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PC's for Gnomework's "Psionicle" Game
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<blockquote data-quote="Jarval" data-source="post: 5140" data-attributes="member: 421"><p><strong>Jansson Monachorum</strong></p><p></p><p><span style="font-size: 12px"><strong>Jansson Monachorum</strong></span></p><p><strong>Halfling Level 5 Psychic Warrior, Lawful Good</strong></p><p></p><p>STR 15 (+2)</p><p>DEX 16 (+3)</p><p>CON 14 (+2)</p><p>INT 14 (+2)</p><p>WIS 10 (+0)</p><p>CHA 8 (-1)</p><p>PER 10 (+0)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +3</p><p>Melee: +6 [+3 BAB, +2 STR, +1 size]</p><p>Ranged: +7 [+3 BAB, +3 DEX, +1 size]</p><p>Hit Points: 34 [8 + 4 + 4 + 4 + 4(levels) + 10 (CON)]</p><p>Armor Class: 20 [10 + 3 (Studded leather) + 2 (Shield) + 3 (DEX) + 1 size, +1 Dodge]</p><p>Initiative: +7 (+3 DEX, +4 Improved Initiative)</p><p>Movement Rate: 20 feet</p><p></p><p><strong>Attacks per round:</strong></p><p>1 Masterwork short sword (+8 to hit, 1d6+2 dmg)</p><p>or 1 Masterwork mighty composite shortbow (+2 STR bonus) (+8 to hit, 1d6+2 dmg)</p><p>or Dagger (+6 Melee, +8 Ranged, 1d4+2 dmg)</p><p></p><p><strong>Weapons and Armor:</strong></p><p>Armor: Masterwork studded leather (+3 AC)</p><p>Shield: Masterwork large wooden shield (+2 AC, -1 Penalty)</p><p>Weapons: Masterwork short sword (1d6 dmg, Crit 19-20/x2)</p><p>Masterwork mighty composite shortbow (+2 STR) (1d6+2 dmg, Crit 20/x3, Rng 70 ft)</p><p>Dagger (1d4+2 dmg, Crit 19-20/x2, Rng 10 ft)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +7 [+4 base, +2 CON, +1 race]</p><p>Ref: +5 [+1 base, +3 DEX, +1 race]</p><p>Will: +2 [+1 base, +0 WIS, +1 race]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Armor Proficiency (Light) (Free for Psychic Warrior)</p><p>Armor Proficiency (Medium) (Free for Psychic Warrior)</p><p>Armor Proficiency (Heavy) (Free for Psychic Warrior)</p><p>Martial Weapon Proficiency (All) (Free for Psychic Warrior)</p><p>Shield Proficiency (Free for Psychic Warrior)</p><p>Simple Weapon Proficiency (Free for Psychic Warrior)</p><p>Dodge (1st level feat)</p><p>Mobility (bonus psychic warrior feat)</p><p>Improved Initiative (bonus psychic warrior feat)</p><p>Combat Manifestation (3rd level feat)</p><p>Weapon Focus (Short Sword) (bonus 5th level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Balance +9 (6 ranks, +3 DEX)</p><p>Climb +4 (0 ranks, +2 STR, +2 race)</p><p>Concentration +10 (8 ranks, +2 CON)</p><p>Jump +4 (0 ranks, +2 STR, +2 race)</p><p>Knowledge (psionics) +4 (2 ranks (cross-class), +2 INT)</p><p>Listen +2 (0 ranks, +0 PER, +2 race)</p><p>Move Silently +5 (0 ranks, +3 DEX, +2 race)</p><p>Psicraft +4 (2 ranks (cross-class), +2 INT)</p><p>Spot +0 (0 ranks, +0 WIS)</p><p>Stabilize Self +4 (2 ranks, +2 STR)</p><p>Tumble +11 (8 ranks, +3 DEX)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Halfling, Goblin.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>+2 racial bonus on Climb, Jump and Move Silently checks.</p><p>+1 racial bonus on all saving throws.</p><p>+2 morale bonus on saving throws against fear.</p><p>+1 racial attack bonus with thrown weapons.</p><p>+2 racial bonus to Listen checks.</p><p>Spell Resistance: 10 (5 + 5 for levels)</p><p></p><p></p><p><strong>Psionic Powers:</strong></p><p>Power Points/day: 8 (8 for level)</p><p>Free Talents/day: 7 (7 for level)</p><p>Powers Known: 3/3/1/0/0/0/0/0/0/0</p><p>Lvl 0 = Burst (DEX), Talons (STR), Valor (STR)</p><p>Lvl 1 = Vigor (STR), Chrysalis (Int), Biofeedback (STR)</p><p>Lvl 2 = Animal Affinity (STR).</p><p></p><p><strong>Displays:</strong></p><p>Auditory (Au): The sound of crackling flames</p><p>Material (Ma): Warm ash covers a 10' area around Jansson. It vanishes after a few moments</p><p>Mental (Me): A brief feeling of uncomfortable heat </p><p>Olfactory (Ol): The smell of burning wood</p><p>Visual (Vi): Flames appear to burn under Jansson's skin in a rather unnerving fashion</p><p></p><p><strong>Psychic Combat:</strong></p><p>Psionic Attack Bonus: +1</p><p>Attack Modes: Mind Thrust (INT).</p><p>Defense Modes: Empty Mind, Thought Shield.</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Backpack</p><p>- Bedroll</p><p>- Blanket</p><p>- 3 days' Trail Rations</p><p>- 50' Silk Rope</p><p>- Grappling Hook</p><p>- Empty Sack</p><p>- Candles (10)</p><p>- Tindertwigs (10)</p><p>- <em>Everburning torch</em></p><p>- 8 'kreen throwing wedges</p><p>- 3 vials of antitoxin</p><p>- 2 <em>potions of Cure Light Wounds</em></p><p>Belt Pouch</p><p>- Flint and Steel</p><p>- Chalk (3 pieces)</p><p>- <em>Dorje of Biofeedback</em> (49 charges)</p><p>- <em>Dorje of Ectoplasmic Missile</em> (49 charges)</p><p>- 2 <em>Power Stones of Spider Climb</em></p><p>- 2 <em>Power Stones of Call Weaponry</em></p><p>- <em>Shard of Jumping +5</em></p><p>- <em>Shard of Tumbling +6</em></p><p>- 5 packets of scentbraker </p><p>- 52 gp</p><p>Wearing / Carrying</p><p>- Explorer's Clothes</p><p>- Masterwork studded leather armor</p><p>- Masterwork large wooden shield</p><p>- Masterwork shortsword</p><p>- Masterwork mighty (+2 STR) composite shortbow</p><p>- 20 arrows</p><p>- 3 daggers</p><p>- Pistol</p><p>- 1 <em>psi tattoos of Lesser Body Adjustment</em></p><p>- <em>Psi tattoo of Feather Fall</em></p><p>- Waterskin</p><p></p><p>Total Weight Carried: 40.875 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 10952</p><p>Next Level: 15000</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>History</strong></span></p><p></p><p>Jansson's tribe knew little of psionics, and their only psion (Jansson's father, an elderly telepath) taught Jansson as much as he could. As soon as he was old enough Jansson joined the village's militia and proved a surprisingly skilled fighter. However, he quickly grew frustrated by his psionic powers. He could feel power inside himself, but could not access it well. His father's teaching, while useful, did little to help with this. Jansson's talents were just too different to his father's. So Jansson decided to leave village to try to discover more about his abilities. His father gave him what aid he could, including several minor psionic items and tattoos to help him along his way.</p><p></p><p>He has been wondering the country for a several months since he left, and has only found hints and fragments of knowledge about psionics. But Jansson has taken well to the life of an adventurer, and is enjoying his travels. He has come to the frontier partly in the hope of finding knowledge from other peoples, and partly to see more of the world.</p><p></p><p>Jansson is (like many of his people) a friendly and outgoing soul. He is highly energetic, and is rarely idle. He is 3 foot 7 inches tall, with shoulder length blond hair bound back into a ponytail.</p><p>His thirst for knowledge about psionics is strong, and he is easily diverted from the task at hand if the opportunity to learn more arises. He is easily impressed by displays of psionic power, finds technology amazing and has little regard of magic.</p><p></p><p></p><p>[Edited to include Displays. Edited to add XP. Edited to pay for food and sleeping on the floor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Edited to add more XP. Edited to add more XP and stuff taken from 'kreen plus added Dodge feat to AC total. Edited to add XP, more 'Kreen wedges, and the hp and PP from going up a level . Edited to add XP and loot from the duel with Jirlai. Edited to add full leveling (added point to Str; +1 to BAB, Fort save; +0.5 ranks to Knowledge (Psionics) and Psicraft; +1 ranks to Concentration and Tumble; +1 to SR; gained Chrysalis power). Edited to add XP. Edited to add Tori'shel's equipment. Gave a <em>potion of cure light wounds</em> to Nathan. Added XP. Removed Tori'shel's equipment. Added yet more XP, leveling (+1 ranks to Concentration and Tumble, +2 ranks to Stabilize Self, added Biofeedback and Animal Affinity, upped PP to 8). Added XP from the Tests.]</p></blockquote><p></p>
[QUOTE="Jarval, post: 5140, member: 421"] [b]Jansson Monachorum[/b] [SIZE=3][b]Jansson Monachorum[/b][/SIZE] [b]Halfling Level 5 Psychic Warrior, Lawful Good[/b] STR 15 (+2) DEX 16 (+3) CON 14 (+2) INT 14 (+2) WIS 10 (+0) CHA 8 (-1) PER 10 (+0) [b]Combat Stats:[/b] Base Attack Bonus: +3 Melee: +6 [+3 BAB, +2 STR, +1 size] Ranged: +7 [+3 BAB, +3 DEX, +1 size] Hit Points: 34 [8 + 4 + 4 + 4 + 4(levels) + 10 (CON)] Armor Class: 20 [10 + 3 (Studded leather) + 2 (Shield) + 3 (DEX) + 1 size, +1 Dodge] Initiative: +7 (+3 DEX, +4 Improved Initiative) Movement Rate: 20 feet [b]Attacks per round:[/b] 1 Masterwork short sword (+8 to hit, 1d6+2 dmg) or 1 Masterwork mighty composite shortbow (+2 STR bonus) (+8 to hit, 1d6+2 dmg) or Dagger (+6 Melee, +8 Ranged, 1d4+2 dmg) [b]Weapons and Armor:[/b] Armor: Masterwork studded leather (+3 AC) Shield: Masterwork large wooden shield (+2 AC, -1 Penalty) Weapons: Masterwork short sword (1d6 dmg, Crit 19-20/x2) Masterwork mighty composite shortbow (+2 STR) (1d6+2 dmg, Crit 20/x3, Rng 70 ft) Dagger (1d4+2 dmg, Crit 19-20/x2, Rng 10 ft) [b]Saving Throws:[/b] Fort: +7 [+4 base, +2 CON, +1 race] Ref: +5 [+1 base, +3 DEX, +1 race] Will: +2 [+1 base, +0 WIS, +1 race] [b]Feats:[/b] Armor Proficiency (Light) (Free for Psychic Warrior) Armor Proficiency (Medium) (Free for Psychic Warrior) Armor Proficiency (Heavy) (Free for Psychic Warrior) Martial Weapon Proficiency (All) (Free for Psychic Warrior) Shield Proficiency (Free for Psychic Warrior) Simple Weapon Proficiency (Free for Psychic Warrior) Dodge (1st level feat) Mobility (bonus psychic warrior feat) Improved Initiative (bonus psychic warrior feat) Combat Manifestation (3rd level feat) Weapon Focus (Short Sword) (bonus 5th level feat) [b]Skills:[/b] Balance +9 (6 ranks, +3 DEX) Climb +4 (0 ranks, +2 STR, +2 race) Concentration +10 (8 ranks, +2 CON) Jump +4 (0 ranks, +2 STR, +2 race) Knowledge (psionics) +4 (2 ranks (cross-class), +2 INT) Listen +2 (0 ranks, +0 PER, +2 race) Move Silently +5 (0 ranks, +3 DEX, +2 race) Psicraft +4 (2 ranks (cross-class), +2 INT) Spot +0 (0 ranks, +0 WIS) Stabilize Self +4 (2 ranks, +2 STR) Tumble +11 (8 ranks, +3 DEX) [b]Languages:[/b] Common, Halfling, Goblin. [b]Special Abilities:[/b] +2 racial bonus on Climb, Jump and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear. +1 racial attack bonus with thrown weapons. +2 racial bonus to Listen checks. Spell Resistance: 10 (5 + 5 for levels) [b]Psionic Powers:[/b] Power Points/day: 8 (8 for level) Free Talents/day: 7 (7 for level) Powers Known: 3/3/1/0/0/0/0/0/0/0 Lvl 0 = Burst (DEX), Talons (STR), Valor (STR) Lvl 1 = Vigor (STR), Chrysalis (Int), Biofeedback (STR) Lvl 2 = Animal Affinity (STR). [b]Displays:[/b] Auditory (Au): The sound of crackling flames Material (Ma): Warm ash covers a 10' area around Jansson. It vanishes after a few moments Mental (Me): A brief feeling of uncomfortable heat Olfactory (Ol): The smell of burning wood Visual (Vi): Flames appear to burn under Jansson's skin in a rather unnerving fashion [b]Psychic Combat:[/b] Psionic Attack Bonus: +1 Attack Modes: Mind Thrust (INT). Defense Modes: Empty Mind, Thought Shield. [b]Equipment:[/b] Backpack - Bedroll - Blanket - 3 days' Trail Rations - 50' Silk Rope - Grappling Hook - Empty Sack - Candles (10) - Tindertwigs (10) - [i]Everburning torch[/i] - 8 'kreen throwing wedges - 3 vials of antitoxin - 2 [i]potions of Cure Light Wounds[/i] Belt Pouch - Flint and Steel - Chalk (3 pieces) - [i]Dorje of Biofeedback[/i] (49 charges) - [i]Dorje of Ectoplasmic Missile[/i] (49 charges) - 2 [i]Power Stones of Spider Climb[/i] - 2 [i]Power Stones of Call Weaponry[/i] - [i]Shard of Jumping +5[/i] - [i]Shard of Tumbling +6[/i] - 5 packets of scentbraker - 52 gp Wearing / Carrying - Explorer's Clothes - Masterwork studded leather armor - Masterwork large wooden shield - Masterwork shortsword - Masterwork mighty (+2 STR) composite shortbow - 20 arrows - 3 daggers - Pistol - 1 [i]psi tattoos of Lesser Body Adjustment[/i] - [i]Psi tattoo of Feather Fall[/i] - Waterskin Total Weight Carried: 40.875 lb Load: Light [b]Current XP:[/b] Current: 10952 Next Level: 15000 [SIZE=3][b]History[/b][/SIZE] Jansson's tribe knew little of psionics, and their only psion (Jansson's father, an elderly telepath) taught Jansson as much as he could. As soon as he was old enough Jansson joined the village's militia and proved a surprisingly skilled fighter. However, he quickly grew frustrated by his psionic powers. He could feel power inside himself, but could not access it well. His father's teaching, while useful, did little to help with this. Jansson's talents were just too different to his father's. So Jansson decided to leave village to try to discover more about his abilities. His father gave him what aid he could, including several minor psionic items and tattoos to help him along his way. He has been wondering the country for a several months since he left, and has only found hints and fragments of knowledge about psionics. But Jansson has taken well to the life of an adventurer, and is enjoying his travels. He has come to the frontier partly in the hope of finding knowledge from other peoples, and partly to see more of the world. Jansson is (like many of his people) a friendly and outgoing soul. He is highly energetic, and is rarely idle. He is 3 foot 7 inches tall, with shoulder length blond hair bound back into a ponytail. His thirst for knowledge about psionics is strong, and he is easily diverted from the task at hand if the opportunity to learn more arises. He is easily impressed by displays of psionic power, finds technology amazing and has little regard of magic. [Edited to include Displays. Edited to add XP. Edited to pay for food and sleeping on the floor :) Edited to add more XP. Edited to add more XP and stuff taken from 'kreen plus added Dodge feat to AC total. Edited to add XP, more 'Kreen wedges, and the hp and PP from going up a level . Edited to add XP and loot from the duel with Jirlai. Edited to add full leveling (added point to Str; +1 to BAB, Fort save; +0.5 ranks to Knowledge (Psionics) and Psicraft; +1 ranks to Concentration and Tumble; +1 to SR; gained Chrysalis power). Edited to add XP. Edited to add Tori'shel's equipment. Gave a [i]potion of cure light wounds[/i] to Nathan. Added XP. Removed Tori'shel's equipment. Added yet more XP, leveling (+1 ranks to Concentration and Tumble, +2 ranks to Stabilize Self, added Biofeedback and Animal Affinity, upped PP to 8). Added XP from the Tests.] [/QUOTE]
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