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PCs defeat Miska, but relinquish the Crystal of the Ebon Flame
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<blockquote data-quote="Manbearcat" data-source="post: 6187362" data-attributes="member: 6696971"><p>Good write-up as always @<a href="http://www.enworld.org/forum/member.php?42582-pemerton" target="_blank"><strong>pemerton</strong></a>. Always enjoy reading them. Couple of questions:</p><p></p><p>1 - I know you aren't a big fan of running exploration Skill Challenges but I would be interested in finding out more about the Abyssal travel Skill Challenge. What was at stake? (eg Getting lost and having to deal with something terrible and then another Skill Challenge to get "un-lost?" Exposure to Abyssal conditions, loss of surges, dangerous hazards/encounters, and/or possibly contracting an Abyssal Disease?)? What complexity? How was it initially framed? What complications did you use along the way to exert pressure on specific PCs? What was their response? What was the outcome and how did it change things mechanically and within the fiction?</p><p></p><p>2 - Were you happy with the functionality of play in the resolution of the Crystal of the Ebon Flame scene within the reliquary? Would you have rather have framed it as a punitive Skill Challenge where failures (including answering the riddle incorrectly as a failure accrued) equals exposure to the Angelic "Hazards", psychic damage due to feedback exposure to forbidden lore @ 2 (or so) Healing Surges lost apiece for the group, with ultimate failure releasing Miska for an epic fight? The narrative that you've written looks good and PCs clearly deployed thematic resources to resolve the conflict. I'm just curious if you're happy with the functionality of play GM-side. The reason that I ask is because I've done something very similar (in spirit) to what you've written there (in this case it was an exorcism where the players were shunted into the mind of the victim to deal with the demon) except it was in Skill Challenge format.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6187362, member: 6696971"] Good write-up as always @[URL="http://www.enworld.org/forum/member.php?42582-pemerton"][B]pemerton[/B][/URL]. Always enjoy reading them. Couple of questions: 1 - I know you aren't a big fan of running exploration Skill Challenges but I would be interested in finding out more about the Abyssal travel Skill Challenge. What was at stake? (eg Getting lost and having to deal with something terrible and then another Skill Challenge to get "un-lost?" Exposure to Abyssal conditions, loss of surges, dangerous hazards/encounters, and/or possibly contracting an Abyssal Disease?)? What complexity? How was it initially framed? What complications did you use along the way to exert pressure on specific PCs? What was their response? What was the outcome and how did it change things mechanically and within the fiction? 2 - Were you happy with the functionality of play in the resolution of the Crystal of the Ebon Flame scene within the reliquary? Would you have rather have framed it as a punitive Skill Challenge where failures (including answering the riddle incorrectly as a failure accrued) equals exposure to the Angelic "Hazards", psychic damage due to feedback exposure to forbidden lore @ 2 (or so) Healing Surges lost apiece for the group, with ultimate failure releasing Miska for an epic fight? The narrative that you've written looks good and PCs clearly deployed thematic resources to resolve the conflict. I'm just curious if you're happy with the functionality of play GM-side. The reason that I ask is because I've done something very similar (in spirit) to what you've written there (in this case it was an exorcism where the players were shunted into the mind of the victim to deal with the demon) except it was in Skill Challenge format. [/QUOTE]
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