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PCs die when...
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<blockquote data-quote="Aeric" data-source="post: 2688468" data-attributes="member: 17012"><p>...they do something stupid or are the subject of bad dice rolls, and are either high enough level to have access to resurrection or the player doesn't particularly care whether his character lives or dies."</p><p></p><p>A lot of qualifiers, sure, but we're there to have fun, and <em>strange</em> as it may sound, some people don't consider the death of their favorite character to be fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Case in point: last session, one of my players introduced a new character (his barbarian having died the session before). It was an artificer, and he was really excited about all the stuff he was going to make, whereas before with the barbarian he was only marginally involved. He played him foolishly, however, and by the end of the session he was dead. I could see the anger and disappointment on his face, so I quickly whipped up a house rule stating that if he spent all of his Action Points, he would be stabilized at -9.</p><p></p><p>The player in question is still fairly new to the game, and so he's not too savvy on the proper kinds of tactics to use with the various types of characters. If it was one of my more veteran players, I might not have been so generous. Ultimately, the point of the game is to have fun, and I knew he wasn't being stupid on purpose (I've had those before, and let me tell ya, the gloves were OFF!), so I saw no issue with letting it slide so blatantly.</p></blockquote><p></p>
[QUOTE="Aeric, post: 2688468, member: 17012"] ...they do something stupid or are the subject of bad dice rolls, and are either high enough level to have access to resurrection or the player doesn't particularly care whether his character lives or dies." A lot of qualifiers, sure, but we're there to have fun, and [I]strange[/I] as it may sound, some people don't consider the death of their favorite character to be fun. :p Case in point: last session, one of my players introduced a new character (his barbarian having died the session before). It was an artificer, and he was really excited about all the stuff he was going to make, whereas before with the barbarian he was only marginally involved. He played him foolishly, however, and by the end of the session he was dead. I could see the anger and disappointment on his face, so I quickly whipped up a house rule stating that if he spent all of his Action Points, he would be stabilized at -9. The player in question is still fairly new to the game, and so he's not too savvy on the proper kinds of tactics to use with the various types of characters. If it was one of my more veteran players, I might not have been so generous. Ultimately, the point of the game is to have fun, and I knew he wasn't being stupid on purpose (I've had those before, and let me tell ya, the gloves were OFF!), so I saw no issue with letting it slide so blatantly. [/QUOTE]
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