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PC's fighting NPC's who are classed...
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<blockquote data-quote="Ashrum the Black" data-source="post: 14373" data-attributes="member: 1585"><p>well, since I just last week ran an encounter with a ogre I ckassed with some levels of adept I'll tell you what happened. The one ogre ended up beating the snot out of two PC's before the rest of the party ripped him apart. </p><p></p><p>You see the problem I found is that you can class up a monster to provide a challnge to your party, but when things end up going differently then you intended it can get wonky. </p><p></p><p>Case in point with the ogre. He was supposed to be a challenge by himself for the entire party. He was supposed to come out after the party had ealt with all his little minions. Well, the party dealt with them by blocking the passage they used and then two of the 6 member party then tried to tackle the ogre on their own. After all "he's only an ogre". Well, several rounds later I had a thief at -9, and a monk at 0. The rest of the party couldn't get near the beast until because the passage was blocked by a rather large couple of web spells. (sigh) </p><p></p><p>So you see, when you have a "living" dungeon where the creatures fight with some intellgence and they move about and out of their assigned rooms, you can end up with encounters that can get a lot more out of hand then you intended. Just be mindful of what your designing and things should work out though.</p><p></p><p>And just for the record, my final body count for the day night was one thief at -9, a monk at 0, and one fighter at -18 after challenging an axe armed ogre and two orcs to single combat. Ouch. things just didn't go as planned.</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 14373, member: 1585"] well, since I just last week ran an encounter with a ogre I ckassed with some levels of adept I'll tell you what happened. The one ogre ended up beating the snot out of two PC's before the rest of the party ripped him apart. You see the problem I found is that you can class up a monster to provide a challnge to your party, but when things end up going differently then you intended it can get wonky. Case in point with the ogre. He was supposed to be a challenge by himself for the entire party. He was supposed to come out after the party had ealt with all his little minions. Well, the party dealt with them by blocking the passage they used and then two of the 6 member party then tried to tackle the ogre on their own. After all "he's only an ogre". Well, several rounds later I had a thief at -9, and a monk at 0. The rest of the party couldn't get near the beast until because the passage was blocked by a rather large couple of web spells. (sigh) So you see, when you have a "living" dungeon where the creatures fight with some intellgence and they move about and out of their assigned rooms, you can end up with encounters that can get a lot more out of hand then you intended. Just be mindful of what your designing and things should work out though. And just for the record, my final body count for the day night was one thief at -9, a monk at 0, and one fighter at -18 after challenging an axe armed ogre and two orcs to single combat. Ouch. things just didn't go as planned. [/QUOTE]
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