. The tribe was kept busy clearing the land of fey and forging relationships with those too strong to force out. Then the Ferrans, a neighboring clan that had always been the Danugh’s strongest rival, swept out of the mountains and assaulted the clan. Rumours of the Danugh's weakness had reached the other clans, and little mercy was shown to Kale's people. Kale had been away during the attack that ended with the death of his father and his six siblings. Arriving back at the lodge, he stood as the timbers burned around him. The only survivor, the wise woman, swore that the omen still held true. The remnants of the Danugh were scattered, and clan destroyed. Kale now wanders the lands of Enber, crossing its breadth from north to south and exploring the lake’s many shores; the last of the Danugh; ruler of the clan that no longer exists.</p><p> </p><p><strong>Appearance:</strong> An imposing figure, Kale stands nearly six and a half feet tall and has the thick, sinewy muscles of a man accustomed to hardship and battle. His arms and chest are covered with countless scars from his rough life. He started balding at a young age, and now wears his hair long in the back and sides. His grey mane flows into a thick beard that reaches down to his chest. He refuses most of the trappings of civilization, feeling it weakens his connection with the Valley to cloth himself in the cloth of the city-dwellers. Steel bangles encircle his ankles and left arm, and he often reaches over and spins the one highest one above his bicep as he speaks. A thick silver bracer with a large green stone graces his right forearm; the last artifact of his tribe.</p><p></p><p><strong>About this character:</strong> Gruff and short-tempered, Kale has spent most of his adult life alone and in the wilderness. His abrupt manner hides a person who truly cares about those around him if they have earned his respect and the innocent. He once dreamed of revenge against the tribe that slaughtered his kin. As he grows older, the dream drifts further away.</p><p></p><p>Age: 45</p><p>Height: 6’4”</p><p>Weight: 230</p><p>Hair: Grey</p><p>Eyes: Blue</p><p></p><p>Barbarian</p><p>3rd level</p><p>Experience: 3000</p><p>Alignment: CG</p><p>Deity: Ancestor Worship</p><p></p><p><strong>Statistics:</strong></p><p></p><p>STR: 16 (+3 or +5 during rage, costs 10) </p><p>DEX: 14 (+2, costs 6)</p><p>CON: 16 (+3 or +5 during rage, costs 10)</p><p>INT: 10 (+0, costs 2)</p><p>WIS: 14 (+2, costs 6)</p><p>CHA: 9 (-1, costs 1)</p><p></p><p>Hit Points: 43 (+6 during a rage)</p><p><a href="http://invisiblecastle.com/find.py?id=120152" target="_blank">http://invisiblecastle.com/find.py?id=120152</a></p><p><a href="http://invisiblecastle.com/find.py?id=120153" target="_blank">http://invisiblecastle.com/find.py?id=120153</a> </p><p></p><p>Saving Throws: </p><p>Fortitude: +6 (base +3, CON +3)</p><p>Reflex: +3 (base +1, DEX +2)</p><p>Will: +3 (base +1, WIS +2)</p><p></p><p>Armor Class: 14 (Base 10, +2 w/Shield, +2 DEX)</p><p></p><p>Base Attack Bonus: +3</p><p></p><p><strong>Weapons/attacks:</strong></p><p>Unarmed (+6, 1d3+3 nonlethal, Crit 20/x2)</p><p>Unarmed, raging (+8, 1d3+5 nonlethal, Crit 20/x2)</p><p>Bastard sword, one-handed (+6, 1d10+3 slashing, Crit 19/x2)</p><p>Bastard sword, two-handed (+6, 1d10+5 slashing, Crit 19/x2)</p><p>Bastard sword, one-handed, raging (+8, 1d10+5 slashing, Crit 19/x2)</p><p>Bastard sword, two-handed, raging (+8, 1d10+7 slashing, Crit 19/x2)</p><p>Dagger (+6, 1d4+3, Crit 19/x2)</p><p>Dagger, raging (+8, 1d4+5, Crit 19/x2)</p><p>Handaxe (+6, 1d6+3, Crit x3)</p><p>Handaxe, raging (+8, 1d6+5, Crit x3)</p><p></p><p><strong>Skills:</strong></p><p>Starting skill points 30 (4x4)+4+5+5) </p><p>Appraise +0</p><p>Balance +2</p><p>Bluff -1</p><p>Climb* +5 (2 ranks +3 STR)</p><p>Concentration +3</p><p>Craft* +0</p><p>Diplomacy -1</p><p>Disguise -1</p><p>Escape Artist +2</p><p>Forgery +2</p><p>Gather Information -1</p><p>Handle Animal* (untrained)</p><p>Heal +2</p><p>Hide* +7 (5 ranks +2 DEX, perm class skill)</p><p>Intimidate* +5 (6 ranks -1 CHA)</p><p>Jump* +5 (2 ranks +3 STR)</p><p>Listen* +6 (4 ranks +2 WIS)</p><p>Move Silently* +7 (5 ranks +2 DEX, perm class skill)</p><p>Perform -1</p><p>Ride* +2</p><p>Search +0</p><p>Sense Motive +2</p><p>Spot +2</p><p>Survival* +8 (6 ranks +2 WIS) </p><p>Swim* +3</p><p>Use Rope +2</p><p></p><p><strong>Feats:</strong></p><p>Exotic Weapon Proficiency- Bastard Sword (starting feat)</p><p>Power Attack (bonus feat- human)</p><p>Track (bonus feat- campaign)</p><p>Cleave (3rd level feat)</p><p></p><p>Racial Features: </p><p>+4 skill points at start, +1 skill point each level</p><p>Bonus starting feat</p><p></p><p>Languages: Common</p><p></p><p><strong>Class Features:</strong> </p><p>Fast Movement (movement is +10 over racial norm so long as not encumbered and wearing only light armor)</p><p>Illiteracy</p><p>Rage 1/day (temporarily gain +4 on STR and CON, +2 on Will saves, but -2 to AC, lasts 8 rounds)</p><p>Uncanny Dodge (retains DEX bonus even when flat-footed)</p><p>Trap Sense (+1 on Reflex saves and AC vs. traps)</p><p></p><p><strong>Equipment:</strong> </p><p>Bastard Sword (35gp)</p><p>Heavy Wooden Shield (7gp)</p><p>Dagger (1gp)</p><p>Hand axe (6gp)</p><p>Sack with food for ten days (5gp)</p><p>Bracer (30gp)</p><p>Waterskin (1gp)</p><p>Torch x2</p><p>Flint and steel (1gp)</p><p>Wooden mug and bowl (1gp)</p><p>Total spent: 87gp</p><p>Wealth: 13gp</p></blockquote><p></p>
[QUOTE="Bobitron, post: 2426653, member: 25479"] [b]Kale, Last of the Danugh[/b] [img]http://i5.photobucket.com/albums/y169/Bobitron/barg01_1cropped.jpg[/img] A small image for use with the maps. [img]http://i5.photobucket.com/albums/y169/Bobitron/barg01_1tiny.jpg[/img] [SIZE=5][b]Kale[/b][/SIZE] Human Barbarian 3 [b]Background:[/b] Born to the Danugh Clan high in the hills in the northern edge of the valley, Kale was the son of the chieftain and destined to one day rule his people. The ancestors had decreed it so. Over the last two generations, the Danugh had been one of the first of the clans to leave the nomadic lifestyle and settled into a gentle mountain valley. Living in lodges instead of caves, the Danugh started the rudiments of farming and herding. Kale was responsible for supplementing the clan's food stocks with trapping, and became an accomplished outdoorsman. The tribe was kept busy clearing the land of fey and forging relationships with those too strong to force out. Then the Ferrans, a neighboring clan that had always been the Danugh’s strongest rival, swept out of the mountains and assaulted the clan. Rumours of the Danugh's weakness had reached the other clans, and little mercy was shown to Kale's people. Kale had been away during the attack that ended with the death of his father and his six siblings. Arriving back at the lodge, he stood as the timbers burned around him. The only survivor, the wise woman, swore that the omen still held true. The remnants of the Danugh were scattered, and clan destroyed. Kale now wanders the lands of Enber, crossing its breadth from north to south and exploring the lake’s many shores; the last of the Danugh; ruler of the clan that no longer exists. [b]Appearance:[/b] An imposing figure, Kale stands nearly six and a half feet tall and has the thick, sinewy muscles of a man accustomed to hardship and battle. His arms and chest are covered with countless scars from his rough life. He started balding at a young age, and now wears his hair long in the back and sides. His grey mane flows into a thick beard that reaches down to his chest. He refuses most of the trappings of civilization, feeling it weakens his connection with the Valley to cloth himself in the cloth of the city-dwellers. Steel bangles encircle his ankles and left arm, and he often reaches over and spins the one highest one above his bicep as he speaks. A thick silver bracer with a large green stone graces his right forearm; the last artifact of his tribe. [b]About this character:[/b] Gruff and short-tempered, Kale has spent most of his adult life alone and in the wilderness. His abrupt manner hides a person who truly cares about those around him if they have earned his respect and the innocent. He once dreamed of revenge against the tribe that slaughtered his kin. As he grows older, the dream drifts further away. Age: 45 Height: 6’4” Weight: 230 Hair: Grey Eyes: Blue Barbarian 3rd level Experience: 3000 Alignment: CG Deity: Ancestor Worship [b]Statistics:[/b] STR: 16 (+3 or +5 during rage, costs 10) DEX: 14 (+2, costs 6) CON: 16 (+3 or +5 during rage, costs 10) INT: 10 (+0, costs 2) WIS: 14 (+2, costs 6) CHA: 9 (-1, costs 1) Hit Points: 43 (+6 during a rage) [url]http://invisiblecastle.com/find.py?id=120152[/url] [url]http://invisiblecastle.com/find.py?id=120153[/url] Saving Throws: Fortitude: +6 (base +3, CON +3) Reflex: +3 (base +1, DEX +2) Will: +3 (base +1, WIS +2) Armor Class: 14 (Base 10, +2 w/Shield, +2 DEX) Base Attack Bonus: +3 [b]Weapons/attacks:[/b] Unarmed (+6, 1d3+3 nonlethal, Crit 20/x2) Unarmed, raging (+8, 1d3+5 nonlethal, Crit 20/x2) Bastard sword, one-handed (+6, 1d10+3 slashing, Crit 19/x2) Bastard sword, two-handed (+6, 1d10+5 slashing, Crit 19/x2) Bastard sword, one-handed, raging (+8, 1d10+5 slashing, Crit 19/x2) Bastard sword, two-handed, raging (+8, 1d10+7 slashing, Crit 19/x2) Dagger (+6, 1d4+3, Crit 19/x2) Dagger, raging (+8, 1d4+5, Crit 19/x2) Handaxe (+6, 1d6+3, Crit x3) Handaxe, raging (+8, 1d6+5, Crit x3) [b]Skills:[/b] Starting skill points 30 (4x4)+4+5+5) Appraise +0 Balance +2 Bluff -1 Climb* +5 (2 ranks +3 STR) Concentration +3 Craft* +0 Diplomacy -1 Disguise -1 Escape Artist +2 Forgery +2 Gather Information -1 Handle Animal* (untrained) Heal +2 Hide* +7 (5 ranks +2 DEX, perm class skill) Intimidate* +5 (6 ranks -1 CHA) Jump* +5 (2 ranks +3 STR) Listen* +6 (4 ranks +2 WIS) Move Silently* +7 (5 ranks +2 DEX, perm class skill) Perform -1 Ride* +2 Search +0 Sense Motive +2 Spot +2 Survival* +8 (6 ranks +2 WIS) Swim* +3 Use Rope +2 [b]Feats:[/b] Exotic Weapon Proficiency- Bastard Sword (starting feat) Power Attack (bonus feat- human) Track (bonus feat- campaign) Cleave (3rd level feat) Racial Features: +4 skill points at start, +1 skill point each level Bonus starting feat Languages: Common [b]Class Features:[/b] Fast Movement (movement is +10 over racial norm so long as not encumbered and wearing only light armor) Illiteracy Rage 1/day (temporarily gain +4 on STR and CON, +2 on Will saves, but -2 to AC, lasts 8 rounds) Uncanny Dodge (retains DEX bonus even when flat-footed) Trap Sense (+1 on Reflex saves and AC vs. traps) [b]Equipment:[/b] Bastard Sword (35gp) Heavy Wooden Shield (7gp) Dagger (1gp) Hand axe (6gp) Sack with food for ten days (5gp) Bracer (30gp) Waterskin (1gp) Torch x2 Flint and steel (1gp) Wooden mug and bowl (1gp) Total spent: 87gp Wealth: 13gp [/QUOTE]
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