Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
PCs fleeing thru Sigil's sewers on Friday the 13th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nemesis Destiny" data-source="post: 5771966" data-attributes="member: 98255"><p>You could even run multiple, simpler SCs with less drastic consequences for failing them - each one might represent one smaller sequence of the escape, and a failure might result in a skirmish. Too many skirmishes, and they will start fearing for their lives as their healing resources are whittled away. If someone drops, do they risk slowing themselves down to carry their fallen comrade?</p><p></p><p>Normally, after stealing it from wherever, I just make it fit what I want. Sometimes I print them out and label which direction goes where, etc, basically to make it fit the setting. Then just run it like it was published for a given module - sprinkle in some traps and whatnot.</p><p></p><p>I used a sewer map not that long ago for a one shot prison break I did. It was easy finding sewer maps on google image search.</p><p></p><p>Just curious. A series of level -2 to level+0 encounters for failing SCs might do the trick. You could vary the encounter level based on how badly they've flubbed the checks, or similar conditions. Especially with no rests in between. If they get a success, give them each a surge back or let them recharge a power maybe. Or have that contingent on earning an Advantage in the SC. </p><p></p><p>Those seem like interesting and appropriate consequences.</p><p></p><p></p><p>No problem! Anytime <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>"Good lord there's a Dirty Johnson in my Lou!"</p><p></p><p>Yeah I've got three connected areas (well 4 including a portal in the chamber they're fighting in): across to a thieves guild, down to a wererat "kingdom", and up to the streets of Sigil.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Nemesis Destiny, post: 5771966, member: 98255"] You could even run multiple, simpler SCs with less drastic consequences for failing them - each one might represent one smaller sequence of the escape, and a failure might result in a skirmish. Too many skirmishes, and they will start fearing for their lives as their healing resources are whittled away. If someone drops, do they risk slowing themselves down to carry their fallen comrade? Normally, after stealing it from wherever, I just make it fit what I want. Sometimes I print them out and label which direction goes where, etc, basically to make it fit the setting. Then just run it like it was published for a given module - sprinkle in some traps and whatnot. I used a sewer map not that long ago for a one shot prison break I did. It was easy finding sewer maps on google image search. Just curious. A series of level -2 to level+0 encounters for failing SCs might do the trick. You could vary the encounter level based on how badly they've flubbed the checks, or similar conditions. Especially with no rests in between. If they get a success, give them each a surge back or let them recharge a power maybe. Or have that contingent on earning an Advantage in the SC. Those seem like interesting and appropriate consequences. No problem! Anytime :) "Good lord there's a Dirty Johnson in my Lou!" Yeah I've got three connected areas (well 4 including a portal in the chamber they're fighting in): across to a thieves guild, down to a wererat "kingdom", and up to the streets of Sigil.[/QUOTE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
PCs fleeing thru Sigil's sewers on Friday the 13th
Top