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PCs fleeing thru Sigil's sewers on Friday the 13th
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<blockquote data-quote="Quickleaf" data-source="post: 5773159" data-attributes="member: 20323"><p>Heh, when we start gaming in Hawaii it'll be early Saturday morning in Iceland! </p><p></p><p></p><p>Sure thing, thanks. Would XP ya but I need to spread the love first.</p><p></p><p>Here's the version of the skill challenge I'm going to run with your advice...</p><p><strong></strong></p><p><strong></strong></p><p><strong><span style="font-size: 15px"><span style="color: DarkOrange">Fleeing the sewers</span></span></strong></p><p><strong>6th level skill challenge; complexity III; 8 successes before 3 failures</strong></p><p></p><p><strong>Breaking Off Combat, Group Check: </strong>To begin the skill challenge the PCs must break off from their current fight. DC 11 (further away than six squares from all enemies) / DC 15 (enemy within six squares)/ DC 23 (adj. to enemy). If half or more succeed, then begin the skill challenge, otherwise continue combat for a round.</p><p></p><p><strong>Escalation (end of round 2, round 3, round 4, etc.):</strong> 8 cranium rat minions attack. If there would ever be more than 16 cranium rats at once, replace 8 with a cranium rat arcanist swarm in the tunnel ahead. Either PCs must fight the swarm, take a different route, or plow through enduring opportunity attacks.</p><p></p><p><strong>Special Strategies</strong></p><p></p><ul> <li data-xf-list-type="ul"> <em><span style="color: DarkOrange">A moment’s respite:</span> </em>Find a hiding spot to regain a healing surge or encounter power. However, on a failure, 2 wererats attack from the shadows.</li> <li data-xf-list-type="ul"> <span style="color: DarkOrange"><em>Block off passage:</em></span> Prevent escalation of cranium rats this round. However, on a failure one or more PCs are separated off from group.</li> <li data-xf-list-type="ul"> <span style="color: DarkOrange"><em>Open floodgate: </em></span>Wash away current enemies. However all nearby PCs subject to attack +10 vs. Fort/Ref; fall off 30’ falls and separated from group.</li> <li data-xf-list-type="ul"> <em><span style="color: DarkOrange">Spring a trap:</span> </em>Attack nearby enemies or negate effects of next failure. However, on a failure, trigger the trap on nearby PCs.</li> <li data-xf-list-type="ul"> <span style="color: DarkOrange"><em>Underwater tunnel: </em></span>Swim under walls to different area. On a failure -1 healing surge..</li> </ul><p></p><p><strong>Victory: </strong>PCs emerge on the streets of Sigil. Anyone who rolled a failure makes an embarrassing emergence.</p><p></p><p><strong>Failure (6-7 successes):</strong> PCs end up at an unintended location, roll on the table below (d6 or best judgment).</p><p></p><ol> <li data-xf-list-type="ol"><span style="color: DarkOrange">Sewer Pipe Black Market</span></li> <li data-xf-list-type="ol"><span style="color: DarkOrange">King Rat's turf (Wererat Kingdom)</span></li> <li data-xf-list-type="ol"><span style="color: DarkOrange">Mortuary</span></li> <li data-xf-list-type="ol"><span style="color: DarkOrange">Master of Bones' Lair (Wererat Kingdom)</span></li> <li data-xf-list-type="ol"><span style="color: DarkOrange">Thieves' Training Maze (Crying Eye Thieves' Guild)</span></li> <li data-xf-list-type="ol"><span style="color: DarkOrange">Ditch/Hooded Lantern (Crying Eye Thieves' Guild)</span></li> </ol><p></p><p><strong>Failure (<6 successes):</strong> Many-as-One corners the PCs and combat begins anew, only this time there's nowhere to run.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5773159, member: 20323"] Heh, when we start gaming in Hawaii it'll be early Saturday morning in Iceland! Sure thing, thanks. Would XP ya but I need to spread the love first. Here's the version of the skill challenge I'm going to run with your advice... [B] [SIZE=4][COLOR=DarkOrange]Fleeing the sewers[/COLOR][/SIZE][/B] [B]6th level skill challenge; complexity III; 8 successes before 3 failures[/B] [B]Breaking Off Combat, Group Check: [/B]To begin the skill challenge the PCs must break off from their current fight. DC 11 (further away than six squares from all enemies) / DC 15 (enemy within six squares)/ DC 23 (adj. to enemy). If half or more succeed, then begin the skill challenge, otherwise continue combat for a round. [B]Escalation (end of round 2, round 3, round 4, etc.):[/B] 8 cranium rat minions attack. If there would ever be more than 16 cranium rats at once, replace 8 with a cranium rat arcanist swarm in the tunnel ahead. Either PCs must fight the swarm, take a different route, or plow through enduring opportunity attacks. [B]Special Strategies[/B] [LIST] [*] [I][COLOR=DarkOrange]A moment’s respite:[/COLOR] [/I]Find a hiding spot to regain a healing surge or encounter power. However, on a failure, 2 wererats attack from the shadows. [*] [COLOR=DarkOrange][I]Block off passage:[/I][/COLOR] Prevent escalation of cranium rats this round. However, on a failure one or more PCs are separated off from group. [*] [COLOR=DarkOrange][I]Open floodgate: [/I][/COLOR]Wash away current enemies. However all nearby PCs subject to attack +10 vs. Fort/Ref; fall off 30’ falls and separated from group. [*] [I][COLOR=DarkOrange]Spring a trap:[/COLOR] [/I]Attack nearby enemies or negate effects of next failure. However, on a failure, trigger the trap on nearby PCs. [*] [COLOR=DarkOrange][I]Underwater tunnel: [/I][/COLOR]Swim under walls to different area. On a failure -1 healing surge.. [/LIST] [B]Victory: [/B]PCs emerge on the streets of Sigil. Anyone who rolled a failure makes an embarrassing emergence. [B]Failure (6-7 successes):[/B] PCs end up at an unintended location, roll on the table below (d6 or best judgment). [LIST=1] [*][COLOR=DarkOrange]Sewer Pipe Black Market[/COLOR] [*][COLOR=DarkOrange]King Rat's turf (Wererat Kingdom)[/COLOR] [*][COLOR=DarkOrange]Mortuary[/COLOR] [*][COLOR=DarkOrange]Master of Bones' Lair (Wererat Kingdom)[/COLOR] [*][COLOR=DarkOrange]Thieves' Training Maze (Crying Eye Thieves' Guild)[/COLOR] [*][COLOR=DarkOrange]Ditch/Hooded Lantern (Crying Eye Thieves' Guild)[/COLOR] [/LIST] [B]Failure (<6 successes):[/B] Many-as-One corners the PCs and combat begins anew, only this time there's nowhere to run. [/QUOTE]
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